pipeworks/compat-chests.lua
2024-05-15 21:18:26 +10:00

185 lines
7.0 KiB
Lua

-- this bit of code overrides the default chests from common games (mtg, hades, minclone*) to be
-- compatible with pipeworks. Where possible, it overrides their formspec to add a splitstacks switch
local fs_helpers = pipeworks.fs_helpers
-- formspec helper to add the splitstacks switch
local function add_pipeworks_switch(formspec, pos)
-- based on the sorting tubes
formspec = formspec ..
fs_helpers.cycling_button(
minetest.get_meta(pos),
pipeworks.button_base,
"splitstacks",
{
pipeworks.button_off,
pipeworks.button_on
}
)..pipeworks.button_label
return formspec
end
-- helper to add the splitstacks switch to a node-formspec
local function update_node_formspec(pos)
local meta = minetest.get_meta(pos)
local old_fs = meta:get_string("formspec")
local new_fs = add_pipeworks_switch(old_fs, pos)
meta:set_string("formspec", new_fs)
end
if minetest.get_modpath("default") then
-- add the pipeworks switch into the default chest formspec
local old_get_chest_formspec = default.chest.get_chest_formspec
-- luacheck: ignore 122
default.chest.get_chest_formspec = function(pos)
local old_fs = old_get_chest_formspec(pos)
local node = minetest.get_node(pos)
-- not all chests using this formspec necessary connect to pipeworks
if pipeworks.chests[node.name] then
local new_fs = add_pipeworks_switch(old_fs, pos)
return new_fs
else
return old_fs
end
end
-- get the fields from the chest formspec, we can do this bc. newest functions are called first
-- https://github.com/minetest/minetest/blob/d4b10db998ebeb689b3d27368e30952a42169d03/doc/lua_api.md?plain=1#L5840
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.quit or formname ~= "default:chest" then
return
end
local pn = player:get_player_name()
local chest_open = default.chest.open_chests[pn]
if not chest_open or not chest_open.pos then
-- chest already closed before formspec
return
end
local pos = chest_open.pos
local node = minetest.get_node(pos)
if pipeworks.chests[node.name] and pipeworks.may_configure(pos, player) then
-- Pipeworks Switch
fs_helpers.on_receive_fields(pos, fields)
minetest.show_formspec(pn,
"default:chest",
default.chest.get_chest_formspec(pos))
end
-- Do NOT return true here, the callback from default still needs to run
return false
end)
local connect_sides = {left = 1, right = 1, back = 1, bottom = 1, top = 1}
local connect_sides_open = {left = 1, right = 1, back = 1, bottom = 1}
pipeworks.override_chest("default:chest", {}, connect_sides)
pipeworks.override_chest("default:chest_open", {}, connect_sides_open)
pipeworks.override_chest("default:chest_locked", {}, connect_sides)
pipeworks.override_chest("default:chest_locked_open", {}, connect_sides_open)
elseif minetest.get_modpath("hades_chests") then
local chest_colors = {"", "white", "grey", "dark_grey", "black", "blue", "cyan", "dark_green", "green", "magenta",
"orange", "pink", "red", "violet", "yellow"}
for _, color in ipairs(chest_colors) do
local chestname = (color == "" and "hades_chests:chest")
or "hades_chests:chest_" .. color
local chestname_protected = (color == "" and "hades_chests:chest_locked")
or "hades_chests:chest_" .. color .. "_locked"
local old_def = minetest.registered_nodes[chestname]
-- chest formspec-creation functions are local, we need to find other ways
-- normal chests use node formspecs, we can hack into these
local old_on_construct = old_def.on_construct
local override = {
on_construct = function(pos)
old_on_construct(pos)
update_node_formspec(pos)
end,
on_receive_fields = function(pos, formname, fields, player)
if not fields.quit and pipeworks.may_configure(pos, player) then
-- Pipeworks Switch
fs_helpers.on_receive_fields(pos, fields)
update_node_formspec(pos)
end
end,
-- chest's on_rotate is "simple", but we assumed the api from the mtg screwdriver mod
-- this will keep the same behavior, but supports the code above
on_rotate = screwdriver.rotate_simple
}
-- locked chests uses local functions to create their formspec - we need to copy these
-- https://codeberg.org/Wuzzy/Hades_Revisited/src/branch/master/mods/hades_chests/init.lua
local function get_locked_chest_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
local formspec =
"size[10,9]"..
"list[nodemeta:".. spos .. ";main;0,0;10,4;]"..
"list[current_player;main;0,5;10,4;]"..
"listring[]"..
"background9[8,8;10,9;hades_chests_chestui.png;true;8]"
-- change from pipeworks
local new_fs = add_pipeworks_switch(formspec, pos)
return new_fs
end
local function has_locked_chest_privilege(meta, player)
local name = player:get_player_name()
if name ~= meta:get_string("owner") and not minetest.check_player_privs(name, "protection_bypass") then
return false
end
return true
end
-- store, which chest a formspec submission belongs to
-- {player1 = pos1, player2 = pos2, ...}
local open_chests = {}
minetest.register_on_leaveplayer(function(player)
open_chests[player:get_player_name()] = nil
end)
local override_protected = {
on_rightclick = function(pos, node, clicker)
local meta = minetest.get_meta(pos)
if has_locked_chest_privilege(meta, clicker) then
minetest.show_formspec(
clicker:get_player_name(),
"hades_chests:chest_locked",
get_locked_chest_formspec(pos)
)
open_chests[clicker:get_player_name()] = pos
else
minetest.sound_play({ name = "hades_chests_locked", gain = 0.3 }, { max_hear_distance = 10 }, true)
end
end,
on_rotate = screwdriver.rotate_simple
}
-- get the fields from the chest formspec, we can do this bc. newest functions are called first
-- https://github.com/minetest/minetest/blob/d4b10db998ebeb689b3d27368e30952a42169d03/doc/lua_api.md?plain=1#L5840
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.quit or formname ~= "hades_chests:chest_locked" then
return
end
local pn = player:get_player_name()
local pos = open_chests[pn]
if pos and pipeworks.may_configure(pos, player) then
-- Pipeworks Switch
fs_helpers.on_receive_fields(pos, fields)
minetest.show_formspec(pn, "hades_chests:chest_locked", get_locked_chest_formspec(pos))
end
-- Do NOT return true here, the callback from hades still needs to run (if they add one)
return false
end)
local connect_sides = {left = 1, right = 1, back = 1, bottom = 1, top = 1}
pipeworks.override_chest(chestname, override, connect_sides)
pipeworks.override_chest(chestname_protected, override_protected, connect_sides)
end
elseif minetest.get_modpath("mcl_barrels") then
-- TODO: bring splitstacks switch in the formspec
-- with the current implementation of mcl_barrels this would mean to duplicate a lot of code from there...
local connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1}
pipeworks.override_chest("mcl_barrels:barrel_closed", {}, connect_sides)
pipeworks.override_chest("mcl_barrels:barrel_open", {}, connect_sides)
end