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item_transport.lua: split out determination of next position in go_next() into separate function
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@ -70,47 +70,24 @@ end
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-- function called by the on_step callback of the pipeworks tube luaentity.
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-- compatibility behaviour for the existing can_go() callbacks,
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-- the routine is passed the current node position, velocity, itemstack,
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-- which can only specify a list of possible positions.
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-- and owner name.
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local function go_next_compat(pos, cnode, cmeta, cycledir, vel, stack, owner)
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-- returns three values:
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-- * a boolean "found destination" status;
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-- * a new velocity vector that the tubed item should use, or nil if not found;
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-- * a "multi-mode" data table (or nil if N/A) where a stack was split apart.
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-- if this is not nil, the luaentity spawns new tubed items for each new fragment stack,
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-- then deletes itself (i.e. the original item stack).
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local function go_next(pos, velocity, stack, owner)
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local next_positions = {}
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local next_positions = {}
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local max_priority = 0
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local max_priority = 0
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local cnode = minetest.get_node(pos)
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local cmeta = minetest.get_meta(pos)
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local can_go
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local can_go
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local speed = math.abs(velocity.x + velocity.y + velocity.z)
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if speed == 0 then
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speed = 1
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end
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local vel = {x = velocity.x/speed, y = velocity.y/speed, z = velocity.z/speed,speed=speed}
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if speed >= 4.1 then
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speed = 4
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elseif speed >= 1.1 then
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speed = speed - 0.1
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else
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speed = 1
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end
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vel.speed = speed
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crunch_tube(pos, cnode, cmeta)
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-- cycling of outputs:
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-- an integer counter is kept in each pipe's metadata,
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-- which allows tracking which output was previously chosen.
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-- note reliance on get_int returning 0 for uninitialised.
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local cycledir = cmeta:get_int("tubedir")
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if minetest.registered_nodes[cnode.name] and minetest.registered_nodes[cnode.name].tube and minetest.registered_nodes[cnode.name].tube.can_go then
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if minetest.registered_nodes[cnode.name] and minetest.registered_nodes[cnode.name].tube and minetest.registered_nodes[cnode.name].tube.can_go then
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can_go = minetest.registered_nodes[cnode.name].tube.can_go(pos, cnode, vel, stack)
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can_go = minetest.registered_nodes[cnode.name].tube.can_go(pos, cnode, vel, stack)
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else
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else
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can_go = pipeworks.notvel(adjlist, vel)
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can_go = pipeworks.notvel(adjlist, vel)
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end
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end
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-- can_go() is expected to return an array-like table of candidate offsets.
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-- for each one, look at the node at that offset and determine if it can accept the item.
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-- also note the prioritisation:
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-- if any tube is found with a greater priority than previously discovered,
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-- then the valid positions are reset and and subsequent positions under this are skipped.
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-- this has the effect of allowing only equal priorities to co-exist.
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for _, vect in ipairs(can_go) do
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for _, vect in ipairs(can_go) do
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local npos = vector.add(pos, vect)
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local npos = vector.add(pos, vect)
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pipeworks.load_position(npos)
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pipeworks.load_position(npos)
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@ -133,18 +110,66 @@ local function go_next(pos, velocity, stack, owner)
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end
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end
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end
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end
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-- indicate not found if no valid rules were picked up,
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-- and don't change the counter.
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if not next_positions[1] then
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if not next_positions[1] then
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return false, nil, nil
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return cycledir, false, nil, nil
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end
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end
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-- otherwise rotate to the next output direction and return that
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local n = (cycledir % (#next_positions)) + 1
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local n = (cycledir % (#next_positions)) + 1
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local new_velocity = vector.multiply(next_positions[n].vect, vel.speed)
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return n, true, new_velocity, nil
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end
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-- function called by the on_step callback of the pipeworks tube luaentity.
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-- the routine is passed the current node position, velocity, itemstack,
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-- and owner name.
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-- returns three values:
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-- * a boolean "found destination" status;
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-- * a new velocity vector that the tubed item should use, or nil if not found;
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-- * a "multi-mode" data table (or nil if N/A) where a stack was split apart.
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-- if this is not nil, the luaentity spawns new tubed items for each new fragment stack,
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-- then deletes itself (i.e. the original item stack).
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local function go_next(pos, velocity, stack, owner)
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local cnode = minetest.get_node(pos)
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local cmeta = minetest.get_meta(pos)
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local speed = math.abs(velocity.x + velocity.y + velocity.z)
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if speed == 0 then
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speed = 1
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end
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local vel = {x = velocity.x/speed, y = velocity.y/speed, z = velocity.z/speed,speed=speed}
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if speed >= 4.1 then
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speed = 4
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elseif speed >= 1.1 then
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speed = speed - 0.1
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else
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speed = 1
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end
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vel.speed = speed
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crunch_tube(pos, cnode, cmeta)
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-- cycling of outputs:
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-- an integer counter is kept in each pipe's metadata,
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-- which allows tracking which output was previously chosen.
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-- note reliance on get_int returning 0 for uninitialised.
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local cycledir = cmeta:get_int("tubedir")
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-- pulled out and factored out into go_next_compat() above.
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-- n is the new value of the cycle counter.
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-- XXX: this probably needs cleaning up after being split out,
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-- seven args is a bit too many
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local n, found, new_velocity, multimode = go_next_compat(pos, cnode, cmeta, cycledir, vel, stack, owner)
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-- if not using output cycling,
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-- if not using output cycling,
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-- don't update the field so it stays the same for the next item.
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-- don't update the field so it stays the same for the next item.
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if pipeworks.enable_cyclic_mode then
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if pipeworks.enable_cyclic_mode then
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cmeta:set_int("tubedir", n)
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cmeta:set_int("tubedir", n)
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end
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end
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local new_velocity = vector.multiply(next_positions[n].vect, vel.speed)
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return found, new_velocity, multimode
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return true, new_velocity, nil
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end
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end
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