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don't add unknown or groupnamed items to the crafting grid when setting it via the output slot
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@ -123,6 +123,19 @@ local function after_recipe_change(pos, inventory)
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after_inventory_change(pos)
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end
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-- clean out unknown items and groups, which would be handled like unknown items in the crafting grid
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-- if minetest supports query by group one day, this might replace them
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-- with a canonical version instead
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local function normalize(item_list)
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for i = 1, #item_list do
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local name = item_list[i]
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if not minetest.registered_items[name] then
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item_list[i] = ""
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end
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end
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return item_list
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end
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local function on_output_change(pos, inventory, stack)
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if not stack then
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inventory:set_list("output", {})
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@ -130,7 +143,7 @@ local function on_output_change(pos, inventory, stack)
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else
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local input = minetest.get_craft_recipe(stack:get_name())
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if not input.items or input.type ~= "normal" then return end
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inventory:set_list("recipe", input.items)
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inventory:set_list("recipe", normalize(input.items))
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-- we'll set the output slot in after_recipe_change to the actual result of the new recipe
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end
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after_recipe_change(pos, inventory)
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