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https://gitlab.com/4w/mtimer.git
synced 2024-12-01 03:33:56 +01:00
use new style for position dialog
addresses https://gitlab.com/4w/mtimer/-/issues/16
This commit is contained in:
parent
f7d6025557
commit
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@ -4,7 +4,6 @@
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Color=Farbe
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Color=Farbe
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Ingame Time Format=Spielzeit-Format
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Ingame Time Format=Spielzeit-Format
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Open Main Menu=Hauptmenü öffnen
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Open Main Menu=Hauptmenü öffnen
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Position=Ausrichtung
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Real-World Time Format=Realzeit-Format
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Real-World Time Format=Realzeit-Format
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Host Time Format=Hostzeit-Format
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Host Time Format=Hostzeit-Format
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Reset Everything=Alles zurücksetzen
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Reset Everything=Alles zurücksetzen
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@ -15,19 +14,29 @@ Session Start Time Format=Sitzungsstartzeit-Format
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Timer Format=Timerformat
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Timer Format=Timerformat
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Timezone Offset=Zeitzonenunterschied
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Timezone Offset=Zeitzonenunterschied
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Custom Timer=Individueller Timer
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Custom Timer=Individueller Timer
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Visibility=Sichtbarkeit
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mTimer Configuration=mTimer-Konfiguration
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mTimer Configuration=mTimer-Konfiguration
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# Visibility
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# Dialog: Visibility
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Visibility=Sichtbarkeit
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Make invisible=Verbergen
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Make invisible=Verbergen
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Make visible=Anzeigen
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Make visible=Anzeigen
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The timer is currently @1.=Der Timer ist aktuell @1.
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The timer is currently @1.=Der Timer ist aktuell @1.
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visible=sichtbar
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visible=sichtbar
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invisible=verborgen
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invisible=verborgen
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# Dialog: Position
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Position=Ausrichtung
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Click the position you want to place the timer at.=Auf die Stelle klicken, an der der Timer angezeigt werden soll.
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Current position: @1=Aktuelle Position: @1
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top=Oben
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middle=mittig
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bottom=Unten
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left=links
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center=zentriert
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right=rechts
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# Information & Warnings
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# Information & Warnings
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30 minutes @= 0.5, 60 minutes @= 1=30 Minuten @= 0.5, 60 Minuten @= 1
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30 minutes @= 0.5, 60 minutes @= 1=30 Minuten @= 0.5, 60 Minuten @= 1
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Click the position you want to place the timer at.=Auf die Stelle klicken, an der der Timer angezeigt werden soll.
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Use `@1` format only!=Ausschließlich `@1`-Format benutzen!
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Use `@1` format only!=Ausschließlich `@1`-Format benutzen!
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“Arbitrary” values are possible.=Es sind „beliebige“ Werte möglich.
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“Arbitrary” values are possible.=Es sind „beliebige“ Werte möglich.
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@ -27,38 +27,68 @@ local esc = minetest.formspec_escape
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mtimer.dialog.set_visibility = function (player_name)
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mtimer.dialog.set_visibility = function (player_name)
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local player = minetest.get_player_by_name(player_name)
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local player = minetest.get_player_by_name(player_name)
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local visible = player:get_meta():get_string(m.meta.visible.key)
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local visible = player:get_meta():get_string(m.meta.visible.key)
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local timer_status = visible == 'true' and S('visible') or S('invisible')
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local status = visible == 'true' and S('visible') or S('invisible')
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mtimer.show_formspec('mtimer:set_visibility', {
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mtimer.show_formspec('mtimer:set_visibility', {
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title = S('Visibility'),
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title = S('Visibility'),
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show_to = player_name,
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show_to = player_name,
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formspec = {
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formspec = {
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mtimer.get_icon_button('set_visible', { width = 4, label = S('Make visible') }),
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mtimer.get_icon_button('set_visible', {
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mtimer.get_icon_button('set_invisible', { width = 4, label = S('Make invisible'), container = { left = 4.25 } }),
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width = 4,
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'label[0,1.25;'..S('The timer is currently @1.', timer_status)..']'
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label = S('Make visible')
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}),
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mtimer.get_icon_button('set_invisible', {
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width = 4,
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label = S('Make invisible'),
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container = { left = 4.25 }
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}),
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'label[0,1.25;'..S('The timer is currently @1.', status)..']'
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}
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}
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})
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})
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end
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end
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mtimer.dialog.set_position = function (player_name)
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mtimer.dialog.set_position = function (player_name)
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local player = minetest.get_player_by_name(player_name)
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local howto = S('Click the position you want to place the timer at.')
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-- Get current position name
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local p_value = player:get_meta():get_string(m.meta.position.key)
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local p_names = {
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['t'] = S('top'), ['m'] = S('middle'), ['b'] = S('bottom'),
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['l'] = S('left'), ['c'] = S('center'), ['r'] = S('right')
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}
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local p_name = p_names[p_value:sub(1,1)]..' '..p_names[p_value:sub(2,2)]
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local p_info = S('Current position: @1', p_name)
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-- Set up image
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local image = 'mtimer_positions_orientation.png'
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local i_width = 10
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local i_height = 6
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-- Return the parsed button
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local b_define = function(t, l, p)
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return ('image_button[+l,+t;+w,+h;+i;pos_+p;d;;false]'):gsub('%+%w', {
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['+l'] = (l - 1) * (i_width / 3),
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['+t'] = (t - 1) * (i_height / 3),
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['+w'] = i_width / 3,
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['+h'] = i_height / 3,
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['+i'] = 'mtimer_transparent.png',
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['+p'] = p,
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})
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end
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mtimer.show_formspec('mtimer:set_position', {
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mtimer.show_formspec('mtimer:set_position', {
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title = S('Position'),
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title = S('Position'),
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height = 5.35,
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height = 7.2,
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width = 8.25,
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width = 10,
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show_to = player_name,
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show_to = player_name,
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formspec = {
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formspec = {
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'image_button[0,0;8,4.5 ;mtimer_positions_orientation.png;pos_xx;;;false]',
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'image[0,0;'..i_width..','..i_height..';'..image..']',
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'image_button[0,0;2.67,1.5;mtimer_transparent.png;pos_tl;;;false]', -- TL
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b_define(1, 1, 'tl'), b_define(1, 2, 'tc'), b_define(1, 3, 'tr'),
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'image_button[2.67,0;2.67,1.5;mtimer_transparent.png;pos_tc;;;false]', -- TC
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b_define(2, 1, 'ml'), b_define(2, 2, 'mc'), b_define(2, 3, 'mr'),
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'image_button[5.34,0;2.67,1.5;mtimer_transparent.png;pos_tr;;;false]', -- TR
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b_define(3, 1, 'bl'), b_define(3, 2, 'bc'), b_define(3, 3, 'br'),
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'image_button[0,1.5;2.67,1.5;mtimer_transparent.png;pos_ml;;;false]', -- ML
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'label[0,6.5;'..howto..'\n'..p_info..']'
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'image_button[2.67,1.5;2.67,1.5;mtimer_transparent.png;pos_mc;;;false]', -- MC
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'image_button[5.34,1.5;2.67,1.5;mtimer_transparent.png;pos_mr;;;false]', -- MR
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'image_button[0,3;2.67,1.5;mtimer_transparent.png;pos_bl;;;false]', -- BL
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'image_button[2.67,3;2.67,1.5;mtimer_transparent.png;pos_bc;;;false]', -- BC
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'image_button[5.34,3;2.67,1.5;mtimer_transparent.png;pos_br;;;false]', -- BR
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'label[0,4.75;'..S('Click the position you want to place the timer at.')..']'
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}
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}
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})
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})
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end
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end
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@ -53,6 +53,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if new_pos ~= 'xx' then meta:set_string(attr.key, new_pos) end
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if new_pos ~= 'xx' then meta:set_string(attr.key, new_pos) end
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end
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end
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end
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end
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if not fields.quit then d.set_position(name) end
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end
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end
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