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67 lines
2.1 KiB
Lua
67 lines
2.1 KiB
Lua
-- Various settings
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local prefix = "pipeworks_"
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local settings = {
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enable_pipes = true,
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enable_autocrafter = true,
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enable_deployer = true,
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enable_dispenser = true,
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enable_node_breaker = true,
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enable_teleport_tube = true,
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enable_pipe_devices = true,
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enable_redefines = true,
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enable_mese_tube = true,
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enable_detector_tube = true,
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enable_digiline_detector_tube = true,
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enable_conductor_tube = true,
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enable_digiline_conductor_tube = true,
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enable_accelerator_tube = true,
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enable_crossing_tube = true,
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enable_sand_tube = true,
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enable_mese_sand_tube = true,
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enable_one_way_tube = true,
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enable_priority_tube = true,
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enable_lua_tube = true,
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enable_cyclic_mode = true,
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drop_on_routing_fail = false,
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delete_item_on_clearobject = true,
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}
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-- documentation for toggles controlling pressure logic features.
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-- do not edit this file directly;
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-- instead, create pipeworks_settings.txt in your world directory,
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-- and copy the uncommented lines from the block comment below into it.
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--[[
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-- enable pressure logic mode instead of "classic" mode.
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-- WARNING: this changes a few things, most noticeably how pumps work.
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-- you'll want to make sure they're fed by an infinite spring.
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pipeworks.toggles.pressure_logic = true
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-- force-enable finite water handling mode.
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-- this changes the way that water node placement is handled;
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-- volume will always be preserved,
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-- and water is assumed to move itself downwards.
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-- nil (the default) means autodetect from installed finite liquid mods,
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-- true is force-on, false is force-off.
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-- note that you should NOT normally explicitly set this to true/false,
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-- unless the mod you want this for is not covered by auto-detection
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-- (please see autodetect-finite-water.lua).
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-- please file an issue if you have a finite water mod not covered there,
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-- and feel it necessary to explicitly set this toggle
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pipeworks.toggles.finite_water = nil
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]]
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for name, value in pairs(settings) do
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local setting_type = type(value)
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if setting_type == "boolean" then
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pipeworks[name] = minetest.settings:get_bool(prefix..name)
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if pipeworks[name] == nil then
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pipeworks[name] = value
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end
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else
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pipeworks[name] = value
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end
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end
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