Merge pull request #202 from thetaepsilon-gamedev/master

start of new_flow_logic reimplementation
This commit is contained in:
Vanessa Ezekowitz 2017-09-30 08:52:13 -04:00 committed by GitHub
commit 879b4489b2
6 changed files with 216 additions and 11 deletions

@ -27,6 +27,8 @@ local settings = {
drop_on_routing_fail = false,
delete_item_on_clearobject = true,
enable_new_flow_logic = false,
}
for name, value in pairs(settings) do

@ -68,7 +68,7 @@ function pipeworks.rotate_on_place(itemstack, placer, pointed_thing)
local placednode = string.gsub(itemstack:get_name(), "_loaded", "_empty")
placednode = string.gsub(placednode, "_on", "_off")
minetest.add_node(pos1, {name = placednode, param2 = fdir })
minetest.swap_node(pos1, {name = placednode, param2 = fdir })
pipeworks.scan_for_pipe_objects(pos1)
if not pipeworks.expect_infinite_stacks then
@ -149,16 +149,17 @@ for s in ipairs(states) do
drop = "pipeworks:pump_off",
mesecons = {effector = {
action_on = function (pos, node)
minetest.add_node(pos,{name="pipeworks:pump_on", param2 = node.param2})
minetest.swap_node(pos,{name="pipeworks:pump_on", param2 = node.param2})
end,
action_off = function (pos, node)
minetest.add_node(pos,{name="pipeworks:pump_off", param2 = node.param2})
minetest.swap_node(pos,{name="pipeworks:pump_off", param2 = node.param2})
end
}},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local fdir = node.param2
minetest.add_node(pos, { name = "pipeworks:pump_"..states[3-s], param2 = fdir })
minetest.swap_node(pos, { name = "pipeworks:pump_"..states[3-s], param2 = fdir })
end,
-- FIXME - does this preserve metadata? need to look at this
on_rotate = screwdriver.rotate_simple
})
@ -188,15 +189,15 @@ for s in ipairs(states) do
drop = "pipeworks:valve_off_empty",
mesecons = {effector = {
action_on = function (pos, node)
minetest.add_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2})
minetest.swap_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2})
end,
action_off = function (pos, node)
minetest.add_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2})
minetest.swap_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2})
end
}},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local fdir = node.param2
minetest.add_node(pos, { name = "pipeworks:valve_"..states[3-s].."_empty", param2 = fdir })
minetest.swap_node(pos, { name = "pipeworks:valve_"..states[3-s].."_empty", param2 = fdir })
end,
on_rotate = pipeworks.fix_after_rotation
})
@ -228,15 +229,15 @@ minetest.register_node("pipeworks:valve_on_loaded", {
drop = "pipeworks:valve_off_empty",
mesecons = {effector = {
action_on = function (pos, node)
minetest.add_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2})
minetest.swap_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2})
end,
action_off = function (pos, node)
minetest.add_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2})
minetest.swap_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2})
end
}},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local fdir = node.param2
minetest.add_node(pos, { name = "pipeworks:valve_off_empty", param2 = fdir })
minetest.swap_node(pos, { name = "pipeworks:valve_off_empty", param2 = fdir })
end,
on_rotate = pipeworks.fix_after_rotation
})

@ -14,14 +14,18 @@ pipeworks.worldpath = minetest.get_worldpath()
pipeworks.modpath = minetest.get_modpath("pipeworks")
dofile(pipeworks.modpath.."/default_settings.lua")
-- Read the external config file if it exists.
local worldsettingspath = pipeworks.worldpath.."/pipeworks_settings.txt"
local worldsettingsfile = io.open(worldsettingspath, "r")
if worldsettingsfile then
worldsettingsfile:close()
dofile(worldsettingspath)
end
if pipeworks.enable_new_flow_logic then
minetest.log("warning", "pipeworks new_flow_logic is WIP and incomplete!")
end
-- Random variables
@ -114,6 +118,12 @@ dofile(pipeworks.modpath.."/wielder.lua")
if pipeworks.enable_pipes then dofile(pipeworks.modpath.."/pipes.lua") end
if pipeworks.enable_teleport_tube then dofile(pipeworks.modpath.."/teleport_tube.lua") end
if pipeworks.enable_pipe_devices then dofile(pipeworks.modpath.."/devices.lua") end
-- individual enable flags also checked in register_flow_logic.lua
if pipeworks.enable_new_flow_logic then
dofile(pipeworks.modpath.."/new_flow_logic.lua")
dofile(pipeworks.modpath.."/register_flow_logic.lua")
end
if pipeworks.enable_redefines then
dofile(pipeworks.modpath.."/compat-chests.lua")
dofile(pipeworks.modpath.."/compat-furnaces.lua")

121
new_flow_logic.lua Normal file

@ -0,0 +1,121 @@
-- reimplementation of new_flow_logic branch: processing functions
-- written 2017 by thetaepsilon
-- global values and thresholds for water behaviour
-- TODO: add some way of setting this per-world
local thresholds = {}
-- limit on pump pressure - will not absorb more than can be taken
thresholds.pump_pressure = 2
-- borrowed from above: might be useable to replace the above coords tables
local make_coords_offsets = function(pos, include_base)
local coords = {
{x=pos.x,y=pos.y-1,z=pos.z},
{x=pos.x,y=pos.y+1,z=pos.z},
{x=pos.x-1,y=pos.y,z=pos.z},
{x=pos.x+1,y=pos.y,z=pos.z},
{x=pos.x,y=pos.y,z=pos.z-1},
{x=pos.x,y=pos.y,z=pos.z+1},
}
if include_base then table.insert(coords, pos) end
return coords
end
-- local debuglog = function(msg) print("## "..msg) end
-- new version of liquid check
-- accepts a limit parameter to only delete water blocks that the receptacle can accept,
-- and returns it so that the receptacle can update it's pressure values.
-- this should ensure that water blocks aren't vanished from existance.
-- will take care of zero or negative-valued limits.
pipeworks.check_for_liquids_v2 = function(pos, limit)
if not limit then
limit = 6
end
local coords = make_coords_offsets(pos, false)
local total = 0
for index, tpos in ipairs(coords) do
if total >= limit then break end
local name = minetest.get_node(tpos).name
if name == "default:water_source" then
minetest.remove_node(tpos)
total = total + 1
end
end
return total
end
local label_pressure = "pipeworks.water_pressure"
local label_haspressure = "pipeworks.is_pressure_node"
pipeworks.balance_pressure = function(pos, node)
-- debuglog("balance_pressure() "..node.name.." at "..pos.x.." "..pos.y.." "..pos.z)
-- check the pressure of all nearby nodes, and average it out.
-- for the moment, only balance neighbour nodes if it already has a pressure value.
-- XXX: maybe this could be used to add fluid behaviour to other mod's nodes too?
-- unconditionally include self in nodes to average over
local meta = minetest.get_meta(pos)
local currentpressure = meta:get_float(label_pressure)
meta:set_int(label_haspressure, 1)
local connections = { meta }
local totalv = currentpressure
local totalc = 1
-- then handle neighbours, but if not a pressure node don't consider them at all
for _, npos in ipairs(make_coords_offsets(pos, false)) do
local neighbour = minetest.get_meta(npos)
local haspressure = (neighbour:get_int(label_haspressure) ~= 0)
if haspressure then
local n = neighbour:get_float(label_pressure)
table.insert(connections, neighbour)
totalv = totalv + n
totalc = totalc + 1
end
end
local average = totalv / totalc
for _, targetmeta in ipairs(connections) do
targetmeta:set_float(label_pressure, average)
end
end
pipeworks.run_pump_intake = function(pos, node)
-- try to absorb nearby water nodes, but only up to limit.
-- NB: check_for_liquids_v2 handles zero or negative from the following subtraction
local meta = minetest.get_meta(pos)
local currentpressure = meta:get_float(label_pressure)
local intake_limit = thresholds.pump_pressure - currentpressure
local actual_intake = pipeworks.check_for_liquids_v2(pos, intake_limit)
local newpressure = actual_intake + currentpressure
-- debuglog("oldpressure "..currentpressure.." intake_limit "..intake_limit.." actual_intake "..actual_intake.." newpressure "..newpressure)
meta:set_float(label_pressure, newpressure)
end
pipeworks.run_spigot_output = function(pos, node)
-- try to output a water source node if there's enough pressure and space below.
local meta = minetest.get_meta(pos)
local currentpressure = meta:get_float(label_pressure)
if currentpressure > 1 then
local below = {x=pos.x, y=pos.y-1, z=pos.z}
local name = minetest.get_node(below).name
if (name == "air") or (name == "default:water_flowing") then
minetest.set_node(below, {name="default:water_source"})
meta:set_float(label_pressure, currentpressure - 1)
end
end
end

@ -191,6 +191,16 @@ table.insert(pipes_full_nodenames,"pipeworks:valve_on_loaded")
table.insert(pipes_full_nodenames,"pipeworks:entry_panel_loaded")
table.insert(pipes_full_nodenames,"pipeworks:flow_sensor_loaded")
pipeworks.pipes_full_nodenames = pipes_full_nodenames
pipeworks.pipes_empty_nodenames = pipes_empty_nodenames
if not pipeworks.enable_new_flow_logic then
-- sorry, no indents... it messes with the patchlogs too much
minetest.register_abm({
nodenames = pipes_empty_nodenames,
interval = 1,
@ -227,3 +237,6 @@ minetest.register_abm({
end
})
end

58
register_flow_logic.lua Normal file

@ -0,0 +1,58 @@
-- register new flow logic ABMs
-- written 2017 by thetaepsilon
local pipes_full_nodenames = pipeworks.pipes_full_nodenames
local pipes_empty_nodenames = pipeworks.pipes_empty_nodenames
-- run pressure balancing ABM over all water-moving nodes
-- FIXME: DRY principle, get this from elsewhere in the code
local pump_on = "pipeworks:pump_on"
local pump_off = "pipeworks:pump_off"
local spigot_off = "pipeworks:spigot"
local spigot_on = "pipeworks:spigot_pouring"
local pipes_all_nodenames = pipes_full_nodenames
for _, pipe in ipairs(pipes_empty_nodenames) do
table.insert(pipes_all_nodenames, pipe)
end
if pipeworks.enable_pipe_devices then
table.insert(pipes_all_nodenames, pump_off)
table.insert(pipes_all_nodenames, pump_on)
table.insert(pipes_all_nodenames, spigot_on)
table.insert(pipes_all_nodenames, spigot_off)
end
if pipeworks.enable_pipes then
minetest.register_abm({
nodenames = pipes_all_nodenames,
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
pipeworks.balance_pressure(pos, node)
end
})
end
if pipeworks.enable_pipe_devices then
-- absorb water into pumps if it'll fit
minetest.register_abm({
nodenames = { pump_on },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
pipeworks.run_pump_intake(pos, node)
end
})
-- output water from spigots
-- add both "on/off" spigots so one can be used to indicate a certain level of fluid.
minetest.register_abm({
nodenames = { spigot_on, spigot_off },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
pipeworks.run_spigot_output(pos, node)
end
})
end