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Fix autocrafter destroying replacement items (#72)
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@ -35,25 +35,42 @@ end
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local function autocraft(inventory, craft)
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local function autocraft(inventory, craft)
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if not craft then return false end
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if not craft then return false end
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local output_item = craft.output.item
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-- check if we have enough room in dst
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if not inventory:room_for_item("dst", output_item) then return false end
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local consumption = craft.consumption
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local inv_index = count_index(inventory:get_list("src"))
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-- check if we have enough material available
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-- check if we have enough material available
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for itemname, number in pairs(consumption) do
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local inv_index = count_index(inventory:get_list("src"))
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for itemname, number in pairs(craft.consumption) do
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if (not inv_index[itemname]) or inv_index[itemname] < number then return false end
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if (not inv_index[itemname]) or inv_index[itemname] < number then return false end
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end
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end
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-- check if output and all replacements fit in dst
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local output = craft.output.item
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local out_items = count_index(craft.decremented_input.items)
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out_items[output:get_name()] = (out_items[output:get_name()] or 0) + output:get_count()
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local empty_count = 0
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for _,item in pairs(inventory:get_list("dst")) do
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if item:is_empty() then
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empty_count = empty_count + 1
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else
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local name = item:get_name()
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if out_items[name] then
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out_items[name] = out_items[name] - item:get_free_space()
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end
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end
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end
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for _,count in pairs(out_items) do
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if count > 0 then
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empty_count = empty_count - 1
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end
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end
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if empty_count < 0 then
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return false
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end
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-- consume material
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-- consume material
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for itemname, number in pairs(consumption) do
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for itemname, number in pairs(craft.consumption) do
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for _ = 1, number do -- We have to do that since remove_item does not work if count > stack_max
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for _ = 1, number do -- We have to do that since remove_item does not work if count > stack_max
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inventory:remove_item("src", ItemStack(itemname))
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inventory:remove_item("src", ItemStack(itemname))
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end
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end
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end
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end
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-- craft the result into the dst inventory and add any "replacements" as well
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-- craft the result into the dst inventory and add any "replacements" as well
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inventory:add_item("dst", output_item)
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inventory:add_item("dst", output)
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for i = 1, 9 do
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for i = 1, 9 do
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inventory:add_item("dst", craft.decremented_input.items[i])
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inventory:add_item("dst", craft.decremented_input.items[i])
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end
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end
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