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rolling-6
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# modlib
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# Modding Library (`modlib`)
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Multipurpose Minetest Modding Library
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Multipurpose Minetest Modding Library
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92
player.lua
92
player.lua
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forbidden_names={"me"}
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forbidden_names = {"me"}
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register_forbidden_name=function(name)
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function register_forbidden_name(name)
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forbidden_names[name]=true
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forbidden_names[name] = true
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end
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end
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unregister_forbidden_name=function(name)
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function unregister_forbidden_name(name)
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forbidden_names[name]=nil
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forbidden_names[name] = nil
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end
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end
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playerdata = {}
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playerdata = {}
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defaults={}
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defaults = {}
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playerdata_functions={}
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playerdata_functions = {}
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delete_player_data=function(playername)
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function delete_player_data(playername)
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playerdata[playername]=nil
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playerdata[playername] = nil
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end
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end
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create_player_data=function(playername)
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function create_player_data(playername)
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playerdata[playername]={}
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playerdata[playername] = {}
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end
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end
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init_player_data=function(playername)
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function init_player_data(playername)
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modlib.table.add_all(playerdata[playername], defaults)
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modlib.table.add_all(playerdata[playername], defaults)
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for _, callback in ipairs(playerdata_functions) do
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for _, callback in ipairs(playerdata_functions) do
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callback(playerdata[playername])
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callback(playerdata[playername])
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end
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end
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end
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end
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get_player_data=function(playername)
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function get_player_data(playername)
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return playerdata[playername]
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return playerdata[playername]
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end
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end
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get_property =function(playername, propertyname)
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function get_property(playername, propertyname)
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return get_player_data(playername)[propertyname]
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return get_player_data(playername)[propertyname]
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end
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end
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set_property =function(playername, propertyname, propertyvalue)
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function set_property(playername, propertyname, propertyvalue)
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get_player_data(playername)[propertyname]=propertyvalue
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get_player_data(playername)[propertyname] = propertyvalue
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end
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end
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get_property_default =function(propertyname)
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function get_property_default(propertyname)
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return defaults[propertyname]
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return defaults[propertyname]
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end
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end
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set_property_default =function(propertyname, defaultvalue)
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function set_property_default(propertyname, defaultvalue)
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defaults[propertyname]=defaultvalue
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defaults[propertyname] = defaultvalue
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end
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end
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add_playerdata_function=function(callback)
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function add_playerdata_function(callback)
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table.insert(playerdata_functions, callback)
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table.insert(playerdata_functions, callback)
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end
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end
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get_color=function(player)
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function get_color(player)
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local sender_color=player:get_properties().nametag_color
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local sender_color = player:get_properties().nametag_color
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if sender_color then
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if sender_color then
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sender_color = minetest.rgba(sender_color.r, sender_color.g, sender_color.b)
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sender_color = minetest.rgba(sender_color.r, sender_color.g, sender_color.b)
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else
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else
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sender_color="#FFFFFF"
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sender_color = "#FFFFFF"
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end
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end
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return sender_color
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return sender_color
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end
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end
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get_color_table=function(player)
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function get_color_table(player)
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local sender_color=player:get_properties().nametag_color
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local sender_color = player:get_properties().nametag_color
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return sender_color or {r=255, g=255, b=255}
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return sender_color or {r = 255, g = 255, b = 255}
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end
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end
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get_color_int=function(player)
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function get_color_int(player)
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local sender_color=player:get_properties().nametag_color
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local sender_color = player:get_properties().nametag_color
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if sender_color then
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if sender_color then
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sender_color = sender_color.b + (sender_color.g*256) + (sender_color.r*256*256)
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sender_color = sender_color.b + (sender_color.g * 256) + (sender_color.r * 256 * 256)
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else
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else
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sender_color=0xFFFFFF
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sender_color = 0xFFFFFF
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end
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end
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return sender_color
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return sender_color
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end
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end
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minetest.register_on_prejoinplayer(function(name, ip)
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minetest.register_on_prejoinplayer(
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if forbidden_names[name] then
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function(name, ip)
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return "The name '"..name.."' is already used in the game and thus not allowed as playername."
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if forbidden_names[name] then
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return 'The name "' .. name .. '" is not allowed as a player name'
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end
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end
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end
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end )
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)
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(
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local playername=player:get_player_name()
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function(player)
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create_player_data(playername)
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local playername = player:get_player_name()
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init_player_data(playername)
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create_player_data(playername)
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end)
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init_player_data(playername)
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end
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)
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minetest.register_on_leaveplayer(function(player)
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minetest.register_on_leaveplayer(
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local playername=player:get_player_name()
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function(player)
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delete_player_data(playername)
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local playername = player:get_player_name()
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end)
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delete_player_data(playername)
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end
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)
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