modlib/minetest.lua

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local _ENV = {}
local components = {}
for _, value in pairs{
"mod",
"luon",
"raycast",
"schematic",
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"colorspec",
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"media",
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"obj",
} do
components[value] = value
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end
-- These dirty files have to write to the modlib.minetest environment
local dirty_files = {}
for filename, comps in pairs{
-- get_gametime is missing from here as it is forceloaded in init.lua
misc = {
"max_wear",
"override",
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"after",
"register_globalstep",
"form_listeners",
"register_form_listener",
"texture_modifier_inventorycube",
"get_node_inventory_image",
"check_player_privs",
"decode_base64",
"objects_inside_radius",
"objects_inside_area",
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"nodename_matcher",
"playerdata",
"connected_players",
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"set_privs",
"register_on_leaveplayer",
"get_mod_info",
"get_mod_load_order"
},
liquid = {
"liquid_level_max",
"get_liquid_corner_levels",
"flowing_downwards",
"get_liquid_flow_direction"
},
wielditem_change = {
"players",
"registered_on_wielditem_changes",
"register_on_wielditem_change"
},
colorspec = {
"named_colors",
"colorspec_to_colorstring"
},
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boxes = {
"get_node_boxes",
"get_node_collisionboxes",
"get_node_selectionboxes",
},
png = {
"decode_png",
"convert_png_to_argb8",
"encode_png",
}
} do
for _, component in pairs(comps) do
components[component] = filename
end
dirty_files[filename] = true
end
local modpath, concat_path = minetest.get_modpath(modlib.modname), modlib.file.concat_path
setmetatable(_ENV, {__index = function(_ENV, name)
local filename = components[name]
if filename then
local loader = assert(loadfile(concat_path{modpath, "minetest", filename .. ".lua"}))
if dirty_files[filename] then
loader(_ENV)
return rawget(_ENV, name)
end
local module = loader()
_ENV[name] = module
return module
end
end})
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return _ENV