b3d -> glTF: Add base64 padding

This commit is contained in:
Lars Mueller 2023-02-28 00:21:15 +01:00
parent c8738450c7
commit 05e62dec10

@ -989,6 +989,7 @@ do
end end
local buffer_string = table.concat(buffer_rope) local buffer_string = table.concat(buffer_rope)
local base64 = assert(minetest.encode_base64, "b3d:to_gltf needs `minetest.encode_base64`!")(buffer_string)
return { return {
asset = { asset = {
generator = "modlib b3d:to_gltf", generator = "modlib b3d:to_gltf",
@ -1004,7 +1005,7 @@ do
{ {
byteLength = #buffer_string, byteLength = #buffer_string,
uri = "data:application/octet-stream;base64," uri = "data:application/octet-stream;base64,"
.. assert(minetest.encode_base64, "b3d:to_gltf needs `minetest.encode_base64`!")(buffer_string) .. base64 .. ("="):rep(#base64 % 4) -- Blender requires base64 padding
}, },
}, },
-- Meshes & nodes -- Meshes & nodes