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Make non-node items in tubes look more solid
Use the "wielditem" visual type for non-node items, with a fixed 45 degree yaw. This matches the recent change of dropped-item entities from "sprite" visual to "wielditem".
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@ -356,8 +356,8 @@ minetest.register_entity("pipeworks:tubed_item", {
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physical = false,
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-- collisionbox = {0,0,0,0,0,0},
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collisionbox = {0.1, 0.1, 0.1, 0.1, 0.1, 0.1},
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visual = "sprite",
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visual_size = {x = 0.5, y = 0.5},
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visual = "wielditem",
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visual_size = {x = 0.15, y = 0.15},
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textures = {""},
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spritediv = {x = 1, y = 1},
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initial_sprite_basepos = {x = 0, y = 0},
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@ -373,32 +373,12 @@ minetest.register_entity("pipeworks:tubed_item", {
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set_item = function(self, itemstring)
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self.itemstring = itemstring
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local stack = ItemStack(itemstring)
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local itemtable = stack:to_table()
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local itemname = nil
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if itemtable then
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itemname = stack:to_table().name
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end
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local item_texture = nil
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local item_type = ""
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if minetest.registered_items[itemname] then
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item_texture = minetest.registered_items[itemname].inventory_image
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item_type = minetest.registered_items[itemname].type
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end
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prop = {
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self.object:set_properties({
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is_visible = true,
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visual = "sprite",
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textures = {"unknown_item.png"}
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}
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if item_texture and item_texture ~= "" then
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prop.visual = "sprite"
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prop.textures = {item_texture}
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prop.visual_size = {x = 0.3, y = 0.3}
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else
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prop.visual = "wielditem"
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prop.textures = {itemname}
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prop.visual_size = {x = 0.15, y = 0.15}
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end
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self.object:set_properties(prop)
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textures = { stack:get_name() },
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})
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local def = stack:get_definition()
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self.object:setyaw((def and def.type == "node") and 0 or math.pi * 0.25)
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end,
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get_staticdata = function(self)
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