Module settings.lua

Settings for sneeker mod.

Settings

sneeker.lifespan How long (in seconds) sneeker remains in world after spawn.
sneeker.boom_gain Loudness of explosion.
sneeker.spawn_require_player_nearby Determines whether or not a player must be close for spawn to occur.
sneeker.spawn_player_radius Distance in nodes a player must be for spawn to occur.
sneeker.despawn_player_far If enabled, mobs not near any players will despawn.
sneeker.despawn_player_radius Distance determining if a player is near enough to prevent despawn.
sneeker.spawn_chance Sets possibility for spawn.
sneeker.spawn_interval Sets frequency of spawn chance.
sneeker.spawn_minlight Sets the minimum light that a node must have for spawn to occur.
sneeker.spawn_maxlight Sets the maximum light that a node can have for spawn to occur.
sneeker.spawn_minheight Sets the lowest position at which sneeker can spawn.
sneeker.spawn_maxheight Sets the highest position at which sneeker can spawn.
sneeker.spawn_mapblock_limit Limits the number of entities that can spawn per mapblock (16x16x16).


Settings

sneeker.lifespan
How long (in seconds) sneeker remains in world after spawn.

Type:

    int

Default:

    900 (15 minutes)
sneeker.boom_gain
Loudness of explosion.

Type:

    float

Default:

    1.5
sneeker.spawn_require_player_nearby
Determines whether or not a player must be close for spawn to occur.

Type:

    bool

Default:

    true
sneeker.spawn_player_radius
Distance in nodes a player must be for spawn to occur.

Only used if sneeker.spawn_require_player_nearby enabled.

Type:

    int

Default:

    100
sneeker.despawn_player_far
If enabled, mobs not near any players will despawn.

Type:

    bool

Default:

    true
sneeker.despawn_player_radius
Distance determining if a player is near enough to prevent despawn.

Only used if sneeker.despawn_player_far enabled.

Type:

    int

Default:

    500
sneeker.spawn_chance
Sets possibility for spawn.

Inverted value (e.g. 10000 = 1/10000).

Type:

    int

Default:

    10000
sneeker.spawn_interval
Sets frequency of spawn chance.

Type:

    int

Default:

    240 (4 minutes)
sneeker.spawn_minlight
Sets the minimum light that a node must have for spawn to occur.

Value can be set between 0 (no light) & 15 (max light).

Type:

    int

Default:

    0
sneeker.spawn_maxlight
Sets the maximum light that a node can have for spawn to occur.

Value can be set between 0 (no light) & 15 (max light).

Type:

    int

Default:

    4
sneeker.spawn_minheight
Sets the lowest position at which sneeker can spawn.

Type:

    int

Default:

    -31000
sneeker.spawn_maxheight
Sets the highest position at which sneeker can spawn.

Type:

    int

Default:

    31000
sneeker.spawn_mapblock_limit
Limits the number of entities that can spawn per mapblock (16x16x16).

Type:

    int

Default:

    1
generated by LDoc 1.4.6-antum-2 Last updated 2021-05-08 21:15:42