devices.lua: convert entry panel and valve to horizontal rotation flowable class

This commit is contained in:
thetaepsilon-gamedev 2017-10-19 13:05:16 +01:00
parent fd4bd8eadc
commit 9df0ec7edb

@ -215,8 +215,7 @@ for s in ipairs(states) do
-- only register flow logic for the "on" ABM.
-- this means that the off state automatically blocks flow by not participating in the balancing operation.
if states[s] ~= "off" then
-- FIXME: this still a simple device, directionality not honoured
new_flow_logic_register.simple(nodename_valve_empty)
new_flow_logic_register.directional_horizonal_rotate(nodename_valve_empty)
end
end
@ -264,7 +263,7 @@ minetest.register_node(nodename_valve_loaded, {
-- right-clicking a "loaded" valve (becoming an off valve) then turning it on again will yield a on-but-empty valve,
-- but the flow logic will still function.
-- thus under new_flow_logic this serves as a kind of migration.
new_flow_logic_register.simple(nodename_valve_loaded)
new_flow_logic_register.directional_horizonal_rotate(nodename_valve_loaded)
-- grating
@ -438,10 +437,9 @@ minetest.register_node(nodename_panel_loaded, {
drop = "pipeworks:entry_panel_empty",
on_rotate = pipeworks.fix_after_rotation
})
-- FIXME requires-directionality
-- TODO: AFAIK the two panels have no visual difference, so are redundant under new flow logic - alias?
new_flow_logic_register.simple(nodename_panel_empty)
new_flow_logic_register.simple(nodename_panel_loaded)
new_flow_logic_register.directional_horizonal_rotate(nodename_panel_empty)
new_flow_logic_register.directional_horizonal_rotate(nodename_panel_loaded)