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8
CHANGES.txt
Normal file
@ -0,0 +1,8 @@
|
||||
|
||||
1.0
|
||||
- Forked & renamed from Rui's original "creeper" mod.
|
||||
- Updated for Minetest 5.x API.
|
||||
- Changed to MIT license.
|
||||
- Ported to Creatures Revived (cmer) engine.
|
||||
- Spawn on more types of nodes.
|
||||
- Spawn on "nether:rack" if nether mod available.
|
13
LICENSE.md
@ -1,13 +0,0 @@
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
|
||||
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim or modified
|
||||
copies of this license document, and changing it is allowed as long
|
||||
as the name is changed.
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. You just DO WHAT THE FUCK YOU WANT TO.
|
21
LICENSE.txt
Normal file
@ -0,0 +1,21 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright © 2021 Jordan Irwin (AntumDeluge)
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
55
README.md
@ -1,8 +1,51 @@
|
||||
# creeper
|
||||
Adds some explosive nuisance.
|
||||
## Sneeker mod for Minetest
|
||||
|
||||
## Forum Topic
|
||||
- https://forum.minetest.net/viewtopic.php?t=11891
|
||||
---
|
||||
### Description:
|
||||
|
||||
## License
|
||||
- **Code:** WTFPL
|
||||
An explosive nuisance for [Minetest](http://minetest.net/).
|
||||
|
||||
![screenshot](screenshot.png)
|
||||
|
||||
---
|
||||
### Licensing:
|
||||
|
||||
- **Code:** [MIT](LICENSE.txt)
|
||||
- Original by Rui: WTFPL
|
||||
|
||||
---
|
||||
### Usage:
|
||||
|
||||
Settings:
|
||||
- ***sneeker.spawn_chance***
|
||||
- Sets possibility for spawn.
|
||||
- type: int
|
||||
- default: 10000
|
||||
- ***sneeker.spawn_interval***
|
||||
- Sets frequency of spawn chance.
|
||||
- type: int
|
||||
- default: 240 (4 minutes)
|
||||
- ***sneeker.spawn_minlight***
|
||||
- Sets the minimum light that a node must have for spawn to occur.
|
||||
- type: int
|
||||
- default: 0
|
||||
- ***sneeker.spawn_maxlight***
|
||||
- Sets the maximum light that a node can have for spawn to occur.
|
||||
- type: int
|
||||
- default: 9
|
||||
- ***sneeker.spawn_minheight***
|
||||
- Sets the maximum light that a node can have for spawn to occur.
|
||||
- type: int
|
||||
- default: -31000
|
||||
- ***sneeker.spawn_maxheight***
|
||||
- Sets the lowest position at which sneeker can spawn.
|
||||
- type: int
|
||||
- default 31000
|
||||
|
||||
---
|
||||
### Links:
|
||||
|
||||
- [Original forum thread](https://forum.minetest.net/viewtopic.php?t=11891)
|
||||
- [Git repo](https://github.com/AntumMT/mod-sneeker)
|
||||
- [Changelog](CHANGES.txt)
|
||||
- [TODO](TODO.txt)
|
||||
|
5
TODO.txt
Normal file
@ -0,0 +1,5 @@
|
||||
|
||||
TODO:
|
||||
- fix walk logic to stop before exploding
|
||||
- fix sound playthrough
|
||||
- remove unused setting "sneeker.spawn_cap"
|
13
functions.lua
Normal file
@ -0,0 +1,13 @@
|
||||
-- Functions for sneeker mod
|
||||
|
||||
|
||||
-- Spawns a sneeker entity
|
||||
function sneeker.spawn(pos)
|
||||
core.add_entity(pos, sneeker.mob_name)
|
||||
sneeker.log("debug", "Spawned entity \"" .. sneeker.mob_name .. "\" at " .. tostring(pos.x) .. "," .. tostring(pos.y))
|
||||
end
|
||||
|
||||
-- Retrieves pos coordinates in string value
|
||||
function sneeker.get_pos_string(pos)
|
||||
return "x=" .. tostring(pos.x) .. ", y=" .. tostring(pos.y) .. ", z=" .. tostring(pos.z)
|
||||
end
|
408
init.lua
@ -1,45 +1,83 @@
|
||||
creeper = {}
|
||||
|
||||
sneeker = {}
|
||||
sneeker.modname = core.get_current_modname()
|
||||
sneeker.modpath = core.get_modpath(sneeker.modname)
|
||||
|
||||
dofile(sneeker.modpath .. "/settings.lua")
|
||||
|
||||
sneeker.log = function(lvl, msg)
|
||||
if lvl == "debug" and not sneeker.debug then return end
|
||||
|
||||
if not msg then
|
||||
msg = lvl
|
||||
lvl = nil
|
||||
end
|
||||
|
||||
msg = "[" .. sneeker.modname .. "] " .. msg
|
||||
if lvl == "debug" then
|
||||
msg = "[DEBUG] " .. msg
|
||||
end
|
||||
|
||||
if not lvl then
|
||||
core.log(msg)
|
||||
else
|
||||
core.log(lvl, msg)
|
||||
end
|
||||
end
|
||||
|
||||
sneeker.log("debug", "Debugging is on")
|
||||
|
||||
|
||||
if core.settings:get_bool("log_mods") then
|
||||
core.log("action", "Loading mod \"" .. sneeker.modname .. "\" ...")
|
||||
end
|
||||
|
||||
sneeker.mob_name = "sneeker:sneeker"
|
||||
local old_spawnegg_name = "sneeker:spawnegg"
|
||||
|
||||
local scripts = {
|
||||
"functions",
|
||||
"tnt_function",
|
||||
--"spawn",
|
||||
}
|
||||
|
||||
for _, script in ipairs(scripts) do
|
||||
dofile(sneeker.modpath .. "/" .. script .. ".lua")
|
||||
end
|
||||
|
||||
--[[
|
||||
-- DISABLED!!!
|
||||
do return end
|
||||
--]]
|
||||
|
||||
dofile(minetest.get_modpath("creeper").."/tnt_function.lua")
|
||||
dofile(minetest.get_modpath("creeper").."/spawn.lua")
|
||||
|
||||
local function jump(self,pos,direction)
|
||||
local function jump(self, pos, direction)
|
||||
local velocity = self.object:get_velocity()
|
||||
if minetest.registered_nodes[minetest.get_node(pos).name].climbable then
|
||||
self.object:set_velocity({x=velocity.x,y=4,z=velocity.z})
|
||||
if core.registered_nodes[core.get_node(pos).name].climbable then
|
||||
self.object:set_velocity({x=velocity.x, y=4, z=velocity.z})
|
||||
return
|
||||
end
|
||||
|
||||
local spos = {x=pos.x+direction.x,y=pos.y,z=pos.z+direction.z}
|
||||
local node = minetest.get_node_or_nil(spos)
|
||||
local spos = {x=pos.x+direction.x, y=pos.y, z=pos.z+direction.z}
|
||||
local node = core.get_node_or_nil(spos)
|
||||
spos.y = spos.y+1
|
||||
local node2 = minetest.get_node_or_nil(spos)
|
||||
local def,def2 = {}
|
||||
local node2 = core.get_node_or_nil(spos)
|
||||
local def, def2 = {}
|
||||
if node and node.name then
|
||||
def = minetest.registered_items[node.name]
|
||||
def = core.registered_items[node.name]
|
||||
end
|
||||
if node2 and node2.name then
|
||||
def2 = minetest.registered_items[node2.name]
|
||||
def2 = core.registered_items[node2.name]
|
||||
end
|
||||
if def and def.walkable
|
||||
and def2 and not def2.walkable
|
||||
and def.drawtype ~= "fencelike" then
|
||||
self.object:set_velocity({
|
||||
x=velocity.x*2.2,
|
||||
y=self.jump_height,
|
||||
z=velocity.z*2.2
|
||||
x = velocity.x*2.2,
|
||||
y = self.jump_height,
|
||||
z = velocity.z*2.2
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
local function random_turn(self)
|
||||
if self.turn_timer > math.random(2,5) then
|
||||
local select_turn = math.random(1,3)
|
||||
if self.turn_timer > math.random(2, 5) then
|
||||
local select_turn = math.random(1, 3)
|
||||
if select_turn == 1 then
|
||||
self.turn = "left"
|
||||
elseif select_turn == 2 then
|
||||
@ -55,10 +93,10 @@ end
|
||||
local def = {
|
||||
hp_max = 20,
|
||||
physical = true,
|
||||
collisionbox = {-0.25,-0.7,-0.25, 0.25,0.8,0.25},
|
||||
collisionbox = {-0.25, -0.7, -0.25, 0.25, 0.8, 0.25},
|
||||
visual = "mesh",
|
||||
mesh = "character.b3d",
|
||||
textures = {"creeper.png"},
|
||||
textures = {"sneeker.png"},
|
||||
makes_footstep_sound = false,
|
||||
|
||||
-- Original
|
||||
@ -73,40 +111,145 @@ local def = {
|
||||
animation_speed = 30,
|
||||
knockback_level = 2
|
||||
}
|
||||
]]
|
||||
|
||||
def.on_activate = function(self,staticdata)
|
||||
local sneeker_on_activate = function(self, staticdata)
|
||||
--[[
|
||||
self.yaw = 0
|
||||
self.anim = 1
|
||||
]]
|
||||
self.timer = 0
|
||||
self.visualx = 1
|
||||
--[[
|
||||
self.jump_timer = 0
|
||||
self.turn_timer = 0
|
||||
self.turn_speed = 0
|
||||
]]
|
||||
self.powered = false
|
||||
--[[
|
||||
self.knockback = false
|
||||
self.state = math.random(1,2)
|
||||
self.state = math.random(1, 2)
|
||||
self.old_y = self.object:get_pos().y
|
||||
]]
|
||||
|
||||
local data = minetest.deserialize(staticdata)
|
||||
local data = core.deserialize(staticdata)
|
||||
if data and type(data) == "table" then
|
||||
if data.powered == true then
|
||||
self.powered = true
|
||||
self.object:set_properties({textures = {"creeper_powered.png"}})
|
||||
self.object:set_properties({textures = {"sneeker_powered.png"}})
|
||||
end
|
||||
else
|
||||
if math.random(0,20) == 20 then
|
||||
if math.random(0, 20) == 20 then
|
||||
self.powered = true
|
||||
self.object:set_properties({textures = {"creeper_powered.png"}})
|
||||
self.object:set_properties({textures = {"sneeker_powered.png"}})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function isnan(n)
|
||||
return tostring(n) == tostring((-1)^.5)
|
||||
end
|
||||
|
||||
def.on_step = function(self, dtime)
|
||||
local sneeker_on_step = function(self, dtime)
|
||||
if self.stunned then return false end
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local inside = core.get_objects_inside_radius(pos, 10)
|
||||
local velocity = self.object:get_velocity()
|
||||
|
||||
self.timer = self.timer+0.01
|
||||
|
||||
if self.mode == "follow" and self.visualx < 2 then
|
||||
if not self.hiss then
|
||||
core.sound_play("sneeker_hiss", {pos=pos, gain=1.5, max_hear_distance=2*64})
|
||||
end
|
||||
self.visualx = self.visualx+0.05
|
||||
self.object:set_properties({
|
||||
visual_size = {x=self.visualx, y=1}
|
||||
})
|
||||
self.hiss = true
|
||||
elseif self.visualx > 1 then
|
||||
self.visualx = self.visualx-0.05
|
||||
self.object:set_properties({
|
||||
visual_size = {x=self.visualx, y=1}
|
||||
})
|
||||
self.hiss = false
|
||||
end
|
||||
|
||||
for _, object in ipairs(inside) do
|
||||
if object:is_player() then
|
||||
self.mode = "follow"
|
||||
end
|
||||
end
|
||||
|
||||
if self.mode == "follow" then
|
||||
local inside_2 = core.get_objects_inside_radius(pos, 2)
|
||||
|
||||
-- boom
|
||||
if #inside_2 ~= 0 then
|
||||
for _, object in ipairs(inside_2) do
|
||||
if object:is_player() and object:get_hp() ~= 0 then
|
||||
if self.visualx >= 2 then
|
||||
self.object:remove()
|
||||
sneeker.boom(pos, self.powered)
|
||||
core.sound_play("sneeker_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if #inside > 0 then
|
||||
for _, object in ipairs(inside) do
|
||||
if object:is_player() and object:get_hp() ~= 0 then
|
||||
if #inside_2 > 0 then
|
||||
for _, object in ipairs(inside_2) do
|
||||
-- Stop move
|
||||
if object:is_player() then
|
||||
--[[
|
||||
if self.anim ~= ANIM_STAND then
|
||||
self.object:set_animation({x=animation.stand_START, y=animation.stand_END}, anim_speed, 0)
|
||||
self.anim = ANIM_STAND
|
||||
end
|
||||
]]
|
||||
--self.object:set_velocity({x=0, y=velocity.y, z=0})
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- follow player
|
||||
local ppos = object:get_pos()
|
||||
self.vec = {x=ppos.x-pos.x, y=ppos.y-pos.y, z=ppos.z-pos.z}
|
||||
self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
|
||||
if ppos.x > pos.x then
|
||||
self.yaw = self.yaw+math.pi
|
||||
end
|
||||
self.yaw = self.yaw-2
|
||||
self.object:set_yaw(self.yaw)
|
||||
self.direction = {x=math.sin(self.yaw)*-1, y=0, z=math.cos(self.yaw)}
|
||||
|
||||
local direction = self.direction
|
||||
local dir_x = direction.x*2.5
|
||||
local dir_y = velocity.y
|
||||
local dir_z = direction.z*2.5
|
||||
|
||||
if not isnan(dir_x) and not isnan(dir_y) and not isnan(dir_z) then
|
||||
self.object:set_velocity({x=direction.x*2.5, y=velocity.y, z=direction.z*2.5})
|
||||
else
|
||||
sneeker.log("warning", "Found NaN")
|
||||
for k, v in ipairs({x=dir_x, y=dir_y, z=dir_z}) do
|
||||
if isnan(v) then
|
||||
sneeker.log("warning", "\"" .. k .. "\" is not a number: " .. tostring(v))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--[[
|
||||
if self.knockback then
|
||||
return
|
||||
end
|
||||
@ -116,7 +259,7 @@ def.on_step = function(self, dtime)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local yaw = self.object:get_yaw()
|
||||
local inside = minetest.get_objects_inside_radius(pos,10)
|
||||
local inside = core.get_objects_inside_radius(pos, 10)
|
||||
local walk_speed = self.walk_speed
|
||||
local animation = self.animation
|
||||
local anim_speed = self.animation_speed
|
||||
@ -127,7 +270,7 @@ def.on_step = function(self, dtime)
|
||||
self.jump_timer = self.jump_timer+0.01
|
||||
|
||||
if not self.chase
|
||||
and self.timer > math.random(2,5) then
|
||||
and self.timer > math.random(2, 5) then
|
||||
if math.random() > 0.8 then
|
||||
self.state = "stand"
|
||||
else
|
||||
@ -146,24 +289,24 @@ def.on_step = function(self, dtime)
|
||||
|
||||
if self.chase and self.visualx < 2 then
|
||||
if self.hiss == false then
|
||||
minetest.sound_play("creeper_hiss",{pos=pos,gain=1.5,max_hear_distance=2*64})
|
||||
core.sound_play("sneeker_hiss", {pos=pos, gain=1.5, max_hear_distance=2*64})
|
||||
end
|
||||
self.visualx = self.visualx+0.05
|
||||
self.object:set_properties({
|
||||
visual_size = {x=self.visualx,y=1}
|
||||
visual_size = {x=self.visualx, y=1}
|
||||
})
|
||||
self.hiss = true
|
||||
elseif self.visualx > 1 then
|
||||
self.visualx = self.visualx-0.05
|
||||
self.object:set_properties({
|
||||
visual_size = {x=self.visualx,y=1}
|
||||
visual_size = {x=self.visualx, y=1}
|
||||
})
|
||||
self.hiss = false
|
||||
end
|
||||
|
||||
self.chase = false
|
||||
|
||||
for _,object in ipairs(inside) do
|
||||
for _, object in ipairs(inside) do
|
||||
if object:is_player() then
|
||||
self.state = "chase"
|
||||
end
|
||||
@ -171,7 +314,7 @@ def.on_step = function(self, dtime)
|
||||
|
||||
if self.state == "stand" then
|
||||
if self.anim ~= ANIM_STAND then
|
||||
self.object:set_animation({x=animation.stand_START,y=animation.stand_END},anim_speed,0)
|
||||
self.object:set_animation({x=animation.stand_START, y=animation.stand_END}, anim_speed, 0)
|
||||
self.anim = ANIM_STAND
|
||||
end
|
||||
|
||||
@ -179,19 +322,19 @@ def.on_step = function(self, dtime)
|
||||
|
||||
if velocity.x ~= 0
|
||||
or velocity.z ~= 0 then
|
||||
self.object:set_velocity({x=0,y=velocity.y,z=0})
|
||||
self.object:set_velocity({x=0, y=velocity.y, z=0})
|
||||
end
|
||||
end
|
||||
|
||||
if self.state == "walk" then
|
||||
if self.anim ~= ANIM_WALK then
|
||||
self.object:set_animation({x=animation.walk_START,y=animation.walk_END},anim_speed,0)
|
||||
self.object:set_animation({x=animation.walk_START, y=animation.walk_END}, anim_speed, 0)
|
||||
self.anim = ANIM_WALK
|
||||
end
|
||||
|
||||
self.direction = {x=math.sin(yaw)*-1,y=-10,z=math.cos(yaw)}
|
||||
self.direction = {x=math.sin(yaw)*-1, y=-10, z=math.cos(yaw)}
|
||||
if self.direction then
|
||||
self.object:set_velocity({x=self.direction.x*walk_speed,y=velocity.y,z=self.direction.z*walk_speed})
|
||||
self.object:set_velocity({x=self.direction.x*walk_speed, y=velocity.y, z=self.direction.z*walk_speed})
|
||||
end
|
||||
|
||||
random_turn(self)
|
||||
@ -200,10 +343,10 @@ def.on_step = function(self, dtime)
|
||||
|
||||
if self.turn_timer > 1 then
|
||||
local direction = self.direction
|
||||
local npos = {x=pos.x+direction.x,y=pos.y+0.2,z=pos.z+direction.z}
|
||||
local npos = {x=pos.x+direction.x, y=pos.y+0.2, z=pos.z+direction.z}
|
||||
if velocity.x == 0 or velocity.z == 0
|
||||
or minetest.registered_nodes[minetest.get_node(npos).name].walkable then
|
||||
local select_turn = math.random(1,2)
|
||||
or core.registered_nodes[core.get_node(npos).name].walkable then
|
||||
local select_turn = math.random(1, 2)
|
||||
if select_turn == 1 then
|
||||
self.turn = "left"
|
||||
elseif select_turn == 2 then
|
||||
@ -216,79 +359,67 @@ def.on_step = function(self, dtime)
|
||||
|
||||
-- Jump
|
||||
if self.jump_timer > 0.2 then
|
||||
jump(self,pos,self.direction)
|
||||
jump(self, pos, self.direction)
|
||||
end
|
||||
end
|
||||
|
||||
if self.state == "chase" then
|
||||
if self.anim ~= ANIM_WALK then
|
||||
self.object:set_animation({x=animation.walk_START,y=animation.walk_END},anim_speed,0)
|
||||
self.object:set_animation({x=animation.walk_START, y=animation.walk_END}, anim_speed, 0)
|
||||
self.anim = ANIM_WALK
|
||||
end
|
||||
|
||||
self.turn = "straight"
|
||||
|
||||
local inside_2 = minetest.get_objects_inside_radius(pos,2)
|
||||
local inside_2 = core.get_objects_inside_radius(pos, 2)
|
||||
|
||||
-- Boom
|
||||
if #inside_2 ~= 0 then
|
||||
for _,object in ipairs(inside_2) do
|
||||
for _, object in ipairs(inside_2) do
|
||||
if object:is_player() and object:get_hp() ~= 0 then
|
||||
self.chase = true
|
||||
if self.visualx >= 2 then
|
||||
self.object:remove()
|
||||
creeper.boom(pos,self.powered)
|
||||
minetest.sound_play("creeper_explode",{pos=pos,gain=1.5,max_hear_distance=2*64})
|
||||
sneeker.boom(pos, self.powered)
|
||||
core.sound_play("sneeker_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if #inside ~= 0 then
|
||||
for _,object in ipairs(inside) do
|
||||
for _, object in ipairs(inside) do
|
||||
if object:is_player() and object:get_hp() ~= 0 then
|
||||
if #inside_2 ~= 0 then
|
||||
for _,object in ipairs(inside_2) do
|
||||
for _, object in ipairs(inside_2) do
|
||||
-- Stop move
|
||||
if object:is_player() then
|
||||
if self.anim ~= ANIM_STAND then
|
||||
self.object:set_animation({x=animation.stand_START,y=animation.stand_END},anim_speed,0)
|
||||
self.object:set_animation({x=animation.stand_START, y=animation.stand_END}, anim_speed, 0)
|
||||
self.anim = ANIM_STAND
|
||||
end
|
||||
self.object:set_velocity({x=0,y=velocity.y,z=0})
|
||||
self.object:set_velocity({x=0, y=velocity.y, z=0})
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local ppos = object:get_pos()
|
||||
self.vec = {x=ppos.x-pos.x,y=ppos.y-pos.y,z=ppos.z-pos.z}
|
||||
self.vec = {x=ppos.x-pos.x, y=ppos.y-pos.y, z=ppos.z-pos.z}
|
||||
self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
|
||||
if ppos.x > pos.x then
|
||||
self.yaw = self.yaw+math.pi
|
||||
end
|
||||
self.yaw = self.yaw-2
|
||||
self.object:set_yaw(self.yaw)
|
||||
self.direction = {x=math.sin(self.yaw)*-1,y=0,z=math.cos(self.yaw)}
|
||||
self.direction = {x=math.sin(self.yaw)*-1, y=0, z=math.cos(self.yaw)}
|
||||
|
||||
local direction = self.direction
|
||||
|
||||
-- FIXME: hack
|
||||
local can_set = true
|
||||
for _, c in ipairs({direction.x*2.5, direction.z*2.5}) do
|
||||
if isnan(c) then
|
||||
can_set = false
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if can_set then
|
||||
self.object:set_velocity({x=direction.x*2.5,y=velocity.y,z=direction.z*2.5})
|
||||
end
|
||||
self.object:set_velocity({x=direction.x*2.5, y=velocity.y, z=direction.z*2.5})
|
||||
|
||||
-- Jump
|
||||
if self.jump_timer > 0.2 then
|
||||
jump(self,pos,direction)
|
||||
jump(self, pos, direction)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -298,63 +429,132 @@ def.on_step = function(self, dtime)
|
||||
end
|
||||
|
||||
-- Swim
|
||||
local node = minetest.get_node(pos)
|
||||
if minetest.get_item_group(node.name,"water") ~= 0 then
|
||||
self.object:set_acceleration({x=0,y=1,z=0})
|
||||
local node = core.get_node(pos)
|
||||
if core.get_item_group(node.name, "water") ~= 0 then
|
||||
self.object:set_acceleration({x=0, y=1, z=0})
|
||||
local velocity = self.object:get_velocity()
|
||||
if self.object:get_velocity().y > 5 then
|
||||
self.object:set_velocity({x=0,y=velocity.y-velocity.y/2,z=0})
|
||||
self.object:set_velocity({x=0, y=velocity.y-velocity.y/2, z=0})
|
||||
else
|
||||
self.object:set_velocity({x=0,y=velocity.y+1,z=0})
|
||||
self.object:set_velocity({x=0, y=velocity.y+1, z=0})
|
||||
end
|
||||
else
|
||||
self.object:set_acceleration({x=0,y=-10,z=0})
|
||||
self.object:set_acceleration({x=0, y=-10, z=0})
|
||||
end
|
||||
]]
|
||||
end
|
||||
|
||||
def.on_punch = function(self,puncher,time_from_last_punch,tool_capabilities,dir)
|
||||
--[[
|
||||
def.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
|
||||
if self.knockback == false then
|
||||
local knockback_level = self.knockback_level
|
||||
self.object:set_velocity({x=dir.x*knockback_level,y=3,z=dir.z*knockback_level})
|
||||
self.object:set_velocity({x=dir.x*knockback_level, y=3, z=dir.z*knockback_level})
|
||||
self.knockback = true
|
||||
minetest.after(0.6,function()
|
||||
core.after(0.6, function()
|
||||
self.knockback = false
|
||||
end)
|
||||
end
|
||||
if self.object:get_hp() < 1 then
|
||||
local pos = self.object:get_pos()
|
||||
local x = 1/math.random(1,5)*dir.x
|
||||
local z = 1/math.random(1,5)*dir.z
|
||||
local p = {x=pos.x+x,y=pos.y,z=pos.z+z}
|
||||
local node = minetest.get_node_or_nil(p)
|
||||
local x = 1/math.random(1, 5)*dir.x
|
||||
local z = 1/math.random(1, 5)*dir.z
|
||||
local p = {x=pos.x+x, y=pos.y, z=pos.z+z}
|
||||
local node = core.get_node_or_nil(p)
|
||||
if node == nil or not node.name or node.name ~= "air" then
|
||||
p = pos
|
||||
end
|
||||
local obj = minetest.add_item(p, {name="tnt:gunpowder",count=math.random(0,2)})
|
||||
local obj = core.add_item(p, {name="tnt:gunpowder", count=math.random(0, 2)})
|
||||
end
|
||||
end
|
||||
]]
|
||||
|
||||
def.get_staticdata = function(self)
|
||||
return minetest.serialize({
|
||||
local sneeker_get_staticdata = function(self)
|
||||
return core.serialize({
|
||||
powered = self.powered
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_entity("creeper:creeper",def)
|
||||
--core.register_entity(sneeker.mob_name, def)
|
||||
|
||||
minetest.register_craftitem("creeper:spawnegg",{
|
||||
description = "Creeper Spawn Egg",
|
||||
inventory_image = "creeper_spawnegg.png",
|
||||
stack_max = 64,
|
||||
on_place = function(itemstack,placer,pointed_thing)
|
||||
if pointed_thing.type == "node" then
|
||||
local pos = pointed_thing.above
|
||||
pos.y = pos.y+1
|
||||
minetest.add_entity(pos,"creeper:creeper")
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
local spawn_nodes = {
|
||||
"default:dirt",
|
||||
"default:dirt_with_grass",
|
||||
"default:dry_dirt_with_dry_grass",
|
||||
"default:desert_sand",
|
||||
"default:sand",
|
||||
"default:stone",
|
||||
"default:desert_stone",
|
||||
}
|
||||
|
||||
if core.global_exists("nether") then
|
||||
table.insert(spawn_nodes, "nether:rack")
|
||||
end
|
||||
|
||||
local drops = nil
|
||||
if core.global_exists("tnt") then
|
||||
drops = {
|
||||
{"tnt:gunpowder", {min=1, max=2}, chance=0.66},
|
||||
}
|
||||
end
|
||||
|
||||
|
||||
cmer.register_mob({
|
||||
name = sneeker.mob_name,
|
||||
stats = {
|
||||
hp = 20,
|
||||
lifetime = 15 * 60, -- 15 minutes
|
||||
can_jump = 5,
|
||||
has_kockback = true,
|
||||
sneaky = true,
|
||||
},
|
||||
modes = {
|
||||
idle = {chance=0.3, moving_speed=0,},
|
||||
walk = {chance=0.7, moving_speed=1.5,},
|
||||
follow = {chance=0.0, moving_speed=1.5,},
|
||||
inflate = {chance=0.0, moving_speed=0,},
|
||||
},
|
||||
model = {
|
||||
mesh = "character.b3d",
|
||||
textures = {"sneeker.png"},
|
||||
collisionbox = {-0.25, -0.7, -0.25, 0.25, 0.8, 0.25},
|
||||
rotation = 270.0,
|
||||
animations = {
|
||||
idle = {start=0, stop=79, speed=30,},
|
||||
walk = {start=168, stop=187, speed=30,},
|
||||
follow = {start=168, stop=187, speed=30,},
|
||||
inflate = {start=0, stop=79, speed=30,},
|
||||
},
|
||||
},
|
||||
sounds = {},
|
||||
drops = drops,
|
||||
spawning = {
|
||||
abm_nodes = {
|
||||
spawn_on = spawn_nodes,
|
||||
},
|
||||
abm_interval = sneeker.spawn_interval,
|
||||
abm_chance = sneeker.spawn_chance,
|
||||
max_number = 1,
|
||||
number = 1,
|
||||
time_range = {min=0, max=23999},
|
||||
light = {min=sneeker.spawn_minlight, max=sneeker.spawn_maxlight},
|
||||
height_limit = {min=sneeker.spawn_minheight, max=sneeker.spawn_maxheight},
|
||||
},
|
||||
on_step = sneeker_on_step,
|
||||
on_activate = sneeker_on_activate,
|
||||
get_staticdata = sneeker_get_staticdata,
|
||||
})
|
||||
|
||||
if core.global_exists("asm") then
|
||||
asm.addEgg({
|
||||
name = "sneeker",
|
||||
inventory_image = "sneeker_spawnegg.png",
|
||||
spawn = "sneeker:sneeker",
|
||||
})
|
||||
|
||||
core.register_alias(old_spawnegg_name, "spawneggs:sneeker")
|
||||
|
||||
if core.registered_items["tnt:tnt"] then
|
||||
asm.addEggRecipe("sneeker", "tnt:tnt")
|
||||
end
|
||||
end
|
||||
|
9
mod.conf
@ -1,5 +1,6 @@
|
||||
name = creeper
|
||||
title = Creeper
|
||||
description = Adds some explosive nuisance.
|
||||
name = sneeker
|
||||
title = Sneeker
|
||||
description = An explosive nuisance.
|
||||
author = Rui
|
||||
depends = default, tnt
|
||||
depends = cmer, default, tnt
|
||||
optional_depends = asm_spawneggs, nether
|
||||
|
53
settings.lua
Normal file
@ -0,0 +1,53 @@
|
||||
-- Settings for sneeker mod
|
||||
|
||||
|
||||
sneeker.time_min = 60
|
||||
|
||||
sneeker.debug = core.settings:get_bool("enable_debug_mods", false)
|
||||
|
||||
--- Sets maximum number of spawns that can exist in world at one time.
|
||||
--
|
||||
-- @setting sneeker.spawn_cap
|
||||
sneeker.spawn_cap = tonumber(core.settings:get("sneeker.spawn_cap")) or 10
|
||||
|
||||
--- Sets possibility for spawn.
|
||||
--
|
||||
-- Inverted value (e.g. 10000 = 1/10000).
|
||||
--
|
||||
-- @setting sneeker.spawn_chance
|
||||
sneeker.spawn_chance = tonumber(core.settings:get("sneeker.spawn_chance")) or 10000
|
||||
|
||||
--- Sets frequency of spawn chance.
|
||||
--
|
||||
-- Default 240 is equivalent to 4 minutes (60 * 4).
|
||||
--
|
||||
-- @setting sneeker.spawn_interval
|
||||
sneeker.spawn_interval = tonumber(core.settings:get("sneeker.spawn_interval")) or sneeker.time_min * 4
|
||||
|
||||
--- Sets the minimum light that a node must have for spawn to occur.
|
||||
--
|
||||
-- Default: 0
|
||||
--
|
||||
-- @setting sneeker.spawn_minlight
|
||||
sneeker.spawn_minlight = tonumber(core.settings:get("sneeker.spawn_minlight")) or 0
|
||||
|
||||
--- Sets the maximum light that a node can have for spawn to occur.
|
||||
--
|
||||
-- Default: 9
|
||||
--
|
||||
-- @setting sneeker.spawn_maxlight
|
||||
sneeker.spawn_maxlight = tonumber(core.settings:get("sneeker.spawn_maxlight")) or 9
|
||||
|
||||
--- Sets the lowest position at which sneeker can spawn.
|
||||
--
|
||||
-- Default: -31000
|
||||
--
|
||||
-- @setting sneeker.spawn_minheight
|
||||
sneeker.spawn_minheight = tonumber(core.settings:get("sneeker.spawn_minheight")) or -31000
|
||||
|
||||
--- Sets the highest position at which sneeker can spawn.
|
||||
--
|
||||
-- Default: 31000
|
||||
--
|
||||
-- @setting sneeker.spawn_maxheight
|
||||
sneeker.spawn_maxheight = tonumber(core.settings:get("sneeker.spawn_maxheight")) or 31000
|
23
settingtypes.txt
Normal file
@ -0,0 +1,23 @@
|
||||
# Sets maximum number of spawns that can exist in world.
|
||||
sneeker.spawn_cap (Sneeker maximum spawns) int 10
|
||||
|
||||
# Sets possibility for spawn.
|
||||
sneeker.spawn_chance (Sneeker spawn chance) int 10000
|
||||
|
||||
# Sets frequency of spawn chance. Default 240 is equivalent to 4 minutes (60 * 4).
|
||||
sneeker.spawn_interval (Sneeker spawn interval) int 240
|
||||
|
||||
# Sets the minimum light that a node must have for spawn to occur.
|
||||
sneeker.spawn_minlight (Sneeker min light for spawn) int 0
|
||||
|
||||
# Sets the maximum light that a node can have for spawn to occur.
|
||||
sneeker.spawn_maxlight (Sneeker max light for spawn) int 9
|
||||
|
||||
# Sets the lowest position at which sneeker can spawn.
|
||||
sneeker.spawn_minheight (Sneeker min spawn height) int -31000
|
||||
|
||||
# Sets the highest position at which sneeker can spawn.
|
||||
sneeker.spawn_maxheight (Sneeker max spawn height) int 31000
|
||||
|
||||
# Logs extra debug messages.
|
||||
enable_debug_mods (Enable debugging messages) bool false
|
82
spawn.lua
@ -1,32 +1,84 @@
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:dirt_with_grass","default:stone"},
|
||||
|
||||
local time_hr = sneeker.time_min * 60
|
||||
local time_day = time_hr * 24
|
||||
|
||||
-- Display spawn chance as percentage in log
|
||||
local spawn_chance_percent = math.floor(1 / sneeker.spawn_chance * 100)
|
||||
if spawn_chance_percent < 1 then
|
||||
spawn_chance_percent = "Less than 1%"
|
||||
else
|
||||
spawn_chance_percent = tostring(spawn_chance_percent) .. "%"
|
||||
end
|
||||
|
||||
sneeker.log("Spawn cap: " .. tostring(sneeker.spawn_cap))
|
||||
sneeker.log("Spawn chance: " .. spawn_chance_percent)
|
||||
sneeker.log("Spawn interval: " .. tostring(sneeker.spawn_interval) .. " (" .. tostring(sneeker.spawn_interval/60) .. " minute(s))")
|
||||
sneeker.log("Maximum light value for spawn: " .. tostring(sneeker.spawn_maxlight))
|
||||
|
||||
local spawn_nodes = {"default:dirt_with_grass", "default:stone"}
|
||||
if core.global_exists("nether") then
|
||||
table.insert(spawn_nodes, "nether:rack")
|
||||
end
|
||||
|
||||
core.register_abm({
|
||||
nodenames = spawn_nodes,
|
||||
neighbors = {"air"},
|
||||
interval = 30,
|
||||
chance = 9000,
|
||||
interval = spawn_interval,
|
||||
chance = spawn_chance,
|
||||
action = function(pos, node, _, active_object_count_wider)
|
||||
if active_object_count_wider > 5 then
|
||||
return
|
||||
end
|
||||
|
||||
-- Check light value of node
|
||||
pos.y = pos.y+1
|
||||
if not minetest.get_node_light(pos) then
|
||||
local node_light = core.get_node_light(pos)
|
||||
|
||||
-- Debugging spawning
|
||||
sneeker.log("debug", "Node light level at " .. sneeker.get_pos_string(pos) .. ": " .. tostring(node_light))
|
||||
|
||||
-- Node light level
|
||||
if not node_light or node_light > spawn_maxlight then
|
||||
sneeker.log("debug", "Node not dark enough for spawn")
|
||||
return
|
||||
elseif node_light < spawn_minlight then
|
||||
sneeker.log("debug", "Node too dark for spawn")
|
||||
return
|
||||
end
|
||||
if minetest.get_node_light(pos) > 5 then
|
||||
|
||||
-- Spawn range
|
||||
if spawn_minheight ~= nil and pos.y < spawn_minheight then
|
||||
sneeker.log("debug", "Position is too low for spawn")
|
||||
return
|
||||
elseif pos.y > spawn_maxheight then
|
||||
sneeker.log("debug", "Position is too high for spawn")
|
||||
return
|
||||
end
|
||||
if minetest.get_node_light(pos) < -1 then
|
||||
return
|
||||
end
|
||||
if pos.y > 31000 then
|
||||
return
|
||||
end
|
||||
if minetest.get_node(pos).name ~= "air" then
|
||||
|
||||
-- Node must be touching air
|
||||
if core.get_node(pos).name ~= "air" then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y+1
|
||||
if minetest.get_node(pos).name ~= "air" then
|
||||
if core.get_node(pos).name ~= "air" then
|
||||
return
|
||||
end
|
||||
minetest.add_entity(pos,"creeper:creeper")
|
||||
|
||||
-- Get total count of sneekers in world
|
||||
local count = 0
|
||||
for I in pairs(core.luaentities) do
|
||||
if core.luaentities[I].name == sneeker.mob_name then
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
|
||||
sneeker.log("debug", "Current active spawns: " .. tostring(count) .. "/" .. tostring(spawn_cap))
|
||||
|
||||
if count >= spawn_cap then
|
||||
sneeker.log("debug", "Max spawns reached")
|
||||
return
|
||||
end
|
||||
|
||||
sneeker.spawn(pos)
|
||||
end
|
||||
})
|
||||
|
Before Width: | Height: | Size: 353 B After Width: | Height: | Size: 353 B |
Before Width: | Height: | Size: 355 B After Width: | Height: | Size: 355 B |
Before Width: | Height: | Size: 139 B After Width: | Height: | Size: 139 B |
Before Width: | Height: | Size: 249 B After Width: | Height: | Size: 249 B |
@ -1,14 +1,15 @@
|
||||
|
||||
-- From TNT
|
||||
local cid_data = {}
|
||||
local radius = tonumber(minetest.setting_get("tnt_radius") or 3)
|
||||
local radius = tonumber(core.settings:get("tnt_radius") or 3)
|
||||
local large_radius = 5
|
||||
local loss_prob = {
|
||||
["default:cobble"] = 3,
|
||||
["default:dirt"] = 4,
|
||||
}
|
||||
minetest.after(0, function()
|
||||
for name, def in pairs(minetest.registered_nodes) do
|
||||
cid_data[minetest.get_content_id(name)] = {
|
||||
core.after(0, function()
|
||||
for name, def in pairs(core.registered_nodes) do
|
||||
cid_data[core.get_content_id(name)] = {
|
||||
name = name,
|
||||
drops = def.drops,
|
||||
flammable = def.groups.flammable,
|
||||
@ -34,7 +35,7 @@ local function eject_drops(drops, pos, radius)
|
||||
item:set_count(count)
|
||||
end
|
||||
rand_pos(pos, drop_pos, radius)
|
||||
local obj = minetest.add_item(drop_pos, item)
|
||||
local obj = core.add_item(drop_pos, item)
|
||||
if obj then
|
||||
obj:get_luaentity().collect = true
|
||||
obj:set_acceleration({x=0, y=-10, z=0})
|
||||
@ -62,7 +63,7 @@ local function add_drop(drops, item)
|
||||
end
|
||||
|
||||
local function destroy(drops, pos, cid)
|
||||
if minetest.is_protected(pos, "") then
|
||||
if core.is_protected(pos, "") then
|
||||
return
|
||||
end
|
||||
local def = cid_data[cid]
|
||||
@ -70,9 +71,9 @@ local function destroy(drops, pos, cid)
|
||||
def.on_blast(vector.new(pos), 1)
|
||||
return
|
||||
end
|
||||
minetest.remove_node(pos)
|
||||
core.remove_node(pos)
|
||||
if def then
|
||||
local node_drops = minetest.get_node_drops(def.name, "")
|
||||
local node_drops = core.get_node_drops(def.name, "")
|
||||
for _, item in ipairs(node_drops) do
|
||||
add_drop(drops, item)
|
||||
end
|
||||
@ -98,7 +99,7 @@ end
|
||||
local function entity_physics(pos, radius)
|
||||
-- Make the damage radius larger than the destruction radius
|
||||
radius = radius * 2
|
||||
local objs = minetest.get_objects_inside_radius(pos, radius)
|
||||
local objs = core.get_objects_inside_radius(pos, radius)
|
||||
for _, obj in pairs(objs) do
|
||||
local obj_pos = obj:get_pos()
|
||||
local obj_vel = obj:get_velocity()
|
||||
@ -115,7 +116,7 @@ local function entity_physics(pos, radius)
|
||||
end
|
||||
|
||||
local function add_effects(pos, radius)
|
||||
minetest.add_particlespawner({
|
||||
core.add_particlespawner({
|
||||
amount = 128,
|
||||
time = 1,
|
||||
minpos = vector.subtract(pos, radius / 2),
|
||||
@ -128,7 +129,7 @@ local function add_effects(pos, radius)
|
||||
maxexptime = 3,
|
||||
minsize = 8,
|
||||
maxsize = 16,
|
||||
texture = "creeper_smoke.png",
|
||||
texture = "sneeker_smoke.png",
|
||||
})
|
||||
end
|
||||
|
||||
@ -146,16 +147,16 @@ local function explode(pos, radius)
|
||||
local drops = {}
|
||||
local p = {}
|
||||
|
||||
local c_air = minetest.get_content_id("air")
|
||||
local c_air = core.get_content_id("air")
|
||||
local c_tnt = nil
|
||||
if minetest.settings:get_bool("enable_tnt", false) then
|
||||
c_tnt = minetest.get_content_id("tnt:tnt")
|
||||
if core.settings:get_bool("enable_tnt", false) then
|
||||
c_tnt = core.get_content_id("tnt:tnt")
|
||||
end
|
||||
|
||||
local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
|
||||
local c_gunpowder = minetest.get_content_id("tnt:gunpowder")
|
||||
local c_gunpowder_burning = minetest.get_content_id("tnt:gunpowder_burning")
|
||||
local c_boom = minetest.get_content_id("tnt:boom")
|
||||
local c_tnt_burning = core.get_content_id("tnt:tnt_burning")
|
||||
local c_gunpowder = core.get_content_id("tnt:gunpowder")
|
||||
local c_gunpowder_burning = core.get_content_id("tnt:gunpowder_burning")
|
||||
local c_boom = core.get_content_id("tnt:boom")
|
||||
|
||||
for z = -radius, radius do
|
||||
for y = -radius, radius do
|
||||
@ -184,14 +185,14 @@ local function explode(pos, radius)
|
||||
return drops
|
||||
end
|
||||
|
||||
function creeper.boom(pos,large)
|
||||
function sneeker.boom(pos, large)
|
||||
local radius = radius
|
||||
if large then
|
||||
radius = large_radius
|
||||
end
|
||||
minetest.sound_play("creeper_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
|
||||
minetest.set_node(pos, {name="tnt:boom"})
|
||||
minetest.get_node_timer(pos):start(0.5)
|
||||
core.sound_play("sneeker_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
|
||||
core.set_node(pos, {name="tnt:boom"})
|
||||
core.get_node_timer(pos):start(0.5)
|
||||
local drops = explode(pos, radius)
|
||||
entity_physics(pos, radius)
|
||||
eject_drops(drops, pos, radius)
|
||||
|