Whitespace cleanup

This commit is contained in:
Jordan Irwin 2021-05-06 17:13:44 -07:00
parent a89eb699c9
commit cc9cb71090

@ -14,7 +14,7 @@ local function jump(self,pos,direction)
self.object:setvelocity({x=velocity.x,y=4,z=velocity.z})
return
end
local spos = {x=pos.x+direction.x,y=pos.y,z=pos.z+direction.z}
local node = minetest.get_node_or_nil(spos)
spos.y = spos.y+1
@ -86,7 +86,7 @@ def.on_activate = function(self,staticdata)
self.knockback = false
self.state = math.random(1,2)
self.old_y = self.object:getpos().y
local data = minetest.deserialize(staticdata)
if data and type(data) == "table" then
if data.powered == true then
@ -105,10 +105,10 @@ def.on_step = function(self, dtime)
if self.knockback then
return
end
local ANIM_STAND = 1
local ANIM_WALK = 2
local pos = self.object:getpos()
local yaw = self.object:getyaw()
local inside = minetest.get_objects_inside_radius(pos,10)
@ -116,11 +116,11 @@ def.on_step = function(self, dtime)
local animation = self.animation
local anim_speed = self.animation_speed
local velocity = self.object:getvelocity()
self.timer = self.timer+0.01
self.turn_timer = self.turn_timer+0.01
self.jump_timer = self.jump_timer+0.01
if not self.chase
and self.timer > math.random(2,5) then
if math.random() > 0.8 then
@ -138,7 +138,7 @@ def.on_step = function(self, dtime)
self.yaw = self.yaw-self.turn_speed
self.object:setyaw(self.yaw)
end
if self.chase and self.visualx < 2 then
if self.hiss == false then
minetest.sound_play("creeper_hiss",{pos=pos,gain=1.5,max_hear_distance=2*64})
@ -155,9 +155,9 @@ def.on_step = function(self, dtime)
})
self.hiss = false
end
self.chase = false
for _,object in ipairs(inside) do
if object:is_player() then
self.state = "chase"
@ -169,9 +169,9 @@ def.on_step = function(self, dtime)
self.object:set_animation({x=animation.stand_START,y=animation.stand_END},anim_speed,0)
self.anim = ANIM_STAND
end
random_turn(self)
if velocity.x ~= 0
or velocity.z ~= 0 then
self.object:setvelocity({x=0,y=velocity.y,z=0})
@ -183,16 +183,16 @@ def.on_step = function(self, dtime)
self.object:set_animation({x=animation.walk_START,y=animation.walk_END},anim_speed,0)
self.anim = ANIM_WALK
end
self.direction = {x=math.sin(yaw)*-1,y=-10,z=math.cos(yaw)}
if self.direction then
self.object:setvelocity({x=self.direction.x*walk_speed,y=velocity.y,z=self.direction.z*walk_speed})
end
random_turn(self)
local velocity = self.object:getvelocity()
if self.turn_timer > 1 then
local direction = self.direction
local npos = {x=pos.x+direction.x,y=pos.y+0.2,z=pos.z+direction.z}
@ -208,23 +208,23 @@ def.on_step = function(self, dtime)
self.turn_speed = 0.05*math.random()
end
end
-- Jump
if self.jump_timer > 0.2 then
jump(self,pos,self.direction)
end
end
if self.state == "chase" then
if self.anim ~= ANIM_WALK then
self.object:set_animation({x=animation.walk_START,y=animation.walk_END},anim_speed,0)
self.anim = ANIM_WALK
end
self.turn = "straight"
local inside_2 = minetest.get_objects_inside_radius(pos,2)
-- Boom
if #inside_2 ~= 0 then
for _,object in ipairs(inside_2) do
@ -238,7 +238,7 @@ def.on_step = function(self, dtime)
end
end
end
if #inside ~= 0 then
for _,object in ipairs(inside) do
if object:is_player() and object:get_hp() ~= 0 then
@ -255,7 +255,7 @@ def.on_step = function(self, dtime)
end
end
end
local ppos = object:getpos()
self.vec = {x=ppos.x-pos.x,y=ppos.y-pos.y,z=ppos.z-pos.z}
self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
@ -265,7 +265,7 @@ def.on_step = function(self, dtime)
self.yaw = self.yaw-2
self.object:setyaw(self.yaw)
self.direction = {x=math.sin(self.yaw)*-1,y=0,z=math.cos(self.yaw)}
local direction = self.direction
self.object:setvelocity({x=direction.x*2.5,y=velocity.y,z=direction.z*2.5})
@ -279,7 +279,7 @@ def.on_step = function(self, dtime)
self.state = "stand"
end
end
-- Swim
local node = minetest.get_node(pos)
if minetest.get_item_group(node.name,"water") ~= 0 then