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https://github.com/mt-mods/pipeworks.git
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periodically remove one water node next to each "on" pump that's also flowing
This should make it work more or less correctly with finite water. also, fix a bug where a blocked spigot still looks like its pouring, and check for blockages on every step.
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@ -14,7 +14,10 @@ local check4liquids = function(pos)
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{x=pos.x,y=pos.y,z=pos.z+1}, }
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{x=pos.x,y=pos.y,z=pos.z+1}, }
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for i =1,6 do
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for i =1,6 do
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local name = minetest.env:get_node(coords[i]).name
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local name = minetest.env:get_node(coords[i]).name
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if string.find(name,'water') then return true end
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if string.find(name,'water') then
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minetest.env:remove_node(coords[i])
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return true
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end
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end
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end
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return false
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return false
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end
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end
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@ -67,7 +70,8 @@ end
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local update_outlet = function(pos)
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local update_outlet = function(pos)
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local top = minetest.env:get_node({x=pos.x,y=pos.y+1,z=pos.z}).name
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local top = minetest.env:get_node({x=pos.x,y=pos.y+1,z=pos.z}).name
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if string.find(top,'_loaded') then
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if string.find(top,'_loaded') then
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if minetest.env:get_node({x=pos.x,y=pos.y-1,z=pos.z}).name == 'air' then
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local name = minetest.env:get_node({x=pos.x,y=pos.y-1,z=pos.z}).name
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if name == 'air' or name == "default:water_source" or name == "default:water_flowing" then
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minetest.env:add_node({x=pos.x,y=pos.y-1,z=pos.z},{name='default:water_source'})
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minetest.env:add_node({x=pos.x,y=pos.y-1,z=pos.z},{name='default:water_source'})
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end
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end
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elseif minetest.env:get_node({x=pos.x,y=pos.y-1,z=pos.z}).name == 'default:water_source' then
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elseif minetest.env:get_node({x=pos.x,y=pos.y-1,z=pos.z}).name == 'default:water_source' then
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@ -81,14 +85,13 @@ local spigot_check = function(pos,node)
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dbg(fdir..' checking '..minetest.pos_to_string(check[fdir+1])..' for spigot at '..minetest.pos_to_string(pos))
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dbg(fdir..' checking '..minetest.pos_to_string(check[fdir+1])..' for spigot at '..minetest.pos_to_string(pos))
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local top = minetest.env:get_node(check[fdir+1]).name
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local top = minetest.env:get_node(check[fdir+1]).name
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dbg('found '..top)
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dbg('found '..top)
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if string.find(top,'_loaded') then
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local name = minetest.env:get_node({x=pos.x,y=pos.y-1,z=pos.z}).name
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minetest.env:add_node({x=pos.x,y=pos.y,z=pos.z},{name='pipeworks:spigot_pouring', param2 = fdir})
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if string.find(top,'_loaded') and (name == 'air' or name == "default:water_source" or name == "default:water_flowing") then
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if minetest.env:get_node({x=pos.x,y=pos.y-1,z=pos.z}).name == 'air' then
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minetest.env:add_node({x=pos.x,y=pos.y-1,z=pos.z},{name='default:water_source'})
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minetest.env:add_node({x=pos.x,y=pos.y-1,z=pos.z},{name='default:water_source'})
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minetest.env:add_node({x=pos.x,y=pos.y,z=pos.z},{name='pipeworks:spigot_pouring', param2 = fdir})
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end
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else
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else
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minetest.env:add_node({x=pos.x,y=pos.y,z=pos.z},{name='pipeworks:spigot', param2 = fdir})
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minetest.env:add_node({x=pos.x,y=pos.y,z=pos.z},{name='pipeworks:spigot', param2 = fdir})
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if minetest.env:get_node({x=pos.x,y=pos.y-1,z=pos.z}).name == 'default:water_source' then
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if name == 'air' or name == "default:water_source" or name == "default:water_flowing" then
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minetest.env:remove_node({x=pos.x,y=pos.y-1,z=pos.z})
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minetest.env:remove_node({x=pos.x,y=pos.y-1,z=pos.z})
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end
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end
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end
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end
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