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split settingtypes into individual mods
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settingtypes.txt
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settingtypes.txt
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# vim: set ft=settingtypes:
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# Since MT is no real-time application and Lua isn't super
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# fast when accessed through the API there is no need in
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# setting this to 1 second. The default of 30 seconds is
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# absolutely fine.
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xtimer_update_interval (Seconds between updates) int 30
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# The string will be displayed as provided here. There
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# are some variables.
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#
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# +s = Session start time as formatted
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# +c = Current time as formatted
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# +r = Runtime of the current session
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# +i = Current ingame time in 24h format
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# +n = Following output will be in a new line
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xtimer_output_format (Output string formatting) string Aufnahmesitzung vom +s+nAktuelle Uhrzeit: +c+nSpieldauer: +r, Ingame-Zeit: +i
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# A placeholder text that is shown before the timer
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# function gets executed the first time
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xtimer_placeholder (Placeholder for the timer) string [xTimer ...]
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# The font color for the timer text
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#
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# Because the timer text is shown all the time the default
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# color is not white but a bit darker so it doesn’t
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# distract too much from the game.
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#
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# Use the hexadecimal color notation here (“HTML notation”
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# but without the `#` sign in front).
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xtimer_font_color (Font color for the timer text) string babdb6
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[Time Formatting]
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# Time when the current session was started. The session
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# is based on when the user connected to the world. The
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# format is this: https://www.lua.org/pil/22.1.html
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xtimer_session_start ([+s] Session start time) string %d. %B %Y, %H:%M Uhr
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# A hours:minutes timer that allows tracking of the
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# current play time. The timer breaks if game time
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# exceeds 24 hours.
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#
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# +h = Hours
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# +m = Minutes
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# +s = Seconds
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xtimer_session_runtime ([+r] Session runtime) string +h:+m
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# The current real-world time according to what the OS
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# provides. Formatting this string is quite easy by using
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# those tags: https://www.lua.org/pil/22.1.html
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xtimer_current_time ([+c] Current time) string %d. %B %Y, %H:%M Uhr
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# Ingame time in 24 hours format that was converted
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# the provided decimal number and might not be 100
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# percent exact.
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#
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# +h = hours with leading zeros
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# +m = minutes with leading zeros
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xtimer_ingame_time ([+i] Ingame time) string +h:+m Uhr
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# Locale that will be used for the time formatting. The
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# locale has to be provided by your system. On Linux see
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# command `locale` for valid locales to use.
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xtimer_locale (Format output locale) string de_DE.utf8
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[Positioning]
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# "To account for differing resolutions, the position
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# coordinates are the percentage of the screen, ranging
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# in value from 0 to 1. 0 means left/top, 1 means
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# right/bottom." Separate the numbers with a comma but
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# without spaces.
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#
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# See http://dev.minetest.net/HUD#Fields
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xtimer_position (Position) string 0,1
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# "Specifies how the item will be aligned. It ranges
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# from -1 to 1, with 0 being the center, -1 is moved to
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# the left/up, and 1 is to the right/down." Separate the
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# numbers with a comma but without spaces.
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#
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# See http://dev.minetest.net/HUD#Fields
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xtimer_alignment (Alignment) string 1,-1
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# "Specifies a pixel offset from the position. Not scaled
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# to the screen size. [It adapts] to screen DPI as well
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# as the user defined scaling factor!" Separate the
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# numbers with a comma but without spaces.
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#
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# See http://dev.minetest.net/HUD#Fields
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xtimer_offset (Offset) string 4,0
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