Implement register_on_item_change & item.on_wield / item.un_wield callbacks

This commit is contained in:
Lars Mueller
2021-01-13 20:30:00 +01:00
parent 403bb8f3d8
commit 837b067963

View File

@ -396,6 +396,48 @@ function raycast(_pos1, _pos2, objects, liquids)
return setmetatable({next = next}, {__call = next})
end
players = {}
registered_on_wielditem_changes = {function(...)
local _, previous_item, _, item = ...
if previous_item then
((previous_item:get_definition()._modlib or {}).un_wield or modlib.func.no_op)(...)
end
if item then
((item:get_definition()._modlib or {}).on_wield or modlib.func.no_op)(...)
end
end}
--+ Registers an on_wielditem_change callback: function(player, previous_item, previous_index, item)
--+ Will be called once with player, nil, index, item on join
register_on_wielditem_change = modlib.func.curry(table.insert, registered_on_wielditem_changes)
minetest.register_on_joinplayer(function(player)
local item, index = player:get_wielded_item(), player:get_wield_index()
players[player:get_player_name()] = {
wield = {
item = item,
index = index
}
}
modlib.table.icall(registered_on_wielditem_changes, player, nil, index, item)
end)
minetest.register_on_leaveplayer(function(player)
player = players[player:get_player_name()]
end)
minetest.register_globalstep(function()
for _, player in pairs(minetest.get_connected_players()) do
local item, index = player:get_wielded_item(), player:get_wield_index()
local previous_item, previous_index = player.wield.item, player.wield.index
if item:get_name() ~= previous_item or index ~= previous_index then
player.wield.item = item
player.wield.index = index
modlib.table.icall(player, previous_item, previous_index, item)
end
end
end)
-- As in src/util/string.cpp
named_colors = {
aliceblue = 0xf0f8ff,