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Fix crash when deleting luaentities with //clearobjects.
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bedcf4d646
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@ -18,3 +18,5 @@ pipeworks.enable_mese_sand_tube = true
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pipeworks.enable_one_way_tube = true
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pipeworks.enable_priority_tube = true
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pipeworks.enable_cyclic_mode = true
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pipeworks.delete_item_on_clearobject = true
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@ -149,8 +149,8 @@ local entitydef_default = {
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_remove_attached = function(self, index)
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local master = self._attached_entities_master
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local entity = self._attached_entities[index]
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local ent = entity.entity
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entity.entity = nil
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local ent = entity and entity.entity
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if entity then entity.entity = nil end
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if index == master then
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self:_detach_all()
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local newmaster
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@ -315,10 +315,11 @@ minetest.register_globalstep(function(dtime)
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end
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for id, entity in pairs(luaentity.entities) do
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local master = entity._attached_entities_master
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if master then
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local master_def = entity._attached_entities[master]
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local master_entity = master_def.entity
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entity._pos = vector.subtract(master_entity:getpos(), master_def.offset)
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local master_def = master and entity._attached_entities[master]
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local master_entity = master_def and master_def.entity
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local master_entity_pos = master_entity and master_entity:getpos()
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if master_entity_pos then
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entity._pos = vector.subtract(master_entity_pos, master_def.offset)
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entity._velocity = master_entity:getvelocity()
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entity._acceleration = master_entity:getacceleration()
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else
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@ -330,9 +331,21 @@ minetest.register_globalstep(function(dtime)
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entity._velocity,
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vector.multiply(entity._acceleration, dtime))
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end
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entity:_add_loaded()
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if entity.on_step then
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entity:on_step(dtime)
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if master and not master_entity_pos then -- The entity has somehow been cleared
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if pipeworks.delete_item_on_clearobject then
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entity:remove()
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else
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entity:_remove_attached(master)
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entity:_add_loaded()
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if entity.on_step then
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entity:on_step(dtime)
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end
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end
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else
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entity:_add_loaded()
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if entity.on_step then
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entity:on_step(dtime)
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end
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end
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end
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end)
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