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https://github.com/appgurueu/modlib.git
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Add ranked set
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parent
6691a64484
commit
454ffb1a46
3
init.lua
3
init.lua
@ -74,7 +74,8 @@ for _, component in ipairs{
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"vector",
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"minetest",
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"trie",
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"heap"
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"heap",
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"ranked_set"
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} do
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modlib[component] = loadfile_exports(get_resource(component .. ".lua"))
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end
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312
ranked_set.lua
Normal file
312
ranked_set.lua
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@ -0,0 +1,312 @@
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local class = getfenv(1)
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local metatable = {__index = class}
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comparator = modlib.table.default_comparator
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--+ Uses a weight-balanced binary tree
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function new(comparator)
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return setmetatable({comparator = comparator, root = {total = 0}}, metatable)
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end
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function len(self)
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return self.root.total
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end
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metatable.__len = len
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function is_empty(self)
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return len(self) == 0
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end
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local function insert_all(tree, _table)
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if tree.left then
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insert_all(tree.left, _table)
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end
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table.insert(_table, tree.key)
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if tree.right then
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insert_all(tree.right, _table)
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end
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end
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function to_table(self)
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local table = {}
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if not is_empty(self) then
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insert_all(self.root, table)
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end
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return table
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end
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--> iterator: function() -> `rank, key` with ascending rank
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function ipairs(self, min, max)
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if is_empty(self) then
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return function() end
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end
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min = min or 1
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local tree = self.root
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local current_rank = (tree.left and tree.left.total or 0) + 1
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repeat
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if min == current_rank then
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break
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end
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local left, right = tree.left, tree.right
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if min < current_rank then
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current_rank = current_rank - (left and left.right and left.right.total or 0) - 1
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tree = left
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else
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current_rank = current_rank + (right and right.left and right.left.total or 0) + 1
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tree = right
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end
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until not tree
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max = max or len(self)
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local to_visit = {tree}
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tree = nil
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local rank = min - 1
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local function next()
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if not tree then
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local len = #to_visit
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if len == 0 then return end
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tree = to_visit[len]
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to_visit[len] = nil
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else
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while tree.left do
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table.insert(to_visit, tree)
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tree = tree.left
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end
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end
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local key = tree.key
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tree = tree.right
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return key
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end
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return function()
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if rank >= max then
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return
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end
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local key = next()
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if key == nil then
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return
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end
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rank = rank + 1
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return rank, key
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end
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end
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local function _right_rotation(parent, right, left)
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local new_parent = parent[left]
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parent[left] = new_parent[right]
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new_parent[right] = parent
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parent.total = (parent[left] and parent[left].total or 0) + (parent[right] and parent[right].total or 0) + 1
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assert(parent.total > 0 or (parent.left == nil and parent.right == nil))
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new_parent.total = (new_parent[left] and new_parent[left].total or 0) + parent.total + 1
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return new_parent
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end
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local function right_rotation(parent)
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return _right_rotation(parent, "right", "left")
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end
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local function left_rotation(parent)
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return _right_rotation(parent, "left", "right")
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end
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local function _rebalance(parent)
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local left_count, right_count = (parent.left and parent.left.total or 0), (parent.right and parent.right.total or 0)
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if right_count > 1 and left_count * 2 < right_count then
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return left_rotation(parent)
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end
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if left_count > 1 and right_count * 2 < left_count then
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return right_rotation(parent)
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end
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return parent
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end
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-- Rebalances a parent chain
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local function rebalance(self, len, parents, sides)
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if len <= 1 then
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return
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end
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for i = len, 2, -1 do
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parents[i] = _rebalance(parents[i])
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parents[i - 1][sides[i - 1]] = parents[i]
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end
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self.root = parents[1]
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end
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local function _insert(self, key, replace)
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assert(key ~= nil)
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if is_empty(self) then
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self.root = {key = key, total = 1}
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return
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end
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local comparator = self.comparator
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local parents, sides = {}, {}
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local tree = self.root
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repeat
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local tree_key = tree.key
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local compared = comparator(key, tree_key)
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if compared == 0 then
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if replace then
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tree.key = key
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return tree_key
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end
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return
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end
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table.insert(parents, tree)
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local side = compared < 0 and "left" or "right"
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table.insert(sides, side)
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tree = tree[side]
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until not tree
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local len = #parents
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parents[len][sides[len]] = {key = key, total = 1}
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for _, parent in pairs(parents) do
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parent.total = parent.total + 1
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end
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rebalance(self, len, parents, sides)
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end
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function insert(self, key)
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return _insert(self, key)
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end
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function insert_or_replace(self, key)
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return _insert(self, key, true)
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end
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local function _delete(self, key, is_rank)
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assert(key ~= nil)
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if is_empty(self) then
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return
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end
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local comparator = self.comparator
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local parents, sides = {}, {}
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local tree = self.root
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local rank = (tree.left and tree.left.total or 0) + 1
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repeat
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local tree_key = tree.key
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local compared
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if is_rank then
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if key == rank then
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compared = 0
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elseif key < rank then
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rank = rank - (tree.left and tree.left.right and tree.left.right.total or 0) - 1
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compared = -1
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else
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rank = rank + (tree.right and tree.right.left and tree.right.left.total or 0) + 1
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compared = 1
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end
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else
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compared = comparator(key, tree_key)
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end
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if compared == 0 then
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local len = #parents
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local left, right = tree.left, tree.right
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if left then
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tree.total = tree.total - 1
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if right then
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-- Obtain successor
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local side = left.total > right.total and "left" or "right"
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local other_side = side == "left" and "right" or "left"
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local sidemost = tree[side]
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while sidemost[other_side] do
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sidemost.total = sidemost.total - 1
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table.insert(parents, sidemost)
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table.insert(sides, other_side)
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sidemost = sidemost[other_side]
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end
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-- Replace deleted key
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tree.key = rightmost.key
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-- Replace the successor by it's single child
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parents[len][sides[len]] = sidemost[side]
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else
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if len == 0 then
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self.root = left or {total = 0}
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else
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parents[len][sides[len]] = left
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end
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end
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elseif right then
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if len == 0 then
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self.root = right or {total = 0}
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else
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tree.total = tree.total - 1
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parents[len][sides[len]] = right
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end
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else
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if len == 0 then
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self.root = {total = 0}
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else
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parents[len][sides[len]] = nil
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end
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end
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for _, parent in pairs(parents) do
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parent.total = parent.total - 1
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end
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rebalance(self, len, parents, sides)
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if is_rank then
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return tree_key
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end
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return rank, tree_key
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end
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table.insert(parents, tree)
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local side
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if compared < 0 then
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side = "left"
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else
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side = "right"
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end
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table.insert(sides, side)
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tree = tree[side]
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until not tree
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end
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function delete(self, key)
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return _delete(self, key)
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end
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delete_by_key = delete
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function delete_by_rank(self, rank)
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return _delete(self, rank, true)
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end
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--> `rank, key` if the key was found
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--> `rank` the key would have if inserted
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function get(self, key)
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if is_empty(self) then return end
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local comparator = self.comparator
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local tree = self.root
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local rank = (tree.left and tree.left.total or 0) + 1
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while tree do
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local compared = comparator(key, tree.key)
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if compared == 0 then
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return rank, tree.key
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end
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if compared < 0 then
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rank = rank - (tree.left and tree.left.right and tree.left.right.total or 0) - 1
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tree = tree.left
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else
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rank = rank + (tree.right and tree.right.left and tree.right.left.total or 0) + 1
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tree = tree.right
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end
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end
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return rank
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end
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get_by_key = get
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--> key
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function get_by_rank(self, rank)
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local tree = self.root
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local current_rank = (tree.left and tree.left.total or 0) + 1
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repeat
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if rank == current_rank then
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return tree.key
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end
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local left, right = tree.left, tree.right
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if rank < current_rank then
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current_rank = current_rank - (left and left.right and left.right.total or 0) - 1
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tree = left
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else
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current_rank = current_rank + (right and right.left and right.left.total or 0) + 1
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tree = right
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end
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until not tree
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end
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43
test.lua
43
test.lua
@ -47,6 +47,49 @@ do
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end
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end
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-- ranked set
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do
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local n = 100
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local ranked_set = modlib.ranked_set.new()
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local list = {}
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for i = 1, n do
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ranked_set:insert(i)
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list[i] = i
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end
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assert(modlib.table.equals(ranked_set:to_table(), list))
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local i = 0
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for rank, key in ranked_set:ipairs() do
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i = i + 1
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assert(i == key and i == rank)
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assert(ranked_set:get_by_rank(rank) == key)
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local rank, key = ranked_set:get(i)
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assert(key == i and i == rank)
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end
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assert(i == n)
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for i = 1, n do
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local _, v = ranked_set:delete(i)
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assert(v == i, i)
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end
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assert(not next(ranked_set:to_table()))
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local ranked_set = modlib.ranked_set.new()
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for i = 1, n do
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ranked_set:insert(i)
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end
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for rank, key in ranked_set:ipairs(10, 20) do
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assert(rank == key and key >= 10 and key <= 20)
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end
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for i = n, 1, -1 do
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local j = ranked_set:delete_by_rank(i)
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assert(j == i)
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end
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end
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-- in-game tests
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local tests = {
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liquid_dir = false,
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