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Updated the last version of item_transport
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@ -1,9 +1,13 @@
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minetest.register_craftitem(":item_transport:filter", {
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modpath=minetest.get_modpath("pipeworks")
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dofile(modpath.."/compat.lua")
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minetest.register_craftitem("pipeworks:filter", {
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description = "Filter",
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stack_max = 99,
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})
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minetest.register_node(":item_transport:filter", {
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minetest.register_node("pipeworks:filter", {
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description = "filter",
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tiles = {"filter_top.png", "filter_top.png", "filter_output.png",
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"filter_input.png", "filter_side.png", "filter_top.png"},
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@ -94,12 +98,12 @@ end,
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function tube_item(pos, item)
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-- Take item in any format
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local stack = ItemStack(item)
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local obj = minetest.env:add_entity(pos, "item_transport:tubed_item")
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local obj = minetest.env:add_entity(pos, "pipeworks:tubed_item")
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obj:get_luaentity():set_item(stack:to_string())
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return obj
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end
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minetest.register_entity(":item_transport:tubed_item", {
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minetest.register_entity("pipeworks:tubed_item", {
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initial_properties = {
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hp_max = 1,
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physical = false,
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@ -189,60 +193,68 @@ minetest.register_entity(":item_transport:tubed_item", {
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if velocity==nil then return end
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if minetest.get_item_group(node.name,"tubedevice_receiver")==1 then
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leftover = minetest.registered_nodes[node.name].tube.insert_object(pos,node,stack,velocity)
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drop_pos=minetest.env:find_node_near(pos,1,"air")
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if drop_pos and not leftover:is_empty() then minetest.item_drop(leftover,"",drop_pos) end
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self.object:remove()
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return
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end
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local velocitycopy={x=velocity.x,y=velocity.y,z=velocity.z}
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local moved=false
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if math.abs(velocity.x)==1 then
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local next_node=math.abs(pos.x-self.start_pos.x)
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if next_node >= 1 then
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self.start_pos.x=self.start_pos.x+velocity.x
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if go_next (self.start_pos, velocity, stack)==0 then
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drop_pos=minetest.env:find_node_near({x=self.start_pos.x,y=self.start_pos.y,z=self.start_pos.z+velocity.x}, 1, "air")
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if drop_pos then minetest.item_drop(stack, "", drop_pos) end
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self.object:remove()
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end
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self.object:setpos(self.start_pos)
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self.object:setvelocity(velocity)
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return
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end
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moved=true
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end
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if math.abs(velocity.y)==1 then
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elseif math.abs(velocity.y)==1 then
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local next_node=math.abs(pos.y-self.start_pos.y)
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if next_node >= 1 then
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self.start_pos.y=self.start_pos.y+velocity.y
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if go_next (self.start_pos, velocity, stack)==0 then
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drop_pos=minetest.env:find_node_near({x=self.start_pos.x+velocity.x,y=self.start_pos.y+velocity.y,z=self.start_pos.z+velocity.z}, 1, "air")
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if drop_pos then minetest.item_drop(stack, "", drop_pos) end
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self.object:remove()
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end
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self.object:setpos(self.start_pos)
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self.object:setvelocity(velocity)
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return
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end
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moved=true
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end
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if math.abs(velocity.z)==1 then
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elseif math.abs(velocity.z)==1 then
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local next_node=math.abs(pos.z-self.start_pos.z)
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if next_node >= 1 then
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self.start_pos.z=self.start_pos.z+velocity.z
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if go_next (self.start_pos, velocity, stack)==0 then
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drop_pos=minetest.env:find_node_near({x=self.start_pos.x+velocity.x,y=self.start_pos.y+velocity.y,z=self.start_pos.z+velocity.z}, 1, "air")
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if drop_pos then minetest.item_drop(stack, "", drop_pos) end
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self.object:remove()
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end
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self.object:setpos(self.start_pos)
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self.object:setvelocity(velocity)
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moved=true
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end
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end
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node = minetest.env:get_node(self.start_pos)
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if moved and minetest.get_item_group(node.name,"tubedevice_receiver")==1 then
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if minetest.registered_nodes[node.name].tube and minetest.registered_nodes[node.name].tube.insert_object then
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leftover = minetest.registered_nodes[node.name].tube.insert_object(self.start_pos,node,stack,velocity)
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else
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leftover = stack
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end
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--drop_pos=minetest.env:find_node_near(self.start_pos,1,"air")
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--if drop_pos and not leftover:is_empty() then minetest.item_drop(leftover,"",drop_pos) end
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--self.object:remove()
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if leftover:is_empty() then
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self.object:remove()
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return
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end
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velocity.x=-velocity.x
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velocity.y=-velocity.y
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velocity.z=-velocity.z
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self.object:setvelocity(velocity)
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self:set_item(leftover:to_string())
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return
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end
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if moved then
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if go_next (self.start_pos, velocity, stack)==0 then
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drop_pos=minetest.env:find_node_near({x=self.start_pos.x+velocity.x,y=self.start_pos.y+velocity.y,z=self.start_pos.z+velocity.z}, 1, "air")
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if drop_pos then
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minetest.item_drop(stack, "", drop_pos)
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self.object:remove()
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end
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end
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end
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if velocity.x~=velocitycopy.x or velocity.y~=velocitycopy.y or velocity.z~=velocitycopy.z then
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self.object:setpos(self.start_pos)
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self.object:setvelocity(velocity)
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end
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end
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end
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})
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@ -254,7 +266,7 @@ end
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adjlist={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=0,y=1,z=0},{x=0,y=-1,z=0},{x=1,y=0,z=0},{x=-1,y=0,z=0}}
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function go_next(pos,velocity,stack)
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print(dump(pos))
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--print(dump(pos))
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local chests={}
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local tubes={}
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local cmeta=minetest.env:get_meta(pos)
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@ -273,7 +285,9 @@ function go_next(pos,velocity,stack)
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meta=minetest.env:get_meta(npos)
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tubelike=meta:get_int("tubelike")
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if tube_receiver==1 then
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if minetest.registered_nodes[node.name].tube.can_insert(npos,node,stack,vect) then
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if minetest.registered_nodes[node.name].tube and
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minetest.registered_nodes[node.name].tube.can_insert and
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minetest.registered_nodes[node.name].tube.can_insert(npos,node,stack,vect) then
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local i=1
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repeat
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if chests[i]==nil then break end
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@ -305,9 +319,13 @@ function go_next(pos,velocity,stack)
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i=i+1
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until false
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n=meta:get_int("tubedir")+1
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if n==i then
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n=1
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end
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repeat
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if n>=i then
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n=n-i+1
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else
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break
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end
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until false
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meta:set_int("tubedir",n)
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velocity.x=tubes[n].vect.x
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velocity.y=tubes[n].vect.y
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@ -320,9 +338,13 @@ function go_next(pos,velocity,stack)
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i=i+1
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until false
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n=meta:get_int("tubedir")+1
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if n==i then
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n=1
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end
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repeat
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if n>=i then
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n=n-i+1
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else
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break
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end
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until false
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velocity.x=chests[n].vect.x
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velocity.y=chests[n].vect.y
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velocity.z=chests[n].vect.z
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BIN
textures/default_chest_side.png
Normal file
BIN
textures/default_chest_side.png
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After Width: | Height: | Size: 691 B |
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