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fix facedir getting reset in detector tubes on state change
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parent
5f393d0545
commit
ea32144950
12
tubes.lua
12
tubes.lua
@ -359,9 +359,11 @@ if pipeworks.enable_detector_tube then
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item_exit = function(pos)
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local meta = minetest.get_meta(pos)
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local nitems = meta:get_int("nitems")-1
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local name = minetest.get_node(pos).name
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local node = minetest.get_node(pos)
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local name = node.name
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local fdir = node.param2
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if nitems == 0 then
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minetest.set_node(pos,{name = string.gsub(name, "on", "off")})
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minetest.set_node(pos, {name = string.gsub(name, "on", "off"), param2 = fdir})
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mesecon:receptor_off(pos, pipeworks.mesecons_rules)
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else
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meta:set_int("nitems", nitems)
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@ -376,8 +378,10 @@ if pipeworks.enable_detector_tube then
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pipeworks.register_tube("pipeworks:detector_tube_off", "Detector tube segment", detector_plain_textures, noctr_textures,
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end_textures, short_texture, detector_inv_texture,
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{tube = {can_go = function(pos, node, velocity, stack)
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local name = minetest.get_node(pos).name
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minetest.set_node(pos,{name = string.gsub(name, "off", "on")})
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local node = minetest.get_node(pos)
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local name = node.name
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local fdir = node.param2
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minetest.set_node(pos,{name = string.gsub(name, "off", "on"), param2 = fdir})
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mesecon:receptor_on(pos, pipeworks.mesecons_rules)
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return pipeworks.notvel(pipeworks.meseadjlist, velocity)
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end},
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