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use on_destruct instead of after_dig_node to clean up the cache entry to avoid any leaking during worldediting
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@ -251,6 +251,8 @@ minetest.register_node("pipeworks:autocrafter", {
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after_place_node = pipeworks.scan_for_tube_objects,
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after_place_node = pipeworks.scan_for_tube_objects,
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after_dig_node = function(pos)
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after_dig_node = function(pos)
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pipeworks.scan_for_tube_objects(pos)
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pipeworks.scan_for_tube_objects(pos)
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end,
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on_destruct = function(pos)
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autocrafterCache[minetest.hash_node_position(pos)] = nil
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autocrafterCache[minetest.hash_node_position(pos)] = nil
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end,
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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