thetaepsilon-gamedev
|
f3a94fcd24
|
new flow logic: abm_register.lua: add register_abm_output routine
|
2017-10-01 12:34:20 +01:00 |
|
thetaepsilon-gamedev
|
15b41d14f3
|
new flow logic: abm_register.lua: update doc comments for register_abm_input()
|
2017-10-01 12:28:22 +01:00 |
|
thetaepsilon-gamedev
|
463e7a206a
|
new flow logic: abms.lua: start splitting apart spigot code into generalised output ABM
|
2017-10-01 12:25:43 +01:00 |
|
thetaepsilon-gamedev
|
4cf9c90bb9
|
new flow logic: register_local_pipes.lua: fix leftover calls to abmregister
|
2017-10-01 12:25:03 +01:00 |
|
thetaepsilon-gamedev
|
3486ee319e
|
abms.lua: refactor and generalise run_pump_intake() to allow passing custom intake functions
|
2017-10-01 00:44:14 +01:00 |
|
thetaepsilon-gamedev
|
aee23d7642
|
new_flow_logic/register_local_pipes.lua: remove old ABM note in header
|
2017-10-01 00:24:45 +01:00 |
|
thetaepsilon-gamedev
|
ec9cf1df50
|
new_flow_logic/flowable_node_registry.lua: integrate existing ABM registration from register_local_pipes.lua
|
2017-10-01 00:16:37 +01:00 |
|
thetaepsilon-gamedev
|
31741e33e2
|
new_flow_logic/abms.lua: run_pump_intake(): use passed-in maxpressure instead of table lookup, pass through in abm_register.lua
|
2017-10-01 00:00:33 +01:00 |
|
thetaepsilon-gamedev
|
c3627551b0
|
move all current new_flow_logic code to dedicated sub-directory
|
2017-09-30 23:42:26 +01:00 |
|