Improve globalstep timing

This commit is contained in:
Lars Mueller 2021-08-16 09:15:50 +02:00
parent aafba83c26
commit 8b0176341b

@ -12,17 +12,38 @@ function override(function_name, function_builder)
minetest[function_name] = function_builder(func) minetest[function_name] = function_builder(func)
end end
delta_times={}
delays={}
callbacks={}
function register_globalstep(interval, callback) function register_globalstep(interval, callback)
if type(callback) ~= "function" then if type(callback) ~= "function" then
return return
end end
table.insert(delta_times, 0) local time = 0
table.insert(delays, interval) minetest.register_globalstep(function(dtime)
table.insert(callbacks, callback) time = time + dtime
if time >= interval then
callback(time)
-- TODO ensure this breaks nothing
time = time % interval
end end
end)
end
form_listeners = {}
function register_form_listener(formname, func)
local current_listeners = form_listeners[formname] or {}
table.insert(current_listeners, func)
form_listeners[formname] = current_listeners
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
local handlers = form_listeners[formname]
if handlers then
for _, handler in pairs(handlers) do
handler(player, fields)
end
end
end)
function texture_modifier_inventorycube(face_1, face_2, face_3) function texture_modifier_inventorycube(face_1, face_2, face_3)
return "[inventorycube{" .. string.gsub(face_1, "%^", "&") return "[inventorycube{" .. string.gsub(face_1, "%^", "&")
.. "{" .. string.gsub(face_2, "%^", "&") .. "{" .. string.gsub(face_2, "%^", "&")