new flow logic: register_local_pipes.lua: make spigots work again

This commit is contained in:
thetaepsilon-gamedev 2017-10-01 13:00:41 +01:00
parent e615a1013b
commit 3a1edac06c
2 changed files with 9 additions and 1 deletions

@ -76,7 +76,7 @@ register.output = function(nodename, threshold, outputfn)
checkbase(nodename)
pipeworks.flowables.outputs.list[nodename] = { threshold=threshold, outputfn=outputfn }
if pipeworks.enable_new_flow_logic then
abmregister.output(nodename, maxpressure, outputfn)
abmregister.output(nodename, threshold, outputfn)
end
end

@ -8,6 +8,9 @@
local thresholds = {}
-- limit on pump pressure - will not absorb more than can be taken
thresholds.pump_pressure = 2
-- activation threshold for spigot
-- should not be below 1, as spigot helper code indiscriminately places a water source node if run.
thresholds.spigot_min = 1
@ -15,6 +18,7 @@ local pipes_full_nodenames = pipeworks.pipes_full_nodenames
local pipes_empty_nodenames = pipeworks.pipes_empty_nodenames
local register = pipeworks.flowables.register
local flowlogic = pipeworks.flowlogic
@ -40,5 +44,9 @@ if pipeworks.enable_pipes then
register.simple(spigot_off)
register.intake_simple(pump_on, thresholds.pump_pressure)
-- TODO: the code doesn't currently care if the spigot is the visually flowing node or not.
-- So some mechanism to register on/off states would be nice
register.output(spigot_off, thresholds.spigot_min, flowlogic.helpers.output_spigot)
register.output(spigot_on, thresholds.spigot_min, flowlogic.helpers.output_spigot)
end
end