only reject part of itemtack from chest, if possible

(e.g. if there's room for 50 of some item, and you send a stack of 99,
50 are added to the chest and a stack of 49 is rejected and sent
on to the next destination)
This commit is contained in:
Vanessa Ezekowitz 2017-04-09 15:05:44 -04:00
parent 8d50c191c8
commit cf97f02434

@ -26,12 +26,13 @@ minetest.override_item("default:furnace", {
end
end,
can_insert = function(pos,node,stack,direction)
local onestack = stack:peek_item(1)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if direction.y == 1 then
return inv:room_for_item("fuel", stack)
return inv:room_for_item("fuel", onestack)
else
return inv:room_for_item("src", stack)
return inv:room_for_item("src", onestack)
end
end,
input_inventory = "dst",
@ -77,10 +78,11 @@ minetest.override_item("default:furnace_active", {
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local onestack = stack:peek_item(1)
if direction.y == 1 then
return inv:room_for_item("fuel", stack)
return inv:room_for_item("fuel", onestack)
else
return inv:room_for_item("src", stack)
return inv:room_for_item("src", onestack)
end
end,
input_inventory = "dst",
@ -109,7 +111,8 @@ minetest.override_item("default:chest", {
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("main", stack)
local onestack = stack:peek_item(1)
return inv:room_for_item("main", onestack)
end,
input_inventory = "main",
connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
@ -137,7 +140,8 @@ minetest.override_item("default:chest_locked", {
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("main", stack)
local onestack = stack:peek_item(1)
return inv:room_for_item("main", onestack)
end,
connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
},