2021-05-07 02:32:24 +02:00
|
|
|
|
2021-05-08 20:42:35 +02:00
|
|
|
sneeker = {}
|
2021-05-08 21:23:00 +02:00
|
|
|
sneeker.modname = core.get_current_modname()
|
|
|
|
sneeker.modpath = core.get_modpath(sneeker.modname)
|
2021-05-07 02:32:24 +02:00
|
|
|
|
2021-05-08 23:46:27 +02:00
|
|
|
local debugging = core.settings:get_bool("enable_debug_mods", false)
|
|
|
|
sneeker.log = function(lvl, msg)
|
|
|
|
if lvl == "debug" and not debugging then return end
|
|
|
|
|
|
|
|
if msg == nil then
|
|
|
|
msg = lvl
|
|
|
|
lvl = nil
|
|
|
|
end
|
|
|
|
|
|
|
|
msg = "[" .. sneeker.modname .. "] " .. msg
|
|
|
|
if lvl == "debug" then
|
|
|
|
msg = "[DEBUG]" .. msg
|
|
|
|
lvl = nil;
|
|
|
|
end
|
|
|
|
|
|
|
|
if not lvl then
|
|
|
|
core.log(msg)
|
|
|
|
else
|
|
|
|
core.log(lvl, msg)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2021-05-08 21:23:00 +02:00
|
|
|
local scripts = {
|
|
|
|
"settings",
|
|
|
|
"tnt_function",
|
|
|
|
"spawn",
|
|
|
|
}
|
|
|
|
|
|
|
|
for _, script in ipairs(scripts) do
|
|
|
|
dofile(sneeker.modpath .. "/" .. script .. ".lua")
|
|
|
|
end
|
2021-05-07 02:32:24 +02:00
|
|
|
|
2021-05-08 20:42:35 +02:00
|
|
|
|
|
|
|
local function jump(self, pos, direction)
|
2021-05-07 02:58:47 +02:00
|
|
|
local velocity = self.object:get_velocity()
|
2021-05-08 20:42:35 +02:00
|
|
|
if core.registered_nodes[core.get_node(pos).name].climbable then
|
|
|
|
self.object:set_velocity({x=velocity.x, y=4, z=velocity.z})
|
2021-05-07 02:32:24 +02:00
|
|
|
return
|
|
|
|
end
|
|
|
|
|
2021-05-08 20:42:35 +02:00
|
|
|
local spos = {x=pos.x+direction.x, y=pos.y, z=pos.z+direction.z}
|
|
|
|
local node = core.get_node_or_nil(spos)
|
2021-05-07 02:32:24 +02:00
|
|
|
spos.y = spos.y+1
|
2021-05-08 20:42:35 +02:00
|
|
|
local node2 = core.get_node_or_nil(spos)
|
|
|
|
local def, def2 = {}
|
2021-05-07 02:32:24 +02:00
|
|
|
if node and node.name then
|
2021-05-08 20:42:35 +02:00
|
|
|
def = core.registered_items[node.name]
|
2021-05-07 02:32:24 +02:00
|
|
|
end
|
|
|
|
if node2 and node2.name then
|
2021-05-08 20:42:35 +02:00
|
|
|
def2 = core.registered_items[node2.name]
|
2021-05-07 02:32:24 +02:00
|
|
|
end
|
|
|
|
if def and def.walkable
|
|
|
|
and def2 and not def2.walkable
|
|
|
|
and def.drawtype ~= "fencelike" then
|
2021-05-07 02:58:47 +02:00
|
|
|
self.object:set_velocity({
|
2021-05-08 20:42:35 +02:00
|
|
|
x = velocity.x*2.2,
|
|
|
|
y = self.jump_height,
|
|
|
|
z = velocity.z*2.2
|
2021-05-07 02:32:24 +02:00
|
|
|
})
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
local function random_turn(self)
|
2021-05-08 20:42:35 +02:00
|
|
|
if self.turn_timer > math.random(2, 5) then
|
|
|
|
local select_turn = math.random(1, 3)
|
2021-05-07 02:32:24 +02:00
|
|
|
if select_turn == 1 then
|
|
|
|
self.turn = "left"
|
|
|
|
elseif select_turn == 2 then
|
|
|
|
self.turn = "right"
|
|
|
|
elseif select_turn == 3 then
|
|
|
|
self.turn = "straight"
|
|
|
|
end
|
|
|
|
self.turn_timer = 0
|
|
|
|
self.turn_speed = 0.05*math.random()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
local def = {
|
|
|
|
hp_max = 20,
|
|
|
|
physical = true,
|
2021-05-08 20:42:35 +02:00
|
|
|
collisionbox = {-0.25, -0.7, -0.25, 0.25, 0.8, 0.25},
|
2021-05-07 02:32:24 +02:00
|
|
|
visual = "mesh",
|
|
|
|
mesh = "character.b3d",
|
2021-05-08 20:18:50 +02:00
|
|
|
textures = {"sneeker.png"},
|
2021-05-07 02:32:24 +02:00
|
|
|
makes_footstep_sound = false,
|
|
|
|
|
|
|
|
-- Original
|
|
|
|
animation = {
|
|
|
|
stand_START = 0,
|
|
|
|
stand_END = 79,
|
|
|
|
walk_START = 168,
|
|
|
|
walk_END = 187
|
|
|
|
},
|
|
|
|
walk_speed = 1.5,
|
|
|
|
jump_height = 5,
|
|
|
|
animation_speed = 30,
|
|
|
|
knockback_level = 2
|
|
|
|
}
|
|
|
|
|
2021-05-08 20:42:35 +02:00
|
|
|
def.on_activate = function(self, staticdata)
|
2021-05-07 02:32:24 +02:00
|
|
|
self.yaw = 0
|
|
|
|
self.anim = 1
|
|
|
|
self.timer = 0
|
|
|
|
self.visualx = 1
|
|
|
|
self.jump_timer = 0
|
|
|
|
self.turn_timer = 0
|
|
|
|
self.turn_speed = 0
|
|
|
|
self.powered = false
|
|
|
|
self.knockback = false
|
2021-05-08 20:42:35 +02:00
|
|
|
self.state = math.random(1, 2)
|
2021-05-07 02:58:47 +02:00
|
|
|
self.old_y = self.object:get_pos().y
|
2021-05-09 03:15:22 +02:00
|
|
|
|
|
|
|
-- despawning
|
2021-05-09 01:59:34 +02:00
|
|
|
self.lifetime = sneeker.lifetime
|
|
|
|
self.lifetimer = 0
|
2021-05-09 03:15:22 +02:00
|
|
|
self.check_despawn_player_distance = true
|
2021-05-07 02:32:24 +02:00
|
|
|
|
2021-05-08 20:42:35 +02:00
|
|
|
local data = core.deserialize(staticdata)
|
2021-05-07 02:32:24 +02:00
|
|
|
if data and type(data) == "table" then
|
|
|
|
if data.powered == true then
|
|
|
|
self.powered = true
|
2021-05-08 20:18:50 +02:00
|
|
|
self.object:set_properties({textures = {"sneeker_powered.png"}})
|
2021-05-07 02:32:24 +02:00
|
|
|
end
|
|
|
|
else
|
2021-05-08 20:42:35 +02:00
|
|
|
if math.random(0, 20) == 20 then
|
2021-05-07 02:32:24 +02:00
|
|
|
self.powered = true
|
2021-05-08 20:18:50 +02:00
|
|
|
self.object:set_properties({textures = {"sneeker_powered.png"}})
|
2021-05-07 02:32:24 +02:00
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2021-05-07 03:01:33 +02:00
|
|
|
|
|
|
|
local function isnan(n)
|
|
|
|
return tostring(n) == tostring((-1)^.5)
|
|
|
|
end
|
|
|
|
|
2021-05-07 02:32:24 +02:00
|
|
|
def.on_step = function(self, dtime)
|
2021-05-09 01:59:34 +02:00
|
|
|
-- update lifetime timer
|
|
|
|
-- FIXME: this is longer than realtime
|
|
|
|
self.lifetimer = self.lifetimer + dtime
|
|
|
|
if self.lifetimer >= self.lifetime then
|
|
|
|
-- TODO: should have a death animation
|
|
|
|
self.object:remove()
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
|
2021-05-07 02:32:24 +02:00
|
|
|
if self.knockback then
|
2021-05-09 01:59:34 +02:00
|
|
|
return false
|
2021-05-07 02:32:24 +02:00
|
|
|
end
|
|
|
|
|
|
|
|
local ANIM_STAND = 1
|
|
|
|
local ANIM_WALK = 2
|
|
|
|
|
2021-05-07 02:58:47 +02:00
|
|
|
local pos = self.object:get_pos()
|
2021-05-09 03:15:22 +02:00
|
|
|
|
|
|
|
if sneeker.despawn_player_far then
|
|
|
|
-- run check about once per 60 seconds
|
|
|
|
local interval_reached = math.floor(self.lifetimer % 60) == 0
|
|
|
|
if not interval_reached and not self.check_despawn_player_distance then
|
|
|
|
self.check_despawn_player_distance = true
|
|
|
|
end
|
|
|
|
|
|
|
|
if interval_reached and self.check_despawn_player_distance then
|
|
|
|
local player_nearby = false
|
|
|
|
for _, entity in ipairs(core.get_objects_inside_radius(pos, sneeker.despawn_player_radius)) do
|
|
|
|
if entity:is_player() then
|
|
|
|
player_nearby = true
|
|
|
|
break
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
if not player_nearby then
|
|
|
|
self.object:remove()
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
|
|
|
|
-- set flag to not check again until next interval
|
|
|
|
self.check_despawn_player_distance = false
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2021-05-07 02:58:47 +02:00
|
|
|
local yaw = self.object:get_yaw()
|
2021-05-08 20:42:35 +02:00
|
|
|
local inside = core.get_objects_inside_radius(pos, 10)
|
2021-05-07 02:32:24 +02:00
|
|
|
local walk_speed = self.walk_speed
|
|
|
|
local animation = self.animation
|
|
|
|
local anim_speed = self.animation_speed
|
2021-05-07 02:58:47 +02:00
|
|
|
local velocity = self.object:get_velocity()
|
2021-05-07 02:32:24 +02:00
|
|
|
|
|
|
|
self.timer = self.timer+0.01
|
|
|
|
self.turn_timer = self.turn_timer+0.01
|
|
|
|
self.jump_timer = self.jump_timer+0.01
|
|
|
|
|
|
|
|
if not self.chase
|
2021-05-08 20:42:35 +02:00
|
|
|
and self.timer > math.random(2, 5) then
|
2021-05-07 02:32:24 +02:00
|
|
|
if math.random() > 0.8 then
|
|
|
|
self.state = "stand"
|
|
|
|
else
|
|
|
|
self.state = "walk"
|
|
|
|
end
|
|
|
|
self.timer = 0
|
|
|
|
end
|
|
|
|
|
|
|
|
if self.turn == "right" then
|
|
|
|
self.yaw = self.yaw+self.turn_speed
|
2021-05-07 02:58:47 +02:00
|
|
|
self.object:set_yaw(self.yaw)
|
2021-05-07 02:32:24 +02:00
|
|
|
elseif self.turn == "left" then
|
|
|
|
self.yaw = self.yaw-self.turn_speed
|
2021-05-07 02:58:47 +02:00
|
|
|
self.object:set_yaw(self.yaw)
|
2021-05-07 02:32:24 +02:00
|
|
|
end
|
|
|
|
|
|
|
|
if self.chase and self.visualx < 2 then
|
|
|
|
if self.hiss == false then
|
2021-05-08 20:42:35 +02:00
|
|
|
core.sound_play("sneeker_hiss", {pos=pos, gain=1.5, max_hear_distance=2*64})
|
2021-05-07 02:32:24 +02:00
|
|
|
end
|
|
|
|
self.visualx = self.visualx+0.05
|
|
|
|
self.object:set_properties({
|
2021-05-08 20:42:35 +02:00
|
|
|
visual_size = {x=self.visualx, y=1}
|
2021-05-07 02:32:24 +02:00
|
|
|
})
|
|
|
|
self.hiss = true
|
|
|
|
elseif self.visualx > 1 then
|
|
|
|
self.visualx = self.visualx-0.05
|
|
|
|
self.object:set_properties({
|
2021-05-08 20:42:35 +02:00
|
|
|
visual_size = {x=self.visualx, y=1}
|
2021-05-07 02:32:24 +02:00
|
|
|
})
|
|
|
|
self.hiss = false
|
|
|
|
end
|
|
|
|
|
|
|
|
self.chase = false
|
|
|
|
|
2021-05-08 20:42:35 +02:00
|
|
|
for _, object in ipairs(inside) do
|
2021-05-07 02:32:24 +02:00
|
|
|
if object:is_player() then
|
|
|
|
self.state = "chase"
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
if self.state == "stand" then
|
|
|
|
if self.anim ~= ANIM_STAND then
|
2021-05-08 20:42:35 +02:00
|
|
|
self.object:set_animation({x=animation.stand_START, y=animation.stand_END}, anim_speed, 0)
|
2021-05-07 02:32:24 +02:00
|
|
|
self.anim = ANIM_STAND
|
|
|
|
end
|
|
|
|
|
|
|
|
random_turn(self)
|
|
|
|
|
|
|
|
if velocity.x ~= 0
|
|
|
|
or velocity.z ~= 0 then
|
2021-05-08 20:42:35 +02:00
|
|
|
self.object:set_velocity({x=0, y=velocity.y, z=0})
|
2021-05-07 02:32:24 +02:00
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
if self.state == "walk" then
|
|
|
|
if self.anim ~= ANIM_WALK then
|
2021-05-08 20:42:35 +02:00
|
|
|
self.object:set_animation({x=animation.walk_START, y=animation.walk_END}, anim_speed, 0)
|
2021-05-07 02:32:24 +02:00
|
|
|
self.anim = ANIM_WALK
|
|
|
|
end
|
|
|
|
|
2021-05-08 20:42:35 +02:00
|
|
|
self.direction = {x=math.sin(yaw)*-1, y=-10, z=math.cos(yaw)}
|
2021-05-07 02:32:24 +02:00
|
|
|
if self.direction then
|
2021-05-08 20:42:35 +02:00
|
|
|
self.object:set_velocity({x=self.direction.x*walk_speed, y=velocity.y, z=self.direction.z*walk_speed})
|
2021-05-07 02:32:24 +02:00
|
|
|
end
|
|
|
|
|
|
|
|
random_turn(self)
|
|
|
|
|
2021-05-07 02:58:47 +02:00
|
|
|
local velocity = self.object:get_velocity()
|
2021-05-07 02:32:24 +02:00
|
|
|
|
|
|
|
if self.turn_timer > 1 then
|
|
|
|
local direction = self.direction
|
2021-05-08 20:42:35 +02:00
|
|
|
local npos = {x=pos.x+direction.x, y=pos.y+0.2, z=pos.z+direction.z}
|
2021-05-07 02:32:24 +02:00
|
|
|
if velocity.x == 0 or velocity.z == 0
|
2021-05-08 20:42:35 +02:00
|
|
|
or core.registered_nodes[core.get_node(npos).name].walkable then
|
|
|
|
local select_turn = math.random(1, 2)
|
2021-05-07 02:32:24 +02:00
|
|
|
if select_turn == 1 then
|
|
|
|
self.turn = "left"
|
|
|
|
elseif select_turn == 2 then
|
|
|
|
self.turn = "right"
|
|
|
|
end
|
|
|
|
self.turn_timer = 0
|
|
|
|
self.turn_speed = 0.05*math.random()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Jump
|
|
|
|
if self.jump_timer > 0.2 then
|
2021-05-08 20:42:35 +02:00
|
|
|
jump(self, pos, self.direction)
|
2021-05-07 02:32:24 +02:00
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
if self.state == "chase" then
|
|
|
|
if self.anim ~= ANIM_WALK then
|
2021-05-08 20:42:35 +02:00
|
|
|
self.object:set_animation({x=animation.walk_START, y=animation.walk_END}, anim_speed, 0)
|
2021-05-07 02:32:24 +02:00
|
|
|
self.anim = ANIM_WALK
|
|
|
|
end
|
|
|
|
|
|
|
|
self.turn = "straight"
|
|
|
|
|
2021-05-08 20:42:35 +02:00
|
|
|
local inside_2 = core.get_objects_inside_radius(pos, 2)
|
2021-05-07 02:32:24 +02:00
|
|
|
|
|
|
|
-- Boom
|
|
|
|
if #inside_2 ~= 0 then
|
2021-05-08 20:42:35 +02:00
|
|
|
for _, object in ipairs(inside_2) do
|
2021-05-07 02:32:24 +02:00
|
|
|
if object:is_player() and object:get_hp() ~= 0 then
|
|
|
|
self.chase = true
|
|
|
|
if self.visualx >= 2 then
|
|
|
|
self.object:remove()
|
2021-05-08 20:42:35 +02:00
|
|
|
sneeker.boom(pos, self.powered)
|
2021-05-09 01:58:10 +02:00
|
|
|
core.sound_play("sneeker_explode", {pos=pos, gain=sneeker.boom_gain, max_hear_distance=2*64})
|
|
|
|
return true
|
2021-05-07 02:32:24 +02:00
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
if #inside ~= 0 then
|
2021-05-08 20:42:35 +02:00
|
|
|
for _, object in ipairs(inside) do
|
2021-05-07 02:32:24 +02:00
|
|
|
if object:is_player() and object:get_hp() ~= 0 then
|
|
|
|
if #inside_2 ~= 0 then
|
2021-05-08 20:42:35 +02:00
|
|
|
for _, object in ipairs(inside_2) do
|
2021-05-07 02:32:24 +02:00
|
|
|
-- Stop move
|
|
|
|
if object:is_player() then
|
|
|
|
if self.anim ~= ANIM_STAND then
|
2021-05-08 20:42:35 +02:00
|
|
|
self.object:set_animation({x=animation.stand_START, y=animation.stand_END}, anim_speed, 0)
|
2021-05-07 02:32:24 +02:00
|
|
|
self.anim = ANIM_STAND
|
|
|
|
end
|
2021-05-08 20:42:35 +02:00
|
|
|
self.object:set_velocity({x=0, y=velocity.y, z=0})
|
2021-05-07 02:32:24 +02:00
|
|
|
return
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2021-05-07 02:58:47 +02:00
|
|
|
local ppos = object:get_pos()
|
2021-05-08 20:42:35 +02:00
|
|
|
self.vec = {x=ppos.x-pos.x, y=ppos.y-pos.y, z=ppos.z-pos.z}
|
2021-05-07 02:32:24 +02:00
|
|
|
self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
|
|
|
|
if ppos.x > pos.x then
|
|
|
|
self.yaw = self.yaw+math.pi
|
|
|
|
end
|
|
|
|
self.yaw = self.yaw-2
|
2021-05-07 02:58:47 +02:00
|
|
|
self.object:set_yaw(self.yaw)
|
2021-05-08 20:42:35 +02:00
|
|
|
self.direction = {x=math.sin(self.yaw)*-1, y=0, z=math.cos(self.yaw)}
|
2021-05-07 02:32:24 +02:00
|
|
|
|
|
|
|
local direction = self.direction
|
2021-05-07 03:01:33 +02:00
|
|
|
|
|
|
|
-- FIXME: hack
|
|
|
|
local can_set = true
|
|
|
|
for _, c in ipairs({direction.x*2.5, direction.z*2.5}) do
|
|
|
|
if isnan(c) then
|
|
|
|
can_set = false
|
|
|
|
break
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
if can_set then
|
2021-05-08 20:42:35 +02:00
|
|
|
self.object:set_velocity({x=direction.x*2.5, y=velocity.y, z=direction.z*2.5})
|
2021-05-07 03:01:33 +02:00
|
|
|
end
|
2021-05-07 02:32:24 +02:00
|
|
|
|
|
|
|
-- Jump
|
|
|
|
if self.jump_timer > 0.2 then
|
2021-05-08 20:42:35 +02:00
|
|
|
jump(self, pos, direction)
|
2021-05-07 02:32:24 +02:00
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
else
|
|
|
|
self.state = "stand"
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Swim
|
2021-05-08 20:42:35 +02:00
|
|
|
local node = core.get_node(pos)
|
|
|
|
if core.get_item_group(node.name, "water") ~= 0 then
|
|
|
|
self.object:set_acceleration({x=0, y=1, z=0})
|
2021-05-07 02:58:47 +02:00
|
|
|
local velocity = self.object:get_velocity()
|
|
|
|
if self.object:get_velocity().y > 5 then
|
2021-05-08 20:42:35 +02:00
|
|
|
self.object:set_velocity({x=0, y=velocity.y-velocity.y/2, z=0})
|
2021-05-07 02:32:24 +02:00
|
|
|
else
|
2021-05-08 20:42:35 +02:00
|
|
|
self.object:set_velocity({x=0, y=velocity.y+1, z=0})
|
2021-05-07 02:32:24 +02:00
|
|
|
end
|
|
|
|
else
|
2021-05-08 20:42:35 +02:00
|
|
|
self.object:set_acceleration({x=0, y=-10, z=0})
|
2021-05-07 02:32:24 +02:00
|
|
|
end
|
2021-05-09 01:59:34 +02:00
|
|
|
|
|
|
|
return true
|
2021-05-07 02:32:24 +02:00
|
|
|
end
|
|
|
|
|
2021-05-08 20:42:35 +02:00
|
|
|
def.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
|
2021-05-07 02:32:24 +02:00
|
|
|
if self.knockback == false then
|
|
|
|
local knockback_level = self.knockback_level
|
2021-05-08 20:42:35 +02:00
|
|
|
self.object:set_velocity({x=dir.x*knockback_level, y=3, z=dir.z*knockback_level})
|
2021-05-07 02:32:24 +02:00
|
|
|
self.knockback = true
|
2021-05-08 20:42:35 +02:00
|
|
|
core.after(0.6, function()
|
2021-05-07 02:32:24 +02:00
|
|
|
self.knockback = false
|
|
|
|
end)
|
|
|
|
end
|
|
|
|
if self.object:get_hp() < 1 then
|
2021-05-07 02:58:47 +02:00
|
|
|
local pos = self.object:get_pos()
|
2021-05-08 20:42:35 +02:00
|
|
|
local x = 1/math.random(1, 5)*dir.x
|
|
|
|
local z = 1/math.random(1, 5)*dir.z
|
|
|
|
local p = {x=pos.x+x, y=pos.y, z=pos.z+z}
|
|
|
|
local node = core.get_node_or_nil(p)
|
2021-05-07 02:32:24 +02:00
|
|
|
if node == nil or not node.name or node.name ~= "air" then
|
|
|
|
p = pos
|
|
|
|
end
|
2021-05-08 20:42:35 +02:00
|
|
|
local obj = core.add_item(p, {name="tnt:gunpowder", count=math.random(0, 2)})
|
2021-05-07 02:32:24 +02:00
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
def.get_staticdata = function(self)
|
2021-05-08 20:42:35 +02:00
|
|
|
return core.serialize({
|
2021-05-07 02:32:24 +02:00
|
|
|
powered = self.powered
|
|
|
|
})
|
|
|
|
end
|
|
|
|
|
2021-05-08 20:42:35 +02:00
|
|
|
core.register_entity("sneeker:sneeker", def)
|
2021-05-07 02:32:24 +02:00
|
|
|
|
2021-05-08 20:42:35 +02:00
|
|
|
core.register_craftitem("sneeker:spawnegg", {
|
2021-05-08 20:18:50 +02:00
|
|
|
description = "Sneeker Spawn Egg",
|
|
|
|
inventory_image = "sneeker_spawnegg.png",
|
2021-05-07 02:32:24 +02:00
|
|
|
stack_max = 64,
|
2021-05-08 20:42:35 +02:00
|
|
|
on_place = function(itemstack, placer, pointed_thing)
|
2021-05-07 02:32:24 +02:00
|
|
|
if pointed_thing.type == "node" then
|
|
|
|
local pos = pointed_thing.above
|
|
|
|
pos.y = pos.y+1
|
2021-05-08 20:42:35 +02:00
|
|
|
core.add_entity(pos, "sneeker:sneeker")
|
2021-05-08 20:44:42 +02:00
|
|
|
if not core.settings:get_bool("creative_mode", false) then
|
2021-05-07 02:32:24 +02:00
|
|
|
itemstack:take_item()
|
|
|
|
end
|
|
|
|
return itemstack
|
|
|
|
end
|
|
|
|
end
|
|
|
|
})
|