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75 lines
1.4 KiB
ReStructuredText
75 lines
1.4 KiB
ReStructuredText
Minetest Mapper C++
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===================
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A port of minetestmapper.py to C++ from https://github.com/minetest/minetest/tree/master/util
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Requirements
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------------
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* libgd
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* sqlite3
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* leveldb (optional, set ENABLE_LEVELDB=1 in CMake to enable leveldb support)
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* hiredis (optional, set ENABLE_REDIS=1 in CMake to enable redis support)
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Compilation
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-----------
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::
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cmake .
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make
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Usage
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-----
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Binary `minetestmapper` has two mandatory paremeters, `-i` (input world path)
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and `-o` (output image path).
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::
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./minetestmapper -i ~/.minetest/worlds/my_world/ -o ~/map.png
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Parameters
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^^^^^^^^^^
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bgcolor:
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Background color of image, `--bgcolor #ffffff`
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scalecolor:
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Color of scale, `--scalecolor #000000`
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playercolor:
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Color of player indicators, `--playercolor #ff0000`
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origincolor:
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Color of origin indicator, `--origincolor #ff0000`
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drawscale:
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Draw tick marks, `--drawscale`
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drawplayers:
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Draw player indicators, `--drawplayers`
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draworigin:
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Draw origin indicator, `--draworigin`
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drawalpha:
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Allow blocks to be drawn with transparency, `--drawalpha`
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noshading:
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Don't draw shading on nodes, `--noshading`
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min-y:
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Don't draw nodes below this y value, `--min-y -25`
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max-y:
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Don't draw nodes above this y value, `--max-y 75`
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backend:
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Use specific map backend, supported: sqlite3, leveldb, redis, `--backend leveldb`
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geometry:
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Limit area to specific geometry, `--geometry -800:-800+1600+1600`
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