changelog.txt: back entries for pressure_logic work

This commit is contained in:
thetaepsilon-gamedev 2017-10-08 19:22:07 +01:00
parent 085ee7b497
commit 467907602b

@ -1,6 +1,18 @@
Changelog
---------
2017-10-08 (thetaepsilon)
A lot more of the new flow logic work.
There are two sub-modes of this now, non-finite and finite mode.
Non-finite mode most closely resembles "classic mode", whereas finite mode is more intended for use with mods such as dynamic_liquids which enable water sources to move themselves.
Everything that was functional in classic mode more or less works correctly now.
Still TODO:
+ Flow directionality - things like flow sensors and airtight panels will flow in directions that don't make sense from their visuals.
Possible feature requests:
+ Making tanks and gratings do something useful.
2017-09-27 (thetaepsilon)
Start of new flow logic re-implementation.
This mode is current *very* incomplete, and requires a per-world setting to enable.