2012-08-07 00:18:50 +02:00
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Changelog
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---------
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2012-08-21 19:52:25 +02:00
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2012-08-21: Made storage tank participate in autoplace algorithm. Tuned API a
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2012-08-21 20:32:44 +02:00
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little to allow for more flexible placement. Re-organized code a bit to allow
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2012-08-21 20:49:17 +02:00
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for some upcoming rules changes. Made storage tanks' upper/lower fittins and
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intake grate participate in autoplace algorithm.
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2012-08-21 19:52:25 +02:00
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2012-08-20: Added temporary nodes for storage tank and intake grating, but
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without autoplace.
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2012-08-19 08:06:46 +02:00
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2012-08-19: Pumps and valves now fully participate in the
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auto-rotate/auto-place algorithm.
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2012-08-18 14:47:58 +02:00
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2012-08-18: Total rewrite again. All pipes are now nice and round-looking, and
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they auto-connect! Also added temporary nodes for pump and valve (each with an
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on/off setting - punch to change). No crafting recipes yet and the pipes still
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don't do anything useful yet. Soon.
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2012-08-07 00:18:50 +02:00
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2012-08-06: Moved this changelog off the forum post and into a separate file.
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2012-08-05 (multiple updates): Rewrote pipeworks to use loops and tables to
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2012-08-07 00:26:32 +02:00
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create the nodes. Requires far less code now. Added -X, +X, -Y, +Y, -Z, +Z
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capped stubs and a short centered horizontal segment. Changed node definitions
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so that the aforementioned "short centered" segment is given on dig/drop.
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Renamed it to just "pipeworks:pipe" (and pipe_loaded). Added empty/loaded
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indicator images to the capped ends, removed some redundant comments. Made the
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empty/loaded indication at the capped end more prominent.
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2012-08-07 00:18:50 +02:00
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2012-07-21: Added screenshot showing pipes as they look now that nodebox
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texture rotation is fixed.
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2012-07-18: Changed the mod name and all internals to 'pipeworks' instead of
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'pipes'... after a couple of mistakes :-)
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2012-07-12: moved project to github.
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2012-06-23: Initial release, followed by reworking the textures a bit.
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