docs | ||
sounds | ||
textures | ||
CHANGES.txt | ||
init.lua | ||
LICENSE.txt | ||
mod.conf | ||
README.md | ||
screenshot.png | ||
settings.lua | ||
settingtypes.txt | ||
spawn.lua | ||
tnt_function.lua | ||
TODO.txt |
Sneeker mod for Minetest
Description:
An explosive nuisance for Minetest.
Licensing:
Usage:
Settings:
- sneeker.lifetime
- How long (in seconds) sneeker remains in world after spawn.
- type: int
- default: 900 (15 minutes)
- sneeker.boom_gain
- Loudness of explosion.
- type: float
- default: 1.5
- sneeker.spawn_require_player_nearby
- Determines whether or not a player must be close for spawn to occur.
- type: bool
- default: true
- sneeker.spawn_player_radius
- Distance a player must be within for spawn to occur.
- type: int
- default: 100
- sneeker.despawn_player_far
- If enabled, mobs not near any players will despawn.
- type: bool
- default: true
- sneeker.despawn_player_radius
- Distance determining if a player is near enough to prevent despawn.
- type: int
- default: 500
- sneeker.spawn_chance
- Sets possibility for spawn.
- type: int
- default: 10000
- sneeker.spawn_interval
- Sets frequency of spawn chance.
- type: int
- default: 240 (4 minutes)
- sneeker.spawn_minlight
- Sets the minimum light that a node must have for spawn to occur.
- type: int
- default: 0
- sneeker.spawn_maxlight
- Sets the maximum light that a node can have for spawn to occur.
- type: int
- default: 4
- sneeker.spawn_minheight
- Sets the maximum light that a node can have for spawn to occur.
- type: int
- default: -31000
- sneeker.spawn_maxheight
- Sets the lowest position at which sneeker can spawn.
- type: int
- default 31000
- sneeker.spawn_mapblock_limit
- Limits the number of entities that can spawn per mapblock (16x16x16).
- type: int
- default: 1