Merge pull request #213 from Thomas--S/look

Add new `get_look_horizontal()` and `get_look_vertical()` to fake player
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Vanessa Dannenberg 2018-05-11 09:21:10 -04:00 committed by GitHub
commit ea94718a9a
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@ -103,6 +103,8 @@ local function wielder_on(data, wielder_pos, wielder_node)
get_look_dir = delay(vector.multiply(dir, -1)), get_look_dir = delay(vector.multiply(dir, -1)),
get_look_pitch = delay(pitch), get_look_pitch = delay(pitch),
get_look_yaw = delay(yaw), get_look_yaw = delay(yaw),
get_look_horizontal = delay(yaw),
get_look_vertical = delay(pitch),
get_player_control = delay({ jump=false, right=false, left=false, LMB=false, RMB=false, sneak=data.sneak, aux1=false, down=false, up=false }), get_player_control = delay({ jump=false, right=false, left=false, LMB=false, RMB=false, sneak=data.sneak, aux1=false, down=false, up=false }),
get_player_control_bits = delay(data.sneak and 64 or 0), get_player_control_bits = delay(data.sneak and 64 or 0),
get_player_name = delay(data.masquerade_as_owner and wielder_meta:get_string("owner") or ":pipeworks:"..minetest.pos_to_string(wielder_pos)), get_player_name = delay(data.masquerade_as_owner and wielder_meta:get_string("owner") or ":pipeworks:"..minetest.pos_to_string(wielder_pos)),