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also cache the recipe consumption to get rid of an additional loop per craft
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@ -39,7 +39,7 @@ local function on_recipe_change(pos, inventory)
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if recipe_changed then
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if recipe_changed then
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local output, decremented_input = minetest.get_craft_result({method = "normal", width = 3, items = recipe})
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local output, decremented_input = minetest.get_craft_result({method = "normal", width = 3, items = recipe})
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craft = {recipe = recipe, output = output, decremented_input = decremented_input}
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craft = {recipe = recipe, consumption=count_index(recipe), output = output, decremented_input = decremented_input}
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autocrafterCache[hash] = craft
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autocrafterCache[hash] = craft
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end
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end
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@ -75,15 +75,7 @@ local function autocraft(inventory, pos)
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local output_item = craft.output.item
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local output_item = craft.output.item
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if output_item:is_empty() or not inventory:room_for_item("dst", output_item) then return end
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if output_item:is_empty() or not inventory:room_for_item("dst", output_item) then return end
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-- determine how much we have to consume each craft
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local consumption = craft.consumption
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local consumption = {}
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for _, item in ipairs(recipe) do
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if item and not item:is_empty() then
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local item_name = item:get_name()
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consumption[item_name] = (consumption[item_name] or 0) + 1
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end
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end
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local inv_index = count_index(inventory:get_list("src"))
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local inv_index = count_index(inventory:get_list("src"))
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-- check if we have enough materials available
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-- check if we have enough materials available
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for itemname, number in pairs(consumption) do
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for itemname, number in pairs(consumption) do
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