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changelog.txt: back entries for pressure_logic work
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Changelog
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2017-10-08 (thetaepsilon)
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A lot more of the new flow logic work.
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There are two sub-modes of this now, non-finite and finite mode.
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Non-finite mode most closely resembles "classic mode", whereas finite mode is more intended for use with mods such as dynamic_liquids which enable water sources to move themselves.
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Everything that was functional in classic mode more or less works correctly now.
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Still TODO:
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+ Flow directionality - things like flow sensors and airtight panels will flow in directions that don't make sense from their visuals.
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Possible feature requests:
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+ Making tanks and gratings do something useful.
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2017-09-27 (thetaepsilon)
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Start of new flow logic re-implementation.
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This mode is current *very* incomplete, and requires a per-world setting to enable.
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