Implement method to despawn sneekers that aren't near any players
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d741261156
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1
TODO.txt
1
TODO.txt
@ -1,3 +1,2 @@
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TODO:
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TODO:
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- add option to remove mobs that aren't near any players
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30
init.lua
30
init.lua
@ -114,8 +114,11 @@ def.on_activate = function(self, staticdata)
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self.knockback = false
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self.knockback = false
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self.state = math.random(1, 2)
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self.state = math.random(1, 2)
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self.old_y = self.object:get_pos().y
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self.old_y = self.object:get_pos().y
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-- despawning
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self.lifetime = sneeker.lifetime
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self.lifetime = sneeker.lifetime
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self.lifetimer = 0
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self.lifetimer = 0
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self.check_despawn_player_distance = true
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local data = core.deserialize(staticdata)
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local data = core.deserialize(staticdata)
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if data and type(data) == "table" then
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if data and type(data) == "table" then
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@ -154,6 +157,33 @@ def.on_step = function(self, dtime)
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local ANIM_WALK = 2
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local ANIM_WALK = 2
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local pos = self.object:get_pos()
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local pos = self.object:get_pos()
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if sneeker.despawn_player_far then
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-- run check about once per 60 seconds
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local interval_reached = math.floor(self.lifetimer % 60) == 0
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if not interval_reached and not self.check_despawn_player_distance then
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self.check_despawn_player_distance = true
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end
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if interval_reached and self.check_despawn_player_distance then
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local player_nearby = false
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for _, entity in ipairs(core.get_objects_inside_radius(pos, sneeker.despawn_player_radius)) do
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if entity:is_player() then
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player_nearby = true
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break
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end
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end
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if not player_nearby then
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self.object:remove()
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return true
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end
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-- set flag to not check again until next interval
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self.check_despawn_player_distance = false
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end
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end
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local yaw = self.object:get_yaw()
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local yaw = self.object:get_yaw()
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local inside = core.get_objects_inside_radius(pos, 10)
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local inside = core.get_objects_inside_radius(pos, 10)
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local walk_speed = self.walk_speed
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local walk_speed = self.walk_speed
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12
settings.lua
12
settings.lua
@ -27,6 +27,18 @@ sneeker.spawn_require_player_nearby = core.settings:get_bool("sneeker.spawn_requ
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-- @setting sneeker.spawn_player_radius
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-- @setting sneeker.spawn_player_radius
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sneeker.spawn_player_radius = tonumber(core.settings:get("sneeker.spawn_player_radius") or 100)
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sneeker.spawn_player_radius = tonumber(core.settings:get("sneeker.spawn_player_radius") or 100)
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--- If enabled, mobs not near any players will despawn.
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--
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-- @setting sneeker.despawn_player_far
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sneeker.despawn_player_far = core.settings:get_bool("sneeker.despawn_player_far", true)
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--- Distance determining if a player is near enough to prevent despawn.
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--
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-- Only used if `sneeker.despawn_player_far` enabled.
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--
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-- @setting sneeker.despawn_player_radius
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sneeker.despawn_player_radius = tonumber(core.settings:get("sneeker.despawn_player_radius") or 500)
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--- Sets possibility for spawn.
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--- Sets possibility for spawn.
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--
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--
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-- Inverted value (e.g. 10000 = 1/10000).
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-- Inverted value (e.g. 10000 = 1/10000).
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@ -13,12 +13,20 @@ sneeker.lifetime (Sneeker lifetime) int 900
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sneeker.boom_gain (Boom volume) float 1.5
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sneeker.boom_gain (Boom volume) float 1.5
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# Determines whether or not a player must be close for spawn to occur.
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# Determines whether or not a player must be close for spawn to occur.
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sneeker.spawn_require_player_nearby (Require player nearby) bool true
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sneeker.spawn_require_player_nearby (Require player nearby for spawn) bool true
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# Distance in nodes a player must be for spawn to occur.
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# Distance in nodes a player must be for spawn to occur.
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#
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#
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# Only used if `sneeker.spawn_require_player_nearby` enabled.
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# Only used if `sneeker.spawn_require_player_nearby` enabled.
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sneeker.spawn_player_radius (Player detect radius) int 100
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sneeker.spawn_player_radius (Player spawn detect radius) int 100
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# If enabled, mobs not near any players will despawn.
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sneeker.despawn_player_far (Despawn sneekers not near players) bool true
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# Distance determining if a player is near enough to prevent despawn.
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#
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# Only used if `sneeker.despawn_player_far` enabled.
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sneeker.despawn_player_radius (Player despawn detect radius) int 500
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# Sets possibility for spawn.
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# Sets possibility for spawn.
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#
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#
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