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Add node breaker sounds (#219)
Also, disallow node breakers to dig unknown nodes and a bit whitespace fix
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parent
8186f003be
commit
6492b8ec76
23
wielder.lua
23
wielder.lua
@ -331,12 +331,25 @@ if pipeworks.enable_node_breaker then
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virtplayer:set_wielded_item(wieldstack)
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else
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local under_node = minetest.get_node(pointed_thing.under)
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local on_dig = (minetest.registered_nodes[under_node.name] or {on_dig=minetest.node_dig}).on_dig
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-- check that the current tool is capable of destroying the target node.
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local def = minetest.registered_nodes[under_node.name]
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if not def then
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-- do not dig an unknown node
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return
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end
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-- check that the current tool is capable of destroying the
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-- target node.
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-- if we can't, don't dig, and leave the wield stack unchanged.
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-- note that wieldstack:get_tool_capabilities() returns hand properties if the item has none of it's own.
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if can_tool_dig_node(under_node.name, wieldstack:get_tool_capabilities(), wieldstack:get_name()) then
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on_dig(pointed_thing.under, under_node, virtplayer)
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-- note that wieldstack:get_tool_capabilities() returns hand
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-- properties if the item has none of it's own.
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if can_tool_dig_node(under_node.name,
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wieldstack:get_tool_capabilities(),
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wieldstack:get_name()) then
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def.on_dig(pointed_thing.under, under_node, virtplayer)
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local sound = def.sounds and def.sounds.dug
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if sound then
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minetest.sound_play(sound.name,
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{pos=pointed_thing.under, gain=sound.gain})
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end
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wieldstack = virtplayer:get_wielded_item()
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else
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--pipeworks.logger(dname.."couldn't dig node!")
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