Go to file
2021-05-08 21:17:55 -07:00
docs Add config & script for generating HTML documentation with LDoc 2021-05-08 21:17:55 -07:00
sounds Relable to "sneeker" 2021-05-08 11:18:50 -07:00
textures Relable to "sneeker" 2021-05-08 11:18:50 -07:00
init.lua Implement method to despawn sneekers that aren't near any players 2021-05-08 18:15:22 -07:00
LICENSE.txt Change license to MIT 2021-05-08 11:10:20 -07:00
mod.conf Spawn on node nether:rack of nether mod available 2021-05-08 11:53:32 -07:00
README.md Update README 2021-05-08 18:26:39 -07:00
screenshot.png Add Rui's creeper mod code: 2017-05-15 15:21:03 -07:00
settings.lua Implement method to despawn sneekers that aren't near any players 2021-05-08 18:15:22 -07:00
settingtypes.txt Implement method to despawn sneekers that aren't near any players 2021-05-08 18:15:22 -07:00
spawn.lua Add option to require nearby players for spawn 2021-05-08 16:01:21 -07:00
tnt_function.lua Copy license text from tnt mod for tnt_function.lua module 2021-05-08 11:51:20 -07:00
TODO.txt Implement method to despawn sneekers that aren't near any players 2021-05-08 18:15:22 -07:00

Sneeker mod for Minetest


Description:

An explosive nuisance for Minetest.

screenshot


Licensing:

  • Code: MIT
    • Original by Rui: WTFPL
  • tnt_function code: MIT

Usage:

Settings:

  • sneeker.lifetime
    • How long (in seconds) sneeker remains in world after spawn.
    • type: int
    • default: 900 (15 minutes)
  • sneeker.boom_gain
    • Loudness of explosion.
    • type: float
    • default: 1.5
  • sneeker.spawn_require_player_nearby
    • Determines whether or not a player must be close for spawn to occur.
    • type: bool
    • default: true
  • sneeker.spawn_player_radius
    • Distance a player must be within for spawn to occur.
    • type: int
    • default: 100
  • sneeker.despawn_player_far
    • If enabled, mobs not near any players will despawn.
    • type: bool
    • default: true
  • sneeker.despawn_player_radius
    • Distance determining if a player is near enough to prevent despawn.
    • type: int
    • default: 500
  • sneeker.spawn_chance
    • Sets possibility for spawn.
    • type: int
    • default: 10000
  • sneeker.spawn_interval
    • Sets frequency of spawn chance.
    • type: int
    • default: 240 (4 minutes)
  • sneeker.spawn_minlight
    • Sets the minimum light that a node must have for spawn to occur.
    • type: int
    • default: 0
  • sneeker.spawn_maxlight
    • Sets the maximum light that a node can have for spawn to occur.
    • type: int
    • default: 4
  • sneeker.spawn_minheight
    • Sets the maximum light that a node can have for spawn to occur.
    • type: int
    • default: -31000
  • sneeker.spawn_maxheight
    • Sets the lowest position at which sneeker can spawn.
    • type: int
    • default 31000
  • sneeker.spawn_mapblock_limit
    • Limits the number of entities that can spawn per mapblock (16x16x16).
    • type: int
    • default: 1