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check if target is protected before trying to break/place a node, so as not to trigger protection violations (#42)
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parent
b6c02ac8de
commit
65cea1e33c
16
wielder.lua
16
wielder.lua
@ -336,6 +336,14 @@ if pipeworks.enable_node_breaker then
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masquerade_as_owner = true,
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sneak = false,
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act = function(virtplayer, pointed_thing)
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local player_name = virtplayer:get_player_name()
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if (
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minetest.is_protected(pointed_thing.above, player_name) or
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minetest.is_protected(pointed_thing.under, player_name)
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) then
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return
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end
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--local dname = "nodebreaker.act() "
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local wieldstack = virtplayer:get_wielded_item()
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local oldwieldstack = ItemStack(wieldstack)
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@ -427,6 +435,14 @@ if pipeworks.enable_deployer then
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masquerade_as_owner = true,
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sneak = false,
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act = function(virtplayer, pointed_thing)
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local player_name = virtplayer:get_player_name()
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if (
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minetest.is_protected(pointed_thing.above, player_name) or
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minetest.is_protected(pointed_thing.under, player_name)
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) then
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return
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end
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local wieldstack = virtplayer:get_wielded_item()
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virtplayer:set_wielded_item((minetest.registered_items[wieldstack:get_name()] or {on_place=minetest.item_place}).on_place(wieldstack, virtplayer, pointed_thing) or wieldstack)
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end,
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