Tim
6d1bc7b3fc
add an enable/disable button to the autocrafter
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the reaction time of the button might be a bit confusing though until minetest/minetest#2220 is being resolved
2015-01-28 00:22:35 +01:00
Tim
5ac0053f8c
let the infotext show what we are crafting, or if we craft at all
2015-01-27 23:41:46 +01:00
Tim
f3b636d63e
let the autocrafter catch up on missed crafts
2015-01-27 23:41:46 +01:00
Tim
44bafb844a
use nodetimers instead of abm's to run the autocrafters; only run autocrafters when needed
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autocrafters will stop() when theres no valid recipe, no dst space or enough src material
it will resume again on inventory or recipe changes
2015-01-27 23:41:46 +01:00
Tim
2ccce52976
split autocraft into a run function and a function autocrafting a singe step
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this gives us flexibility for future changes
2015-01-27 23:41:46 +01:00
Tim
f427bae557
also cache the recipe consumption to get rid of an additional loop per craft
2015-01-27 23:41:46 +01:00
Tim
cee16932be
remove unnecessary looping and testing, since we only check and update the cache if there was actually a reason to assume a recipe change
2015-01-27 23:41:46 +01:00
Tim
827d049789
reduce stacksizes and wear of virtual items on update instead of leaving the previous configuration in
2015-01-27 23:41:46 +01:00
Tim
d3110a9e20
rename variables to reflect the official api and making the code more clear
2015-01-27 23:41:46 +01:00
Tim
7b9571912d
reduce table lookups and hash_node_position calculations
2015-01-27 23:41:46 +01:00
est31
52cfe9f277
Add intermediate button state for sorttube enabler
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Image supplied by VanessaE.
2015-01-27 23:17:10 +01:00
est31
8b22593f55
Color up the enable/disable buttons for sorttube
2015-01-26 23:51:03 +01:00
Tim
fb98963810
use a hashmap to manage teleportation tubes, to speedup lookups and tablemodifications
2015-01-25 23:42:35 +01:00
Tim
5b026d2cc7
improve tp_tube configuration handling to decrease disk i/o, handle empty strings and form escapes
2015-01-25 20:05:10 +01:00
Vanessa Ezekowitz
cdd3eb209b
OPTIMIZE _ALL_ THE TEXTURES! \:D/
2015-01-23 14:07:02 -05:00
Diego Martinez
9493478e59
Fix tubes only taking a single designated path.
2015-01-22 11:18:23 -05:00
Tim
82a7b6a749
rewrite parts of the teleportation tube to avoid a few grave performance issues:
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* don't forceload the block of every single tube in the world on every item being send through any one of them
* cache file contents to avoid unnecessary reads on every single item send through a tp tube
* reduce redundant metadata and table lookups
* reduce write operations during the same changes to a file
still to do is a switch from an arraylist-table to a hashmap-table to make lookups and updates on the cache faster
2015-01-20 19:29:49 -05:00
Diego Martinez
9a83380b2b
Optimize sorting tube code a bit.
2015-01-20 14:06:44 -03:00
Vanessa Ezekowitz
dad386b564
use animated water for pouring spigot
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also remove a couple of extranous .mtl files and a redundant spigot texture
2015-01-16 04:38:17 -05:00
Vanessa Ezekowitz
50359104c7
Use mesh nodes for all nodebox-based pipe-related nodes
2015-01-15 06:25:41 -05:00
Vanessa Ezekowitz
e0039f22f8
sanity checking, stop crash in case of garbage inventory data
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(i.e. that looks like nil)
2015-01-10 01:31:22 -05:00
Tim
6f16dd24c2
allow sorting tubes to be dug, despite virtual items in the inventories
2014-12-27 22:14:33 +01:00
Vanessa Ezekowitz
614f6f4da1
minetest.env:* --> minetest.*
2014-11-30 12:38:06 -05:00
Vanessa Ezekowitz
28cef5e82f
update to use current mesecons API
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requires mesecons commit 5be179bf110b44bdc06df6dbfde4e61487cf0635 or newer.
2014-11-22 13:55:54 -05:00
Novatux
b49428721a
Make filters behave correctly with protected areas ( fixes #74 )
2014-11-16 13:14:17 +01:00
Novatux
3f85f83e35
Make items in autocrafters virtual as well
2014-11-02 09:35:43 +01:00
Tim
cf9c4fa3b1
use default copper instead of moreores copper for the water pump recipe
2014-09-21 13:51:55 +02:00
Novatux
5b2e3a44c3
Fix #73
2014-09-12 19:47:43 +02:00
Vanessa Ezekowitz
bbc530a067
fix undefined node crash
2014-08-24 11:51:43 -04:00
Vanessa Ezekowitz
42a364b818
quick hack to prevent crash in load_position() call if given a set of
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coords that are out of valid range
2014-08-23 17:59:32 -04:00
Zefram
2838f0125f
Escape text for cycling form button
2014-08-17 14:53:21 +01:00
Novatux
17cae3a650
Fix possible race condition crash
2014-08-16 11:16:23 +02:00
Novatux
f8a8046a7b
Fix mese tube formspec
2014-08-15 15:35:42 +02:00
Zefram
7915e7f51e
Rename tube_item() to tube_inject_item()
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The new function has no API compatibility with the old one, so give it
a different name to avoid confusion among caller mods, which need to
change their usage. Have a function under the old name that outputs a
helpful error message.
2014-08-15 13:24:52 +02:00
Novatux
b77146f29c
Fix old mese tube detection
2014-08-15 11:51:23 +02:00
Novatux
8cc2ecb55f
Fix wielder
2014-08-14 22:10:39 +02:00
Novatux
bf6fe237de
Fix typo
2014-08-14 22:02:36 +02:00
Novatux
15db1d23cc
Remove useless callbacks
2014-08-14 21:24:20 +02:00
Novatux
d4e14bc891
Add legacy code for items in tubes
2014-08-14 21:18:48 +02:00
Novatux
d5480f5ff0
Major rewrite of items in tubes
2014-08-14 16:22:03 +02:00
Zefram
a9866aa5d5
Node breaker fixup for ones lacking pick slot
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This has been seen on Vanessa's server, and caused the wielding code
to crash.
2014-08-09 10:57:43 -04:00
Vanessa Ezekowitz
487007f2a4
don't add active furnace to creative inv
2014-08-06 17:14:16 -04:00
Kevin Zheng
a7d8d99913
Use 'group:stick' instead of 'default:stick'
2014-07-30 16:22:28 -05:00
Vanessa Ezekowitz
e2a8c03066
get rid of the old pipeworks clone node function
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use minetest.override_item() instead
2014-07-30 14:13:17 -04:00
Vanessa Ezekowitz
3c348592cb
use current homedecor plastic sheet texture
2014-07-28 21:18:40 -04:00
Vanessa Ezekowitz
39b56074ad
update pipeworks to use modern homedecor-style crafting chain
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craft 6 any leaves -> oil extract, cook oil -> paraffin,
cook paraffin -> plastic
old "plastic base" is aliased to paraffin.
2014-07-28 21:14:38 -04:00
Zefram
7cf5e3cfb9
Refactor node breaker
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Merge node breaker into the generic wielder mechanism. Center the wield
inventory in all wielders' formspecs. Implement full auto-upgrade of
legacy node breakers, occurring upon use or punching of the node breaker.
Make node breaker respect on_dig hooks.
2014-07-23 09:50:50 -04:00
Zefram
46d44eebcf
Refactor deployer and dispenser
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Merge implementations into a single "wielder" mechanism. Clean up the
code a bit. Fix get_player_control_bits for the dispenser (it wasn't
indicating the sneak setting). Fix drops for dispenser (dispenser_on was
dropping as itself). Show item image, as well as name, at head of form.
2014-07-23 09:50:50 -04:00
Zefram
b832c0ad06
Slot sequencing modes for filter-injectors
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The filter-injectors used to always prefer to take items from the
beginning of the source inventory. Because items also tend to get placed
at the beginning of an inventory, this could lead to a chest+injector
buffer only passing through a trickle of one type of item, where other
item types are flowing in and getting later inventory slots. So now,
the sequencing of source inventory slots is configurable, per-injector,
by form. In addition to the old priority mode, there's now a random
mode and a rotation mode.
Incidentally refactor the filter-injector code, to avoid duplication
between the itemwise and stackwise variants.
2014-07-21 19:03:56 -04:00
Zefram
1c3fb6b1c5
rename "filter" to "filter-injector"
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"Injector" better describes the nodes' main purpose.
2014-07-21 14:47:50 -04:00