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https://github.com/mt-mods/pipeworks.git
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74 lines
2.4 KiB
Lua
74 lines
2.4 KiB
Lua
-- Various settings
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local prefix = "pipeworks_"
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local settings = {
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enable_pipes = true,
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enable_lowpoly = false,
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enable_autocrafter = true,
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enable_deployer = true,
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enable_dispenser = true,
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enable_node_breaker = true,
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enable_teleport_tube = true,
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enable_pipe_devices = true,
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enable_redefines = true,
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enable_mese_tube = true,
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enable_detector_tube = true,
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enable_digiline_detector_tube = true,
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enable_conductor_tube = true,
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enable_digiline_conductor_tube = true,
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enable_accelerator_tube = true,
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enable_crossing_tube = true,
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enable_sand_tube = true,
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enable_mese_sand_tube = true,
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enable_one_way_tube = true,
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enable_priority_tube = true,
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enable_lua_tube = true,
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enable_cyclic_mode = true,
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drop_on_routing_fail = false,
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delete_item_on_clearobject = true,
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use_real_entities = true,
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}
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pipeworks.toggles = {}
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-- documentation for toggles controlling pressure logic features.
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-- do not edit this file directly;
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-- instead, create pipeworks_settings.txt in your world directory,
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-- and copy the uncommented lines from the block comments below into it.
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--[[
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-- flow logic implementation.
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-- set to one of the following strings.
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-- "classic": classic mode written by VanessaE
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-- "pressure": pressure metadata based, written by thetaepsilon.
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-- has caveats such as water speed issues though.
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-- setting to nil inhibits all flow logic, useful for debugging ABM crashes,
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-- or for rendering the pipes purely decorative.
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]]
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pipeworks.toggles.pipe_mode = "classic"
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--[[
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-- force-enable finite water handling mode.
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-- this changes the way that water node placement is handled;
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-- volume will always be preserved,
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-- and water is assumed to move itself downwards.
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-- nil (the default) means autodetect from installed finite liquid mods,
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-- true is force-on, false is force-off.
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-- note that you should NOT normally explicitly set this to true/false,
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-- unless the mod you want this for is not covered by auto-detection
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-- (please see autodetect-finite-water.lua).
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-- please file an issue if you have a finite water mod not covered there,
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-- and feel it necessary to explicitly set this toggle
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pipeworks.toggles.finite_water = nil
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]]
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for name, value in pairs(settings) do
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local setting_type = type(value)
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if setting_type == "boolean" then
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pipeworks[name] = minetest.settings:get_bool(prefix..name)
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if pipeworks[name] == nil then
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pipeworks[name] = value
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end
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else
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pipeworks[name] = value
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end
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end
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