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2.4 KiB
2.4 KiB
Minetest Wavefront .obj
file format specification
Minetest Wavefront .obj
is a subset of Wavefront .obj
.
It is inferred from the Minetest Irrlicht .obj
reader.
.mtl
files are not supported since Minetest's media loading process ignores them due to the extension.
Lines / "Commands"
Irrlicht only looks at the first characters needed to tell commands apart (imagine a prefix tree of commands).
Superfluous parameters are ignored.
Numbers are formatted as either:
- Float: An optional minus sign (
-
), one or more decimal digits, followed by the decimal dot (.
) then again one or more digits - Integer: An optional minus sign (
-
) followed by one or more decimal digits
Indexing starts at one. Indices are formatted as integers. Negative indices relative to the end of a buffer are supported.
- Comments:
# ...
; unsupported commands are silently ignored as well - Groups:
g <name>
orusemtl <name>
- Subsequent faces belong to a new group / material, no matter the supplied names
- Each group gets their own material (texture); indices are determined by order of appearance
- Empty groups (groups without faces) are ignored
- Vertices (all numbers):
v <x> <y> <z>
, global to the model - Texture Coordinates (all numbers):
vt <x> <y>
, global to the model - Normals (all numbers):
vn <x> <y> <z>
, global to the model - Faces (all vertex/texcoord/normal indices); always local to the current group:
f <v1> <v2> <v3>
f <v1>/<t1> <v2>/<t2> ... <vn>/<tn>
f <v1>//<n1> <v2>/<n2> ... <vn>/<nn>
f <v1>/<t1>/<n1> <v2>/<t2>/<n2> ... <vn>/<tn>/<nn>
Coordinate system orientation ("handedness")
Vertex & normal X-coordinates are inverted (x' = -x
);
texture Y-coordinates are inverted as well (y' = 1 - y
).
Example
# A simple 2³ cube centered at the origin; each face receives a separate texture / tile
# no care was taken to ensure "proper" texture orientation
v -1 -1 -1
v -1 -1 1
v -1 1 -1
v -1 1 1
v 1 -1 -1
v 1 -1 1
v 1 1 -1
v 1 1 1
vn -1 0 0
vn 0 -1 0
vn 0 0 -1
vn 1 0 0
vn 0 1 0
vn 0 0 1
vt 0 0
vt 1 0
vt 0 1
vt 1 1
g negative_x
f 1/1/1 3/3/1 2/2/1 4/4/1
g negative_y
f 1/1/2 5/3/2 2/2/2 6/4/2
g negative_z
f 1/1/3 5/3/3 3/2/3 7/4/3
g positive_x
f 5/1/4 7/3/4 2/2/4 8/4/4
g positive_y
f 3/1/5 7/3/5 4/2/5 8/4/5
g positive_z
f 2/1/6 6/3/6 4/2/6 8/4/6