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b3d -> glTF: Add base64 padding
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parent
c8738450c7
commit
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3
b3d.lua
3
b3d.lua
@ -989,6 +989,7 @@ do
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end
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local buffer_string = table.concat(buffer_rope)
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local base64 = assert(minetest.encode_base64, "b3d:to_gltf needs `minetest.encode_base64`!")(buffer_string)
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return {
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asset = {
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generator = "modlib b3d:to_gltf",
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@ -1004,7 +1005,7 @@ do
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{
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byteLength = #buffer_string,
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uri = "data:application/octet-stream;base64,"
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.. assert(minetest.encode_base64, "b3d:to_gltf needs `minetest.encode_base64`!")(buffer_string)
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.. base64 .. ("="):rep(#base64 % 4) -- Blender requires base64 padding
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},
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},
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-- Meshes & nodes
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