Pipeworks is a mod for Minetest allowing the crafting and usage of pipes and tubes
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tour 1169cff163
de-duplicate chest code (#123)
* rewrite compat-chests.lua
add pipeworks.override_chest() to make a existing chest connecting to pipeworks

* move pipeworks.override_chest() to a new file
fix crash with after_place_node() there
let mcl_barrels make use of the new function

* some comments
2024-04-11 10:25:13 +02:00
.github/workflows code and registrations cleanup (#101) 2024-01-13 20:40:01 -05:00
locale Improve formspecs for better mobile usability and consistency 2021-04-02 19:47:48 +00:00
models fix some broken models 2018-02-13 13:42:24 -05:00
pressure_logic replace `global_exists` with `get_modpath` 2023-11-21 14:35:51 +11:00
textures Tags support (#107) 2024-03-03 22:48:27 +11:00
todo todo: remove item for directionality code 2017-10-19 13:43:11 +01:00
tubes remove nan values from digiline messages 2024-03-12 14:17:29 +11:00
.gitignore update .gitignore 2016-08-29 18:25:40 +02:00
.luacheckrc switch to using xcompat (#113) 2024-03-03 12:37:46 +01:00
LICENSE license fixups: update to LGPL3.0 for code, add CC-by-SA 4.0 for media 2018-11-08 18:22:12 -05:00
README typo fix 2022-08-16 00:30:42 +02:00
autocrafter.lua Autocrafter multi group ingredient (#115) 2024-03-13 17:31:38 +01:00
autodetect-finite-water.lua add finite water feature toggle and auto-detect code 2017-10-03 20:53:49 +01:00
autoplace_pipes.lua added straight-only pipe 2017-11-03 23:02:36 -04:00
autoplace_tubes.lua Remove unused loop variables, trailing whitespace and fix mixed-whitespace indentations 2021-02-05 17:17:50 +01:00
changelog.txt Is ground content (#110) 2024-02-26 18:44:40 -05:00
chests.lua de-duplicate chest code (#123) 2024-04-11 10:25:13 +02:00
common.lua code and registrations cleanup (#101) 2024-01-13 20:40:01 -05:00
compat-chests.lua de-duplicate chest code (#123) 2024-04-11 10:25:13 +02:00
compat-furnaces.lua prevent tubes from connecting to the front of furnaces to match chests 2022-08-13 23:59:46 -04:00
crafts.lua Tags support (#107) 2024-03-03 22:48:27 +11:00
default_settings.lua Tags support (#107) 2024-03-03 22:48:27 +11:00
devices.lua Is ground content (#110) 2024-02-26 18:44:40 -05:00
filter-injector.lua fix missing check for `pipeworks.enable_item_tags` 2024-03-30 15:55:59 +11:00
flowing_logic.lua make pipeworks Game agnostic (#16) 2022-03-14 21:39:58 -04:00
init.lua de-duplicate chest code (#123) 2024-04-11 10:25:13 +02:00
item_transport.lua also accept strings of tags in digilines and lua 2024-03-07 14:56:19 +11:00
legacy.lua Is ground content (#110) 2024-02-26 18:44:40 -05:00
luaentity.lua Fix crash if add_entity fails (#88) 2023-09-16 18:19:03 +02:00
mcl_furnaces.lua MineClone smoker and blast furnace support (#85) 2023-09-06 15:33:41 +02:00
mod.conf switch to using xcompat (#113) 2024-03-03 12:37:46 +01:00
models.lua Add lua controlled tube (#199) 2017-09-25 23:21:15 -04:00
pipes.lua Is ground content (#110) 2024-02-26 18:44:40 -05:00
screenshot.png Add screenshot.png 2016-03-27 22:31:33 -07:00
settingtypes.txt log when items teleport through tubes (#66) 2023-05-18 19:49:12 +02:00
signs_compat.lua add signs_lib placement rules 2019-09-23 15:41:56 -04:00
trashcan.lua Is ground content (#110) 2024-02-26 18:44:40 -05:00
wielder.lua Make wielder nodes not ground content (#112) 2024-03-03 14:52:23 +13:00

This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, 
along devices that work with them.

See https://github.com/mt-mods/pipeworks/wiki/ for detailed information about usage of this mod.

Unlike the previous version of this mod, these pipes are rounded, and when 
placed, they'll automatically join together as needed.  Pipes can go vertically 
or horizontally, and there are enough nodes defined to allow for all possible 
connections.  Valves and pumps can only be placed horizontally, and will 
automatically rotate and join with neighboring pipes as objects are added, as 
well as joining with each other under certain circumstances.

Pipes come in two variants: one type bears one or more dark windows on each 
pipe, suggesting they're empty, while the other type bears green-tinted 
windows, as if full (the two colors should also be easy to select if you want 
to change them in a paint program).  These windows only appear on straight 
lengths and on certain junctions.

This mod is a work in progress.

Please note that owing to the nature of this mod, I have opted to use 64px 
textures.  Anything less just looks terrible.

The teleport tube database used to be kept in a file named 'teleport_tubes'.
The database is now kept in mod storage. The migration from 'teleport_tubes' is
automatic. The old file is then kept around but is not used at all.