DS
d82227942d
Nice settings ( #171 )
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* improve style
* do something
* make settingtypes nicer
* fix settingtypes new lines
* fix it and so make it work 🐈
2017-04-13 21:13:30 -04:00
Vanessa Ezekowitz
15fe8e068f
cache button "base" field since it's also standard
2017-04-11 19:16:21 -04:00
Vanessa Ezekowitz
5e26aa5f91
cache on/off button image refs and commonly-used label for same
2017-04-11 18:52:39 -04:00
Vanessa Ezekowitz
8f3d8cc586
allow stack per-chest/per-furnace stack splitting
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defaults to disabled, whether the node has a new formspec or not
note that furnace fuel stacks can't be split.
2017-04-11 01:33:06 -04:00
Auke Kok
32f331e7c4
Don't make passing arguments this complex.
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This shouldn't be this complex. For me, both syntaxes work,
but I bet it breaks others.
2016-05-27 17:37:56 -07:00
electrodude
10bfa30b93
Fixed settings file leak and invalid io.close ( #136 )
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Before, init.lua called io.open on
pipeworks.worldpath..'/pipeworks_settings.txt'
to see if it existed, but did not close the resulting file handle if
it was found to exist. It instead erroneously called io.close() with
no argument, which does nothing if the default output file is set to
stdout, which it is.
Now, the result of io.open is saved to a local variable. If that value
is not nil (i.e. if the world settings file exists), the file handle is
passed to io.close before calling dofile.
Also, this saves pipeworks.worldpath..'/pipeworks_settings.txt' to a
local variable to reduce redundancy.
2016-05-23 10:52:26 -07:00
Vanessa Ezekowitz
f80dec1220
drop direct support for dedicated protection mods
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just use minetest's standard protection functions instead
(leave it up to those protection mods to do their job properly)
2015-03-23 17:40:00 -04:00
Tim
d167aacf4d
add ownership/protection handling for device configuration
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take any available ownership into account before deciding on area protection
2015-03-11 19:36:41 +01:00
Tim
4379b1904d
add decorative tubes: one steel block embedded the other passing through an airtight pane
2015-02-01 00:02:52 +01:00
Tim
61af474116
rename tubes to tube_registration to avoid catch-all usage
2015-01-29 22:53:03 +01:00
Tim
a98af7bf15
split the big tubes file up into functional modules independend from the tube registration and add their respective crafting recipes
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use this opportunity to remove some whitespaces issues from it
2015-01-29 22:37:29 +01:00
Tim
b54a868c33
chmod -x *.lua
2015-01-29 21:59:35 +01:00
Tim
009b9e9276
split the filter-injector specific code out of the generic item_transport
2015-01-29 19:57:23 +01:00
Vanessa Ezekowitz
50359104c7
Use mesh nodes for all nodebox-based pipe-related nodes
2015-01-15 06:25:41 -05:00
Novatux
d5480f5ff0
Major rewrite of items in tubes
2014-08-14 16:22:03 +02:00
Zefram
7cf5e3cfb9
Refactor node breaker
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Merge node breaker into the generic wielder mechanism. Center the wield
inventory in all wielders' formspecs. Implement full auto-upgrade of
legacy node breakers, occurring upon use or punching of the node breaker.
Make node breaker respect on_dig hooks.
2014-07-23 09:50:50 -04:00
Zefram
46d44eebcf
Refactor deployer and dispenser
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Merge implementations into a single "wielder" mechanism. Clean up the
code a bit. Fix get_player_control_bits for the dispenser (it wasn't
indicating the sneak setting). Fix drops for dispenser (dispenser_on was
dropping as itself). Show item image, as well as name, at head of form.
2014-07-23 09:50:50 -04:00
Zefram
ebccf81758
Add dispenser
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The dispenser is an automated item dropper.
2014-07-21 09:52:58 -04:00
Zefram
aee9f7e6d6
Add trash can
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The trash can can be used either manually (via form) or at the end of
a pipe. It destroys whatever is placed in it.
2014-07-15 00:52:33 +01:00
Vanessa Ezekowitz
8aea4b1a13
add conversion routine for cheapie's auto tree taps
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turns them into nodebreakers with technic taps if auto tree taps are not
defined and if technic tree taps are.
2014-07-11 09:48:43 -04:00
Vanessa Ezekowitz
f57443e96f
mesecons_rules must be global. made so, confined to pipeworks.{} table.
2013-12-21 03:33:06 -05:00
Vanessa Ezekowitz
bdbdab0dfd
rules_all has to be global. made it so, confined to pipeworks.{} table
2013-12-21 03:30:07 -05:00
Vanessa Ezekowitz
f697b94dae
get rid of a redundant comment
2013-12-17 20:38:30 -05:00
Vanessa Ezekowitz
177966013a
close the file handle after checking if the config file exists, add a comment
2013-12-17 20:36:21 -05:00
Vanessa Ezekowitz
01e76e1ea7
remove redundant ~= nil
2013-12-17 20:28:54 -05:00
Vanessa Ezekowitz
dfed550cae
don't write pipeworks config file anymore. if a user needs one, they can
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create it themselves :-)
2013-12-17 20:27:46 -05:00
Vanessa Ezekowitz
2481c06bf0
fix incorrect variable name
2013-12-15 05:26:39 -05:00
Vanessa Ezekowitz
eabced6976
default settings have to be global or pipeworks can't see them
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(duh!) confined them to pipeworks.{} table.
2013-12-15 04:43:13 -05:00
Vanessa Ezekowitz
659b4e42b2
local-ize a few more variables, move all of the nodebox models
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into their own file and confine them and pretty much everything
else to the pipeworks.{} table (still global though). More to
come.
2013-12-15 04:35:59 -05:00
Vanessa Ezekowitz
bd80f18cfc
local-ize pretty muchg everything that was previously global except where
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stuff needs to be globally-visible. Also, fix a bad drop on valve.
2013-12-15 02:53:10 -05:00
Vanessa Ezekowitz
7289bfcfba
Split pipe and tube autorouting functions into separate files.
2013-11-25 23:55:52 -05:00
Vanessa Ezekowitz
7887d28e08
make worldpath and modpath pipeworks-namespace-specific and global
2013-10-29 14:08:23 -04:00
Novatux
6eaf8eac62
FiX CYCLIC option being ignored.
2013-10-21 11:15:12 +02:00
Novatux
79897c8fe6
Better deployer and node breaker mesecons rules.
2013-10-06 10:35:53 +02:00
Vanessa Ezekowitz
6323a923e0
always read default_settings.txt before reading the world-folder's settings file
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also close the file after copying.
2013-08-05 04:36:50 -04:00
Vanessa Ezekowitz
c0af957167
added ability to disable most components via config file in world folder
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moved pipes out of init.lua and into a separate file.
some minor formatting changes
2013-07-13 22:39:25 -04:00
Vanessa Ezekowitz
2f843fdd76
remove a bunch of useless metadata and settings
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("pipelike" everywhere, but it isn't used for anything)
2013-07-04 03:12:45 -04:00
Vanessa Ezekowitz
7d8be5ddf0
got rid of oldpipes.lua
2013-07-04 02:58:44 -04:00
Vanessa Ezekowitz
17ee4f6aab
Phased out all deprecated minetest.env:* uses in favor of minetest.*
2013-06-30 23:55:07 -04:00
Novatux
89be094a1e
Add option to disable cyclic behaviour
2013-06-28 15:16:28 +02:00
Anthony Zhang
e728df46df
Super duper pipeworks deployer and node breaker updates.
2013-06-23 19:15:31 -04:00
Vanessa Ezekowitz
47b6c25abe
minor tweaks to various dofile() calls, moved one from tubes.lua to init.lua
2013-06-22 17:51:57 -04:00
Vanessa Ezekowitz
5bf21e553e
more minor lighting/texture tweaks
2013-06-09 19:19:28 -04:00
Vanessa Ezekowitz
b68a66ef4a
Add vertical version of airtight pipe entry
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if automatically rotates to connect to the thing you point at, if a connection
is possible.
2013-06-08 01:00:49 -04:00
Anthony
65c4ffde7b
Add inventory images for pipes.
2013-03-18 23:00:00 -03:00
Vanessa Ezekowitz
aaacd37c6f
Removed node breaker and deployer. These belong in technic, not pipeworks.
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Added aliases to avoid unknown nodes/map breakage. Old code has been moved
into pipeworks/attic/
2013-01-31 18:49:47 -05:00
Novatux
fe0fd68601
Changed the name of some textures for naming conventions. Added deployer and node breaker (most of the code is from Technic, the textures too).
2013-01-20 17:53:17 +01:00
Novatux
b3fcf6734f
Added autocrafter.
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Fixed a bug where items in mese tubes disappeared whan placing or removing a tube next to it.
2013-01-19 15:37:27 +01:00
Vanessa Ezekowitz
109729cfb2
Added Nore's item transport mod and integrated it into pipeworks
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Items can now flow from one chest (or Nore's filter object) to another via the
pneumatic tubes! Thanks to Nore and RealBadAngel for the code.
Note that this mod has to redefine the default chests and furnaces (see
compat.lua) in order to add some new group definitions so that tubes can
appear to connect to these objects.
2013-01-13 21:45:03 -05:00
Vanessa Ezekowitz
14102d7c3a
made storage tanks connect from top/bottom, made storage tank and pipe
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textures use the ^ combine operator so they can show the actual liquid going
through the pipes/tanks.
2013-01-05 21:14:09 -05:00