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Add one way tube
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@ -14,4 +14,4 @@ enable_accelerator_tube = true
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enable_crossing_tube = true
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enable_sand_tube = true
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enable_mese_sand_tube = true
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enable_one_way_tube = true
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textures/pipeworks_one_way_tube_input.png
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textures/pipeworks_one_way_tube_input.png
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textures/pipeworks_one_way_tube_output.png
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textures/pipeworks_one_way_tube_output.png
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textures/pipeworks_one_way_tube_side.png
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textures/pipeworks_one_way_tube_side.png
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textures/pipeworks_one_way_tube_top.png
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textures/pipeworks_one_way_tube_top.png
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79
tubes.lua
79
tubes.lua
@ -249,8 +249,6 @@ inv_texture="pipeworks_tube_inv.png"
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register_tube("pipeworks:tube","Pneumatic tube segment",plain_textures,noctr_textures,end_textures,short_texture,inv_texture)
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if enable_mese_tube then
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mese_noctr_textures={"pipeworks_mese_tube_noctr_1.png","pipeworks_mese_tube_noctr_2.png","pipeworks_mese_tube_noctr_3.png",
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@ -578,3 +576,80 @@ if enable_mese_sand_tube then
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end
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})
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end
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local function facedir_to_dir(facedir)
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--a table of possible dirs
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return ({{x=0, y=0, z=1},
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{x=1, y=0, z=0},
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{x=0, y=0, z=-1},
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{x=-1, y=0, z=0},
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{x=0, y=-1, z=0},
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{x=0, y=1, z=0}})
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--indexed into by a table of correlating facedirs
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[({[0]=1, 2, 3, 4,
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5, 2, 6, 4,
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6, 2, 5, 4,
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1, 5, 3, 6,
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1, 6, 3, 5,
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1, 4, 3, 2})
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--indexed into by the facedir in question
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[facedir]]
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end
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local function facedir_to_right_dir(facedir)
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--find the other directions
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local backdir = facedir_to_dir(facedir)
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local topdir = ({[0]={x=0, y=1, z=0},
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{x=0, y=0, z=1},
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{x=0, y=0, z=-1},
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{x=1, y=0, z=0},
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{x=-1, y=0, z=0},
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{x=0, y=-1, z=0}})[math.floor(facedir/4)]
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--return a cross product
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return {x=topdir.y*backdir.z - backdir.y*topdir.z,
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y=topdir.z*backdir.x - backdir.z*topdir.x,
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z=topdir.x*backdir.y - backdir.x*topdir.y}
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end
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if enable_one_way_tube then
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minetest.register_node("pipeworks:one_way_tube", {
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description = "One way tube",
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tiles = {"pipeworks_one_way_tube_top.png", "pipeworks_one_way_tube_top.png", "pipeworks_one_way_tube_output.png",
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"pipeworks_one_way_tube_input.png", "pipeworks_one_way_tube_side.png", "pipeworks_one_way_tube_top.png"},
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paramtype2 = "facedir",
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drawtype = "nodebox",
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node_box = {type="fixed",
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fixed = {{-1/2, -9/64, -9/64, 1/2, 9/64, 9/64}}},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
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legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos)
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tube_scanforobjects(pos)
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end,
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after_dig_node = function(pos)
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tube_scanforobjects(pos)
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end,
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tube={connect_sides={left=1, right=1},
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can_go=function(pos,node,velocity,stack)
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return velocity
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end,
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insert_object = function(pos,node,stack,direction)
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item1=tube_item(pos,stack)
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item1:get_luaentity().start_pos = pos
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item1:setvelocity(direction)
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item1:setacceleration({x=0, y=0, z=0})
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return ItemStack("")
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end,
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can_insert=function(pos,node,stack,direction)
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local dir = facedir_to_right_dir(node.param2)
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if dir.x == direction.x and dir.y == direction.y and dir.z == direction.z then
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return true
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end
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return false
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end},
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})
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end
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