Add inventory images for poles, chains, stair light, hanging bulb.
@ -6,12 +6,16 @@ minetest.register_craftitem("morelights:bulb", {
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morelights.register_variants({
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{name = "morelights:pole_d", description = "Metal Pole (dark)",
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tiles = {"morelights_metal_dark_32.png"},
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inventory_image = "morelights_pole_d_inv.png",
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wield_image = "morelights_pole_d_inv.png",
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on_place = function(itemstack, placer, pointed_thing)
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return morelights.on_place_hanging(itemstack, placer, pointed_thing,
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"morelights:pole_ceiling_d")
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end},
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{name = "morelights:pole_l", description = "Metal Pole (light)",
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tiles = {"morelights_metal_light_32.png"},
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inventory_image = "morelights_pole_l_inv.png",
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wield_image = "morelights_pole_l_inv.png",
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on_place = function(itemstack, placer, pointed_thing)
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return morelights.on_place_hanging(itemstack, placer, pointed_thing,
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"morelights:pole_ceiling_l")
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@ -66,12 +70,16 @@ morelights.register_variants({
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morelights.register_variants({
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{name = "morelights:chain_d", description = "Metal Chain (dark)",
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tiles = {"morelights_metal_dark_32.png"},
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inventory_image = "morelights_chain_d_inv.png",
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wield_image = "morelights_chain_d_inv.png",
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on_place = function(itemstack, placer, pointed_thing)
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return morelights.on_place_hanging(itemstack, placer, pointed_thing,
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"morelights:chain_ceiling_d")
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end},
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{name = "morelights:chain_l", description = "Metal Chain (light)",
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tiles = {"morelights_metal_light_32.png"},
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inventory_image = "morelights_chain_l_inv.png",
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wield_image = "morelights_chain_l_inv.png",
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on_place = function(itemstack, placer, pointed_thing)
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return morelights.on_place_hanging(itemstack, placer, pointed_thing,
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"morelights:chain_ceiling_l")
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BIN
morelights/textures/morelights_chain_d_inv.png
Normal file
After Width: | Height: | Size: 276 B |
BIN
morelights/textures/morelights_chain_l_inv.png
Normal file
After Width: | Height: | Size: 274 B |
BIN
morelights/textures/morelights_pole_d_inv.png
Normal file
After Width: | Height: | Size: 248 B |
BIN
morelights/textures/morelights_pole_l_inv.png
Normal file
After Width: | Height: | Size: 272 B |
@ -50,6 +50,8 @@ minetest.register_node("morelights_extras:stairlight", {
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tiles = {"morelights_metal_dark.png"},
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overlay_tiles = {"", "morelights_extras_stairlight.png",
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"", "", "morelights_extras_stairlight.png"},
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inventory_image = "morelights_extras_stairlight_inv.png",
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wield_image = "morelights_extras_stairlight_inv.png",
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paramtype = "light",
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paramtype2 = "facedir",
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light_source = 10,
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BIN
morelights_extras/textures/morelights_extras_stairlight_inv.png
Normal file
After Width: | Height: | Size: 296 B |
@ -36,6 +36,8 @@ minetest.register_node("morelights_vintage:chain_b", {
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fixed = {-1/16, -8/16, -1/16, 1/16, 8/16, 1/16}
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},
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tiles = {"morelights_vintage_brass_32.png"},
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inventory_image = "morelights_vintage_chain_b_inv.png",
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wield_image = "morelights_vintage_chain_b_inv.png",
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paramtype = "light",
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groups = {cracky = 3, oddly_breakable_by_hand = 3, mounted_ceiling = 1},
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sounds = default.node_sound_metal_defaults(),
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@ -181,6 +183,8 @@ minetest.register_node("morelights_vintage:hangingbulb", {
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drawtype = "mesh",
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mesh = "morelights_vintage_hangingbulb.obj",
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tiles = {"morelights_vintage_hangingbulb.png^[lowpart:50:morelights_metal_dark_32.png"},
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inventory_image = "morelights_vintage_hangingbulb_inv.png",
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wield_image = "morelights_vintage_hangingbulb_inv.png",
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use_texture_alpha = true,
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collision_box = {
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type = "fixed",
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BIN
morelights_vintage/textures/morelights_vintage_chain_b_inv.png
Normal file
After Width: | Height: | Size: 271 B |
After Width: | Height: | Size: 306 B |