Pipeworks is a mod for Minetest allowing the crafting and usage of pipes and tubes
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2013-08-05 04:36:50 -04:00
img added more powerful sand tubes (MESE sand tubes), along with associated crafts, textures, and documentation 2013-07-13 21:16:44 -04:00
textures added more powerful sand tubes (MESE sand tubes), along with associated crafts, textures, and documentation 2013-07-13 21:16:44 -04:00
.gitignore added .gitignore for temp Kate files, added depends.txt for "default" 2012-07-14 02:51:26 +04:00
autocrafter.lua added support for 6d facedir for all tube components, changed autoplace.lua to follow tubes.connect_sides rather than having each component coded individually, and added support for placing deployers and node breakers facing vertically 2013-07-19 19:16:26 -04:00
autoplace.lua added support for 6d facedir for all tube components, changed autoplace.lua to follow tubes.connect_sides rather than having each component coded individually, and added support for placing deployers and node breakers facing vertically 2013-07-19 19:16:26 -04:00
changelog.txt Added Nore's item transport mod and integrated it into pipeworks 2013-01-13 21:45:03 -05:00
compat.lua added support for 6d facedir for all tube components, changed autoplace.lua to follow tubes.connect_sides rather than having each component coded individually, and added support for placing deployers and node breakers facing vertically 2013-07-19 19:16:26 -04:00
crafts.lua fix the check for technic for craft recipes, use optional depends to 2013-07-22 01:02:29 -04:00
default_settings.txt added ability to disable most components via config file in world folder 2013-07-13 22:39:25 -04:00
depends.txt oops, technic doesn't need to load first, it depends on pipeworks! duh 2013-07-22 01:07:42 -04:00
deployer.lua removed aliases to the technic deployers/node breakers 2013-07-25 18:53:51 -04:00
devices.lua added ability to disable most components via config file in world folder 2013-07-13 22:39:25 -04:00
flowing_logic.lua added ability to disable most components via config file in world folder 2013-07-13 22:39:25 -04:00
init.lua always read default_settings.txt before reading the world-folder's settings file 2013-08-05 04:36:50 -04:00
item_transport.lua added support for 6d facedir for all tube components, changed autoplace.lua to follow tubes.connect_sides rather than having each component coded individually, and added support for placing deployers and node breakers facing vertically 2013-07-19 19:16:26 -04:00
LICENSE add license file 2013-07-18 12:25:05 -04:00
node_breaker.lua removed aliases to the technic deployers/node breakers 2013-07-25 18:53:51 -04:00
Overview.html added more powerful sand tubes (MESE sand tubes), along with associated crafts, textures, and documentation 2013-07-13 21:16:44 -04:00
pipes.lua added ability to disable most components via config file in world folder 2013-07-13 22:39:25 -04:00
README add license file 2013-07-18 12:25:05 -04:00
teleport_tube.lua Phased out all deprecated minetest.env:* uses in favor of minetest.* 2013-06-30 23:55:07 -04:00
tubes.lua added support for 6d facedir for all tube components, changed autoplace.lua to follow tubes.connect_sides rather than having each component coded individually, and added support for placing deployers and node breakers facing vertically 2013-07-19 19:16:26 -04:00

This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, 
along devices that work with them.

See "Overview.html" for detailed information about usage of this mod.

Unlike the previous version of this mod, these pipes are rounded, and when 
placed, they'll automatically join together as needed.  Pipes can go vertically 
or horizontally, and there are enough nodes defined to allow for all possible 
connections.  Valves and pumps can only be placed horizontally, and will 
automatically rotate and join with neighboring pipes as objects are added, as 
well as joining with each other under certain circumstances.

Pipes come in two variants: one type bears one or more dark windows on each 
pipe, suggesting they're empty, while the other type bears green-tinted 
windows, as if full (the two colors should also be easy to select if you want 
to change them in a paint program).  These windows only appear on straight 
lengths and on certain junctions.

This mod is a work in progress.

Please note that owing to the nature of this mod, I have opted to use 64px 
textures.  Anything less just looks terrible.