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caveats: in order to cleanly handle the entry panel, valve, and sensor I had to rotate the valve and sensor models 90 degrees so that their in-/outlet pipes point the same direction as the entry panel. This also enables proper handling of a valve or sensor turned vertically. Some objects have rotation disabled entirely (as flipping them over/around makes no sense) When a valve is rotated, it is turned off automatically, to work around a glitch in the rotation code. |
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.. | ||
pipeworks_entry_panel.obj | ||
pipeworks_flow_sensor.obj | ||
pipeworks_fountainhead.obj | ||
pipeworks_pipe_2.obj | ||
pipeworks_pipe_3.obj | ||
pipeworks_pipe_4.obj | ||
pipeworks_pipe_5.obj | ||
pipeworks_pipe_6.obj | ||
pipeworks_pipe_7.obj | ||
pipeworks_pipe_8.obj | ||
pipeworks_pipe_9.obj | ||
pipeworks_pipe_10.obj | ||
pipeworks_pump.obj | ||
pipeworks_spigot_pouring.obj | ||
pipeworks_spigot.obj | ||
pipeworks_valve_off.obj | ||
pipeworks_valve_on.obj |