Multiple updates:

1)  Refactor autoplace,

There was a lot of redundant code and like a dozen unneccessary string
scans for every node next to every tube placed! I put it all into
indexed tables and loops instead of bizarre and unexplainable variable
names and copy and pasted code. There was also no support for notifying
a chest when an item has been taken from it by a filter, so I added
something for that.

I also thought it prudent to fall back on the
allow_metadata_inventory_take function should a special can_remove not
exist. In fact if can_insert doesn't exist, it calls
allow_metadata_inventory_put instead.

I also added a thing for allowing pipes to attach to nodes of other
modules, without having to hard code type all those node names into
autoplace.lua.  Basically node.tube.collects(i,param2) and i is the
direction from the pipe and param2 is the param2 of what it's pointing
at.

I also abstracted the inscrutable correlation between i and
param2 by trial and error (and the paramwand mod) into understandable
functions. There was no pipeworks namespace so I created it, and put
these functions into pipeworks.collects (as distinguished from a
        node.tube.collects function, which uses those functions)

And now it's too late to cart my old clothes to the thrift store,
dangit.

2)  My "node.tube.collects" idea might be redundant with the
node.tube.connect_sides thing, though possibly more versatile so I'll
leave it in.

3) I was using node.tube.connects and fancy functions for checking if it's
the sides or top or whatnot, and this connect_side thing came in. This
should make both my way and the way using connect_side work.

Also removed some debugging cruft
This commit is contained in:
Cy 2013-10-14 23:45:07 -04:00 committed by Vanessa Ezekowitz
parent 79897c8fe6
commit 28328d975c
2 changed files with 284 additions and 152 deletions

@ -108,7 +108,6 @@ end
function tube_scanforobjects(pos)
if pos == nil then return end
print("tubes_scanforobjects called at pos "..dump(pos))
tube_autoroute({ x=pos.x-1, y=pos.y , z=pos.z })
tube_autoroute({ x=pos.x+1, y=pos.y , z=pos.z })
tube_autoroute({ x=pos.x , y=pos.y-1, z=pos.z })
@ -129,104 +128,225 @@ function is_tube(nodename)
return in_table(tubenodes,nodename)
end
function tube_autoroute(pos)
local nctr = minetest.get_node(pos)
if pipeworks == nil then
pipeworks = {}
end
-- this was tested experimentally, because I can't the whole bit arithematic
-- with these facingRight means "We're facing the right side of whatever it is"
pipeworks.connects = {
-- a filter's output is on the right, input on the left
facingLeft = function (i,param2)
-- measured with a mese filter
if i == 1 then
return param2 == 2 or param2 == 6 or param2 == 10 or param2 == 20
elseif i == 2 then
return param2 == 0 or param2 == 4 or param2 == 8 or param2 == 22
elseif i == 3 then
return param2 == 7 or param2 == 9 or param2 == 12 or param2 == 18
elseif i == 4 then
return param2 == 5 or param2 == 11 or param2 == 14 or param2 == 16
elseif i == 5 then
return param2 == 1 or param2 == 13 or param2 == 17 or param2 == 21
elseif i == 6 then
return param2 == 3 or param2 == 15 or param2 == 19
end
end,
facingRight = function (i,param2)
-- measured with a mese filter
if i == 1 then
return param2 == 0 or param2 == 4 or param2 == 8 or param2 == 22
elseif i == 2 then
return param2 == 2 or param2 == 6 or param2 == 10 or param2 == 20
elseif i == 3 then
return param2 == 5 or param2 == 11 or param2 == 14 or param2 == 16
elseif i == 4 then
return param2 == 7 or param2 == 9 or param2 == 12 or param2 == 18
elseif i == 5 then
return param2 == 3 or param2 == 15 or param2 == 19
elseif i == 6 then
return param2 == 1 or param2 == 13 or param2 == 17 or param2 == 21
end
end,
facingFront = function (i,param2)
-- measured with a chest and a technic:nodebreaker
if i == 1 then
return param2 == 3 or param2 == 7 or param2 == 11 or param2 == 21
elseif i == 2 then
return param2 == 1 or param2 == 5 or param2 == 9
elseif i == 3 then
return param2 == 4 or param2 == 10 or param2 == 14 or param2 == 19
elseif i == 4 then
return param2 == 6 or param2 == 8 or param2 == 15 or param2 == 17
elseif i == 5 then
return param2 == 14 or param2 == 18 or param2 == 22 or param2 == 2
elseif i == 6 then
return param2 == 12 or param2 == 16 or param2 == 20 or param2 == 0
end
end,
facingSide = function (i,param2)
-- aka not top or bottom
-- measured with a chair
if i == 1 or i == 2 then
return not (param2 >= 12 and param2 <= 19)
elseif i == 3 or i == 4 then
return not ((param2 >= 0 and param2 < 4) or (param2 >= 20 and param2 <= 22))
elseif i == 5 or i == 6 then
return not (param2 >= 4 and param2 <= 11)
end
end,
facingTop = function(i,param2)
-- measured with a chair
if i == 1 then
return param2 >= 16 and param2 <= 20
elseif i == 2 then
return param2 >= 12 and param2 < 16
elseif i == 3 then
return param2 >= 0 and param2 < 4
elseif i == 4 then
return param2 >= 21 and param2 < 23
elseif i == 5 then
return param2 >= 4 and param2 < 8
elseif i == 6 then
return param2 >= 8 and param2 < 12
-- else error bad value for i
end
end
}
--a function for determining which side of the node we are on
local function nodeside(node, tubedir)
--get a vector pointing back
local backdir = facedir_to_dir(node.param2)
--check whether the vector is equivalent to the tube direction; if it is, the tube's on the backside
if backdir.x == tubedir.x and backdir.y == tubedir.y and backdir.z == tubedir.z then
return "back"
end
--check whether the vector is antiparallel with the tube direction; that indicates the front
if backdir.x == -tubedir.x and backdir.y == -tubedir.y and backdir.z == -tubedir.z then
return "front"
end
--facedir is defined in terms of the top-bottom axis of the node; we'll take advantage of that
local topdir = ({[0]={x=0, y=1, z=0},
{x=0, y=0, z=1},
{x=0, y=0, z=-1},
{x=1, y=0, z=0},
{x=-1, y=0, z=0},
{x=0, y=-1, z=0}})[math.floor(node.param2/4)]
--is this the top?
if topdir.x == tubedir.x and topdir.y == tubedir.y and topdir.z == tubedir.z then
return "top"
end
--or the bottom?
if topdir.x == -tubedir.x and topdir.y == -tubedir.y and topdir.z == -tubedir.z then
return "bottom"
end
--we shall apply some maths to obtain the right-facing vector
local rightdir = {x=topdir.y*backdir.z - backdir.y*topdir.z,
y=topdir.z*backdir.x - backdir.z*topdir.x,
z=topdir.x*backdir.y - backdir.x*topdir.y}
--is this the right side?
if rightdir.x == tubedir.x and rightdir.y == tubedir.y and rightdir.z == tubedir.z then
return "right"
end
--or the left?
if rightdir.x == -tubedir.x and rightdir.y == -tubedir.y and rightdir.z == -tubedir.z then
return "left"
end
--we should be done by now; initiate panic mode
minetest.log("error", "nodeside has been confused by its parameters; see pipeworks autoplace.lua, line 382")
end
--a further function for determining whether we should extend a tube in a certain direction
local function surchar(dir)
--get the node in that direction
local node = minetest.get_node{x=pos.x+dir.x, y=pos.y+dir.y, z=pos.z+dir.z}
--and its tube table
local nodetube = minetest.registered_nodes[node.name].tube
--choose a surround character
if nodetube and nodetube.connect_sides
and nodetube.connect_sides[nodeside(node, {x=-dir.x, y=-dir.y, z=-dir.z})] then
return '1'
else
return '0'
end
end
--keep track of the tube surroundings
local nsurround = ""
--look in each direction
nsurround = nsurround..surchar{x=-1, y=0, z=0}
nsurround = nsurround..surchar{x=1, y=0, z=0}
nsurround = nsurround..surchar{x=0, y=-1, z=0}
nsurround = nsurround..surchar{x=0, y=1, z=0}
nsurround = nsurround..surchar{x=0, y=0, z=-1}
nsurround = nsurround..surchar{x=0, y=0, z=1}
-- Apply the final routing decisions to the existing tube (if any)
local function nodeside(node, tubedir)
--get a vector pointing back
local backdir = facedir_to_dir(node.param2)
if is_tube(nctr.name) then
local meta=minetest.get_meta(pos)
local meta0=meta:to_table()
nctr.name=string.sub(nctr.name,1,-7)..nsurround
minetest.add_node(pos, nctr)
local meta=minetest.get_meta(pos)
meta:from_table(meta0)
end
--check whether the vector is equivalent to the tube direction; if it is, the tube's on the backside
if backdir.x == tubedir.x and backdir.y == tubedir.y and backdir.z == tubedir.z then
return "back"
end
--check whether the vector is antiparallel with the tube direction; that indicates the front
if backdir.x == -tubedir.x and backdir.y == -tubedir.y and backdir.z == -tubedir.z then
return "front"
end
--facedir is defined in terms of the top-bottom axis of the node; we'll take advantage of that
local topdir = ({[0]={x=0, y=1, z=0},
{x=0, y=0, z=1},
{x=0, y=0, z=-1},
{x=1, y=0, z=0},
{x=-1, y=0, z=0},
{x=0, y=-1, z=0}})[math.floor(node.param2/4)]
--is this the top?
if topdir.x == tubedir.x and topdir.y == tubedir.y and topdir.z == tubedir.z then
return "top"
end
--or the bottom?
if topdir.x == -tubedir.x and topdir.y == -tubedir.y and topdir.z == -tubedir.z then
return "bottom"
end
--we shall apply some maths to obtain the right-facing vector
local rightdir = {x=topdir.y*backdir.z - backdir.y*topdir.z,
y=topdir.z*backdir.x - backdir.z*topdir.x,
z=topdir.x*backdir.y - backdir.x*topdir.y}
--is this the right side?
if rightdir.x == tubedir.x and rightdir.y == tubedir.y and rightdir.z == tubedir.z then
return "right"
end
--or the left?
if rightdir.x == -tubedir.x and rightdir.y == -tubedir.y and rightdir.z == -tubedir.z then
return "left"
end
--we should be done by now; initiate panic mode
minetest.log("error", "nodeside has been confused by its parameters; see pipeworks autoplace.lua, line 382")
end
function tube_autoroute(pos)
local active = {0, 0, 0, 0, 0, 0}
local nctr = minetest.get_node(pos)
if not is_tube(nctr.name) then return end
local adjustments = {
{ x=-1, y=0, z=0 },
{ x=1, y=0, z=0 },
{ x=0, y=-1, z=0 },
{ x=0, y=1, z=0 },
{ x=0, y=0, z=-1 },
{ x=0, y=0, z=1 }
}
-- xm = 1, xp = 2, ym = 3, yp = 4, zm = 5, zp = 6
local positions = {}
local nodes = {}
for i,adj in ipairs(adjustments) do
positions[i] = {x=pos.x+adj.x, y=pos.y+adj.y, z=pos.z+adj.z}
nodes[i] = minetest.get_node(positions[i])
end
for i,node in ipairs(nodes) do
local idef = minetest.registered_nodes[node.name]
-- handle the tubes themselves
if is_tube(node.name) then
active[i] = 1
-- handle new style connectors
elseif idef.tube and idef.tube.connects then
-- connects returns true if self can connect w/ neighboring position
-- it uses facesFront, facesTop etc to determine this
-- pipeworks.connects.facingFront...
if idef.tube.connects(i,param2) then active[i] = 1 end
-- oops, handle the *other* newstyle connectors
elseif idef.tube and idef.tube.connect_side then
local dir = adjustments[i]
if idef.connect_sides[nodeside(node, {x=-dir.x, y=-dir.y, z=-dir.z})] then active[i] = 1 end
-- legacy stuff follows
elseif string.find(node.name, "pipeworks:filter") ~= nil or string.find(node.name, "pipeworks:mese_filter") ~= nil then
-- filters only connect to pipes on their output (despite appearances)
-- input has to be a chest or furnace or something
if pipeworks.connects.facingRight(i,node.param2)
then
active[i] = 1
end
elseif
-- not the front
string.find(node.name, "pipeworks:deployer_") ~= nil or
string.find(node.name, "pipeworks:nodebreaker_") ~= nil or
string.find(node.name, "technic:nodebreaker_") ~= nil
then
if not pipeworks.connects.facingFront(i,node.param2) then active[i] = 1 end
elseif
string.find(node.name, "default:furnace") ~= nil or
string.find(node.name, "default:chest") or
string.find(node.name, "default:chest_locked")
then
if not pipeworks.connects.facingFront(i,node.param2) or
pipeworks.connects.facingTop(i,node.param2) then active[i] = 1 end
elseif string.find(node.name, "pipeworks:autocrafter") ~= nil then
active[i] = 1
end
end
-- all sides checked, now figure which tube to use.
nsurround = ""
for i,n in ipairs(active) do
nsurround = nsurround .. n
end
local newname=string.sub(nctr.name,1,-7)..nsurround
if newname == nctr.name then return end
local meta=minetest.get_meta(pos)
local meta0=meta:to_table() -- XXX: hacky_swap_node
nctr.name = newname
minetest.add_node(pos, nctr)
local meta=minetest.get_meta(pos)
meta:from_table(meta0)
local nctr = minetest.get_node(pos)
end
-- auto-rotation code for various devices the tubes attach to

@ -100,6 +100,56 @@ minetest.register_craftitem("pipeworks:filter", {
stack_max = 99,
})
local fakePlayer = {
get_player_name = function() return ":pipeworks" end,
-- any other player functions called by allow_metadata_inventory_take anywhere...
-- perhaps a custom metaclass that errors specially when fakePlayer.<property> is not found?
}
-- adding two tube functions
-- can_remove(pos,node,stack,dir) returns true if an item can be removed from that stack on that node
-- remove_items(pos,node,stack,dir,count) removes count items and returns them
-- both optional w/ sensible defaults and fallback to normal allow_* function
-- XXX: possibly change insert_object to insert_item
-- sname = the current name to allow for, or nil if it allows anything
function grabAndFire(frominv,frominvname,frompos,fromnode,sname,tube,idef,dir,all)
for spos,stack in ipairs(frominv:get_list(frominvname)) do
if ( sname == nil and stack:get_name() ~= "") or stack:get_name()==sname then
local doRemove = true
if tube.can_remove then
doRemove = tube.can_remove(frompos, fromnode, stack, dir)
elseif idef.allow_metadata_inventory_take then
doRemove = idef.allow_metadata_inventory_take(frompos,"main",spos, stack, fakePlayer)
end
-- stupid lack of continue statements grumble
if doRemove then
local item
local count
if all then
count = stack:get_count()
else
count = 1
end
if tube.remove_items then
-- it could be the entire stack...
item=tube.remove_items(frompos,fromnode,stack,dir,count)
else
item=stack:take_item(count)
frominv:set_stack(frominvname,spos,stack)
idef.on_metadata_inventory_take(frompos, "main", spos, item, fakePlayer)
end
item1=tube_item(frompos,item)
item1:get_luaentity().start_pos = frompos
item1:setvelocity(dir)
item1:setacceleration({x=0, y=0, z=0})
return -- only fire one item, please
end
end
end
end
minetest.register_node("pipeworks:filter", {
description = "Filter",
tiles = {"pipeworks_filter_top.png", "pipeworks_filter_top.png", "pipeworks_filter_output.png",
@ -139,44 +189,26 @@ minetest.register_node("pipeworks:filter", {
local dir = facedir_to_right_dir(node.param2)
local frompos = {x=pos.x - dir.x, y=pos.y - dir.y, z=pos.z - dir.z}
local fromnode=minetest.get_node(frompos)
if not fromnode then return end
local frominv
if (not fromnode) or (not minetest.registered_nodes[fromnode.name]) or (not (minetest.registered_nodes[fromnode.name].tube and
minetest.registered_nodes[fromnode.name].tube.input_inventory)) then
return
end
local idef = minetest.registered_nodes[fromnode.name]
-- assert(idef)
local tube = idef.tube
if not (tube and tube.input_inventory) then
return
end
local frommeta=minetest.get_meta(frompos)
local frominvname=minetest.registered_nodes[fromnode.name].tube.input_inventory
local frominvname=tube.input_inventory
local frominv=frommeta:get_inventory()
for _,filter in ipairs(inv:get_list("main")) do
local sname=filter:get_name()
if sname ~="" then
for spos,stack in ipairs(frominv:get_list(frominvname)) do
if stack:get_name()==sname then
item=stack:take_item()
frominv:set_stack(frominvname,spos,stack)
pos1=pos
item1=tube_item({x=pos1.x,y=pos1.y,z=pos1.z},item)
item1:get_luaentity().start_pos = {x=pos1.x,y=pos1.y,z=pos1.z}
item1:setvelocity(dir)
item1:setacceleration({x=0, y=0, z=0})
return
end
end
-- XXX: that's a lot of parameters
grabAndFire(frominv,frominvname,frompos,fromnode,sname,tube,idef,dir)
end
end
if inv:is_empty("main") then
for spos,stack in ipairs(frominv:get_list(frominvname)) do
if stack:get_name()~="" then
item=stack:take_item()
frominv:set_stack(frominvname,spos,stack)
pos1=pos
item1=tube_item({x=pos1.x,y=pos1.y,z=pos1.z},item)
item1:get_luaentity().start_pos = {x=pos1.x,y=pos1.y,z=pos1.z}
item1:setvelocity(dir)
item1:setacceleration({x=0, y=0, z=0})
return
end
end
grabAndFire(frominv,frominvname,frompos,fromnode,nil,tube,idef,dir)
end
end,
})
@ -226,43 +258,23 @@ minetest.register_node("pipeworks:mese_filter", {
local frompos = {x=pos.x - dir.x, y=pos.y - dir.y, z=pos.z - dir.z}
local fromnode=minetest.get_node(frompos)
local frominv
if not (minetest.registered_nodes[fromnode.name].tube and
minetest.registered_nodes[fromnode.name].tube.input_inventory) then
return
end
local idef = minetest.registered_nodes[fromnode.name]
-- assert(idef)
local tube = idef.tube
if not (tube and tube.input_inventory) then
return
end
local frommeta=minetest.get_meta(frompos)
local frominvname=minetest.registered_nodes[fromnode.name].tube.input_inventory
local frominv=frommeta:get_inventory()
for _,filter in ipairs(inv:get_list("main")) do
local sname=filter:get_name()
if sname ~="" then
for spos,stack in ipairs(frominv:get_list(frominvname)) do
if stack:get_name()==sname then
item=stack:take_item(stack:get_count())
frominv:set_stack(frominvname,spos,stack)
pos1=pos
item1=tube_item({x=pos1.x,y=pos1.y,z=pos1.z},item)
item1:get_luaentity().start_pos = {x=pos1.x,y=pos1.y,z=pos1.z}
item1:setvelocity(dir)
item1:setacceleration({x=0, y=0, z=0})
return
end
end
grabAndFire(frominv,frominvname,frompos,fromnode,sname,tube,idef,dir,true)
end
end
if inv:is_empty("main") then
for spos,stack in ipairs(frominv:get_list(frominvname)) do
if stack:get_name()~="" then
item=stack:take_item(stack:get_count())
frominv:set_stack(frominvname,spos,stack)
pos1=pos
item1=tube_item({x=pos1.x,y=pos1.y,z=pos1.z},item)
item1:get_luaentity().start_pos = {x=pos1.x,y=pos1.y,z=pos1.z}
item1:setvelocity(dir)
item1:setacceleration({x=0, y=0, z=0})
return
end
end
grabAndFire(frominv,frominvname,frompos,fromnode,sname,tube,idef,dir,true)
end
end,
})